Files
oak-gpui/gpui/src/elements/align.rs
T
Max BrunsfeldandNathan Sobo 3f71867af8 Improve styling of tabs
* Enforce a min width per tab
* Center the title within tab, regardless of icon
* Render icon over the top of the tab title
* Ensure there is always a fixed minimum amount of filler to the right of all tabs

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-14 15:14:46 -07:00

105 lines
2.5 KiB
Rust

use crate::{
json, AfterLayoutContext, DebugContext, Element, ElementBox, Event, EventContext,
LayoutContext, PaintContext, SizeConstraint,
};
use json::ToJson;
use pathfinder_geometry::vector::Vector2F;
use serde_json::json;
pub struct Align {
child: ElementBox,
alignment: Vector2F,
}
impl Align {
pub fn new(child: ElementBox) -> Self {
Self {
child,
alignment: Vector2F::zero(),
}
}
pub fn top(mut self) -> Self {
self.alignment.set_y(-1.0);
self
}
pub fn right(mut self) -> Self {
self.alignment.set_x(1.0);
self
}
}
impl Element for Align {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
mut constraint: SizeConstraint,
ctx: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
let mut size = constraint.max;
constraint.min = Vector2F::zero();
let child_size = self.child.layout(constraint, ctx);
if size.x().is_infinite() {
size.set_x(child_size.x());
}
if size.y().is_infinite() {
size.set_y(child_size.y());
}
(size, ())
}
fn after_layout(
&mut self,
_: Vector2F,
_: &mut Self::LayoutState,
ctx: &mut AfterLayoutContext,
) {
self.child.after_layout(ctx);
}
fn paint(
&mut self,
bounds: pathfinder_geometry::rect::RectF,
_: &mut Self::LayoutState,
ctx: &mut PaintContext,
) -> Self::PaintState {
let my_center = bounds.size() / 2.;
let my_target = my_center + my_center * self.alignment;
let child_center = self.child.size() / 2.;
let child_target = child_center + child_center * self.alignment;
self.child
.paint(bounds.origin() - (child_target - my_target), ctx);
}
fn dispatch_event(
&mut self,
event: &Event,
_: pathfinder_geometry::rect::RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
ctx: &mut EventContext,
) -> bool {
self.child.dispatch_event(event, ctx)
}
fn debug(
&self,
bounds: pathfinder_geometry::rect::RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
ctx: &DebugContext,
) -> json::Value {
json!({
"type": "Align",
"bounds": bounds.to_json(),
"alignment": self.alignment.to_json(),
"child": self.child.debug(ctx),
})
}
}