This PR adds support for configuring both a light and dark theme in
`settings.json`.
In addition to accepting just a theme name, the `theme` field now also
accepts an object in the following form:
```jsonc
{
"theme": {
"mode": "system",
"light": "One Light",
"dark": "One Dark"
}
}
```
Both `light` and `dark` are required, and indicate which theme should be
used when the system is in light mode and dark mode, respectively.
The `mode` field is optional and indicates which theme should be used:
- `"system"` - Use the theme that corresponds to the system's
appearance.
- `"light"` - Use the theme indicated by the `light` field.
- `"dark"` - Use the theme indicated by the `dark` field.
Thank you to @Yesterday17 for taking a first stab at this in #6881!
Release Notes:
- Added support for configuring both a light and dark theme and
switching between them based on system preference.
168 lines
3.9 KiB
Rust
168 lines
3.9 KiB
Rust
//! # Theme
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//!
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//! This crate provides the theme system for Zed.
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//!
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//! ## Overview
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//!
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//! A theme is a collection of colors used to build a consistent appearance for UI components across the application.
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mod default_colors;
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mod default_theme;
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mod one_themes;
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pub mod prelude;
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mod registry;
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mod scale;
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mod schema;
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mod settings;
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mod styles;
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use std::sync::Arc;
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use ::settings::{Settings, SettingsStore};
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pub use default_colors::*;
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pub use default_theme::*;
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pub use registry::*;
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pub use scale::*;
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pub use schema::*;
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pub use settings::*;
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pub use styles::*;
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use gpui::{AppContext, AssetSource, Hsla, SharedString, WindowAppearance};
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use serde::Deserialize;
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#[derive(Debug, PartialEq, Clone, Copy, Deserialize)]
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pub enum Appearance {
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Light,
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Dark,
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}
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impl Appearance {
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pub fn is_light(&self) -> bool {
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match self {
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Self::Light => true,
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Self::Dark => false,
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}
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}
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}
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impl From<WindowAppearance> for Appearance {
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fn from(value: WindowAppearance) -> Self {
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match value {
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WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
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WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
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}
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}
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}
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pub enum LoadThemes {
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/// Only load the base theme.
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///
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/// No user themes will be loaded.
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JustBase,
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/// Load all of the built-in themes.
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All(Box<dyn AssetSource>),
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}
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pub fn init(themes_to_load: LoadThemes, cx: &mut AppContext) {
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let (assets, load_user_themes) = match themes_to_load {
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LoadThemes::JustBase => (Box::new(()) as Box<dyn AssetSource>, false),
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LoadThemes::All(assets) => (assets, true),
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};
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ThemeRegistry::set_global(assets, cx);
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if load_user_themes {
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ThemeRegistry::global(cx).load_bundled_themes();
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}
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ThemeSettings::register(cx);
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let mut prev_buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;
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cx.observe_global::<SettingsStore>(move |cx| {
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let buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;
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if buffer_font_size != prev_buffer_font_size {
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prev_buffer_font_size = buffer_font_size;
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reset_font_size(cx);
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}
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})
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.detach();
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}
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pub trait ActiveTheme {
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fn theme(&self) -> &Arc<Theme>;
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}
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impl ActiveTheme for AppContext {
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fn theme(&self) -> &Arc<Theme> {
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&ThemeSettings::get_global(self).active_theme
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}
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}
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pub struct ThemeFamily {
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pub id: String,
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pub name: SharedString,
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pub author: SharedString,
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pub themes: Vec<Theme>,
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pub scales: ColorScales,
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}
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impl ThemeFamily {}
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#[derive(Clone)]
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pub struct Theme {
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pub id: String,
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pub name: SharedString,
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pub appearance: Appearance,
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pub styles: ThemeStyles,
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}
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impl Theme {
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/// Returns the [`SystemColors`] for the theme.
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#[inline(always)]
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pub fn system(&self) -> &SystemColors {
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&self.styles.system
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}
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/// Returns the [`PlayerColors`] for the theme.
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#[inline(always)]
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pub fn players(&self) -> &PlayerColors {
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&self.styles.player
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}
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/// Returns the [`ThemeColors`] for the theme.
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#[inline(always)]
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pub fn colors(&self) -> &ThemeColors {
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&self.styles.colors
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}
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/// Returns the [`SyntaxTheme`] for the theme.
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#[inline(always)]
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pub fn syntax(&self) -> &Arc<SyntaxTheme> {
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&self.styles.syntax
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}
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/// Returns the [`StatusColors`] for the theme.
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#[inline(always)]
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pub fn status(&self) -> &StatusColors {
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&self.styles.status
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}
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/// Returns the color for the syntax node with the given name.
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#[inline(always)]
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pub fn syntax_color(&self, name: &str) -> Hsla {
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self.syntax().color(name)
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}
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/// Returns the [`Appearance`] for the theme.
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#[inline(always)]
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pub fn appearance(&self) -> Appearance {
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self.appearance
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}
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}
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pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla {
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let mut color = color;
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color.a = alpha;
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color
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}
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