Files
oak-gpui/crates/ui2/src/elements/input.rs
T
18431051d9 Rework theme2 with new theme structure (#3194)
This PR reworks the theme definition in the `theme2` crate to be based
off of the new theme work that @iamnbutler has been working on.

We're still developing the new theme system, but it is complete enough
that we can now load the default theme and use it to theme the storybook
(albeit with some further refining of the color palette required).

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Marshall Bowers <marshall@zed.dev>
2023-10-31 22:23:00 -04:00

130 lines
3.4 KiB
Rust

use crate::prelude::*;
use crate::Label;
use crate::LabelColor;
#[derive(Default, PartialEq)]
pub enum InputVariant {
#[default]
Ghost,
Filled,
}
#[derive(Component)]
pub struct Input {
placeholder: SharedString,
value: String,
state: InteractionState,
variant: InputVariant,
disabled: bool,
is_active: bool,
}
impl Input {
pub fn new(placeholder: impl Into<SharedString>) -> Self {
Self {
placeholder: placeholder.into(),
value: "".to_string(),
state: InteractionState::default(),
variant: InputVariant::default(),
disabled: false,
is_active: false,
}
}
pub fn value(mut self, value: String) -> Self {
self.value = value;
self
}
pub fn state(mut self, state: InteractionState) -> Self {
self.state = state;
self
}
pub fn variant(mut self, variant: InputVariant) -> Self {
self.variant = variant;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn is_active(mut self, is_active: bool) -> Self {
self.is_active = is_active;
self
}
fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
let (input_bg, input_hover_bg, input_active_bg) = match self.variant {
InputVariant::Ghost => (
cx.theme().colors().ghost_element,
cx.theme().colors().ghost_element_hover,
cx.theme().colors().ghost_element_active,
),
InputVariant::Filled => (
cx.theme().colors().element,
cx.theme().colors().element_hover,
cx.theme().colors().element_active,
),
};
let placeholder_label = Label::new(self.placeholder.clone()).color(if self.disabled {
LabelColor::Disabled
} else {
LabelColor::Placeholder
});
let label = Label::new(self.value.clone()).color(if self.disabled {
LabelColor::Disabled
} else {
LabelColor::Default
});
div()
.id("input")
.h_7()
.w_full()
.px_2()
.border()
.border_color(cx.theme().styles.system.transparent)
.bg(input_bg)
.hover(|style| style.bg(input_hover_bg))
.active(|style| style.bg(input_active_bg))
.flex()
.items_center()
.child(
div()
.flex()
.items_center()
.text_sm()
.when(self.value.is_empty(), |this| this.child(placeholder_label))
.when(!self.value.is_empty(), |this| this.child(label)),
)
}
}
#[cfg(feature = "stories")]
pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::Story;
use gpui2::{Div, Render};
pub struct InputStory;
impl Render for InputStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<_, Input>(cx))
.child(Story::label(cx, "Default"))
.child(div().flex().child(Input::new("Search")))
}
}
}