* Update crate name * wip * reduce to just the gpui crate * Fix misisng example images * Delete ownership_post.rs * Update Cargo.toml * Update README.md * bump to 0.3.3 * organize * organize * Add more learn examples * Delete _ownership_and_data_flow.rs * wip learn examples * Fix colors * tidy * Move _template up * add animation example * Update examples * remove legacy examples from toml * Delete examples.toml
61 lines
2.0 KiB
Rust
61 lines
2.0 KiB
Rust
use gpui::{
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App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
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size,
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};
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struct Scrollable {}
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impl Render for Scrollable {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.size_full()
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.id("vertical")
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.p_4()
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.overflow_scroll()
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.bg(gpui::white())
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.child("Example for test 2 way scroll in nested layout")
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.child(
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div()
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.h(px(5000.))
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.border_1()
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.border_color(gpui::blue())
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.bg(gpui::blue().opacity(0.05))
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.p_4()
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.child(
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div()
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.mb_5()
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.w_full()
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.id("horizontal")
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.overflow_scroll()
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.child(
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div()
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.w(px(2000.))
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.h(px(150.))
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.bg(gpui::green().opacity(0.1))
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.hover(|this| this.bg(gpui::green().opacity(0.2)))
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.border_1()
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.border_color(gpui::green())
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.p_4()
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.child("Scroll Horizontal"),
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),
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)
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.child("Scroll Vertical"),
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)
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}
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}
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fn main() {
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Application::new().run(|cx: &mut App| {
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let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|_, cx| cx.new(|_| Scrollable {}),
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)
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.unwrap();
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cx.activate(true);
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});
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}
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