Files
oak-gpui/crates/ui/src/components/checkbox.rs
T
Danilo LealandNate Butler 82427e1ffb Add new DecoratedIcon component (#20516)
This PR creates a new, revamped `DecoratedIcon` component that enables
using different SVGs, one for the knockout background and another for
the actual icon. That's different than what we were doing before—copying
the SVG and using slightly different positioning—because we wanted to
unlock an aligned knockout effect, which was particularly hard to do
with non-simple shapes such as an X.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
2024-11-11 19:09:02 -03:00

249 lines
8.0 KiB
Rust

#![allow(missing_docs)]
use gpui::{div, prelude::*, ElementId, IntoElement, Styled, WindowContext};
use crate::prelude::*;
use crate::{Color, Icon, IconName, Selection};
/// # Checkbox
///
/// Checkboxes are used for multiple choices, not for mutually exclusive choices.
/// Each checkbox works independently from other checkboxes in the list,
/// therefore checking an additional box does not affect any other selections.
#[derive(IntoElement)]
pub struct Checkbox {
id: ElementId,
checked: Selection,
disabled: bool,
on_click: Option<Box<dyn Fn(&Selection, &mut WindowContext) + 'static>>,
}
impl Checkbox {
pub fn new(id: impl Into<ElementId>, checked: Selection) -> Self {
Self {
id: id.into(),
checked,
disabled: false,
on_click: None,
}
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn on_click(mut self, handler: impl Fn(&Selection, &mut WindowContext) + 'static) -> Self {
self.on_click = Some(Box::new(handler));
self
}
}
impl RenderOnce for Checkbox {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let group_id = format!("checkbox_group_{:?}", self.id);
let icon = match self.checked {
Selection::Selected => Some(Icon::new(IconName::Check).size(IconSize::Small).color(
if self.disabled {
Color::Disabled
} else {
Color::Selected
},
)),
Selection::Indeterminate => Some(
Icon::new(IconName::Dash)
.size(IconSize::Small)
.color(if self.disabled {
Color::Disabled
} else {
Color::Selected
}),
),
Selection::Unselected => None,
};
let selected =
self.checked == Selection::Selected || self.checked == Selection::Indeterminate;
let (bg_color, border_color) = match (self.disabled, selected) {
(true, _) => (
cx.theme().colors().ghost_element_disabled,
cx.theme().colors().border_disabled,
),
(false, true) => (
cx.theme().colors().element_selected,
cx.theme().colors().border,
),
(false, false) => (
cx.theme().colors().element_background,
cx.theme().colors().border,
),
};
h_flex()
.id(self.id)
.justify_center()
.items_center()
.size(DynamicSpacing::Base20.rems(cx))
.group(group_id.clone())
.child(
div()
.flex()
.flex_none()
.justify_center()
.items_center()
.m(DynamicSpacing::Base04.px(cx))
.size(DynamicSpacing::Base16.rems(cx))
.rounded_sm()
.bg(bg_color)
.border_1()
.border_color(border_color)
.when(!self.disabled, |this| {
this.group_hover(group_id.clone(), |el| {
el.bg(cx.theme().colors().element_hover)
})
})
.children(icon),
)
.when_some(
self.on_click.filter(|_| !self.disabled),
|this, on_click| this.on_click(move |_, cx| on_click(&self.checked.inverse(), cx)),
)
}
}
impl ComponentPreview for Checkbox {
fn description() -> impl Into<Option<&'static str>> {
"A checkbox lets people choose between a pair of opposing states, like enabled and disabled, using a different appearance to indicate each state."
}
fn examples(_: &WindowContext) -> Vec<ComponentExampleGroup<Self>> {
vec![
example_group_with_title(
"Default",
vec![
single_example(
"Unselected",
Checkbox::new("checkbox_unselected", Selection::Unselected),
),
single_example(
"Indeterminate",
Checkbox::new("checkbox_indeterminate", Selection::Indeterminate),
),
single_example(
"Selected",
Checkbox::new("checkbox_selected", Selection::Selected),
),
],
),
example_group_with_title(
"Disabled",
vec![
single_example(
"Unselected",
Checkbox::new("checkbox_disabled_unselected", Selection::Unselected)
.disabled(true),
),
single_example(
"Indeterminate",
Checkbox::new("checkbox_disabled_indeterminate", Selection::Indeterminate)
.disabled(true),
),
single_example(
"Selected",
Checkbox::new("checkbox_disabled_selected", Selection::Selected)
.disabled(true),
),
],
),
]
}
}
use std::sync::Arc;
/// A [`Checkbox`] that has a [`Label`].
#[derive(IntoElement)]
pub struct CheckboxWithLabel {
id: ElementId,
label: Label,
checked: Selection,
on_click: Arc<dyn Fn(&Selection, &mut WindowContext) + 'static>,
}
impl CheckboxWithLabel {
pub fn new(
id: impl Into<ElementId>,
label: Label,
checked: Selection,
on_click: impl Fn(&Selection, &mut WindowContext) + 'static,
) -> Self {
Self {
id: id.into(),
label,
checked,
on_click: Arc::new(on_click),
}
}
}
impl RenderOnce for CheckboxWithLabel {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
h_flex()
.gap(DynamicSpacing::Base08.rems(cx))
.child(Checkbox::new(self.id.clone(), self.checked).on_click({
let on_click = self.on_click.clone();
move |checked, cx| {
(on_click)(checked, cx);
}
}))
.child(
div()
.id(SharedString::from(format!("{}-label", self.id)))
.on_click(move |_event, cx| {
(self.on_click)(&self.checked.inverse(), cx);
})
.child(self.label),
)
}
}
impl ComponentPreview for CheckboxWithLabel {
fn description() -> impl Into<Option<&'static str>> {
"A checkbox with an associated label, allowing users to select an option while providing a descriptive text."
}
fn examples(_: &WindowContext) -> Vec<ComponentExampleGroup<Self>> {
vec![example_group(vec![
single_example(
"Unselected",
CheckboxWithLabel::new(
"checkbox_with_label_unselected",
Label::new("Always save on quit"),
Selection::Unselected,
|_, _| {},
),
),
single_example(
"Indeterminate",
CheckboxWithLabel::new(
"checkbox_with_label_indeterminate",
Label::new("Always save on quit"),
Selection::Indeterminate,
|_, _| {},
),
),
single_example(
"Selected",
CheckboxWithLabel::new(
"checkbox_with_label_selected",
Label::new("Always save on quit"),
Selection::Selected,
|_, _| {},
),
),
])]
}
}