Files
oak-gpui/crates/gpui/src/svg_renderer.rs
T
Kamal Ahmad 41c373eff1 gpui: Add support for text in SVGs (#26335)
Closes #21319
Before: 

![image](https://github.com/user-attachments/assets/f75d7d59-75b1-4836-ae3b-6a1f526a5833)
After:

![image](https://github.com/user-attachments/assets/5fa28a6d-c417-4777-99f8-2a17edf759a0)

Use fontdb to load system fonts and pass it to resvg renderer. This adds
a small increase in startup time (around 30ms on my Linux system to
traverse fonts on a cold start). In the future once cosmic-text bumps
their version of fontdb we could clone the Database from
CosmicTextSystem

Release Notes: 
- Added: support for rendering text in SVGs
2025-03-14 08:25:11 -05:00

102 lines
3.2 KiB
Rust

use crate::{AssetSource, DevicePixels, IsZero, Result, SharedString, Size};
use anyhow::anyhow;
use resvg::tiny_skia::Pixmap;
use std::{
hash::Hash,
sync::{Arc, LazyLock},
};
/// When rendering SVGs, we render them at twice the size to get a higher-quality result.
pub const SMOOTH_SVG_SCALE_FACTOR: f32 = 2.;
#[derive(Clone, PartialEq, Hash, Eq)]
pub(crate) struct RenderSvgParams {
pub(crate) path: SharedString,
pub(crate) size: Size<DevicePixels>,
}
#[derive(Clone)]
pub struct SvgRenderer {
asset_source: Arc<dyn AssetSource>,
usvg_options: Arc<usvg::Options<'static>>,
}
pub enum SvgSize {
Size(Size<DevicePixels>),
ScaleFactor(f32),
}
impl SvgRenderer {
pub fn new(asset_source: Arc<dyn AssetSource>) -> Self {
let font_db = LazyLock::new(|| {
let mut db = usvg::fontdb::Database::new();
db.load_system_fonts();
Arc::new(db)
});
let default_font_resolver = usvg::FontResolver::default_font_selector();
let font_resolver = Box::new(
move |font: &usvg::Font, db: &mut Arc<usvg::fontdb::Database>| {
if db.is_empty() {
*db = font_db.clone();
}
default_font_resolver(font, db)
},
);
let options = usvg::Options {
font_resolver: usvg::FontResolver {
select_font: font_resolver,
select_fallback: usvg::FontResolver::default_fallback_selector(),
},
..Default::default()
};
Self {
asset_source,
usvg_options: Arc::new(options),
}
}
pub(crate) fn render(&self, params: &RenderSvgParams) -> Result<Option<Vec<u8>>> {
if params.size.is_zero() {
return Err(anyhow!("can't render at a zero size"));
}
// Load the tree.
let Some(bytes) = self.asset_source.load(&params.path)? else {
return Ok(None);
};
let pixmap = self.render_pixmap(&bytes, SvgSize::Size(params.size))?;
// Convert the pixmap's pixels into an alpha mask.
let alpha_mask = pixmap
.pixels()
.iter()
.map(|p| p.alpha())
.collect::<Vec<_>>();
Ok(Some(alpha_mask))
}
pub fn render_pixmap(&self, bytes: &[u8], size: SvgSize) -> Result<Pixmap, usvg::Error> {
let tree = usvg::Tree::from_data(bytes, &self.usvg_options)?;
let size = match size {
SvgSize::Size(size) => size,
SvgSize::ScaleFactor(scale) => crate::size(
DevicePixels((tree.size().width() * scale) as i32),
DevicePixels((tree.size().height() * scale) as i32),
),
};
// Render the SVG to a pixmap with the specified width and height.
let mut pixmap = resvg::tiny_skia::Pixmap::new(size.width.into(), size.height.into())
.ok_or(usvg::Error::InvalidSize)?;
let scale = size.width.0 as f32 / tree.size().width();
let transform = resvg::tiny_skia::Transform::from_scale(scale, scale);
resvg::render(&tree, transform, &mut pixmap.as_mut());
Ok(pixmap)
}
}