Some information in the GDScript documentation page was outdated (like it still treats Zed if it was a macOS exclusive app) or some details were missing. - The `zed-gdscript` URL has been updated with the new owner. - Pre-requisites added (with netcat included). - Godot installation steps removed, it's now listed in the pre-requisites. - Setup steps simplified and reworded. The note at the bottom was removed as I didn't see the issue in my end. Release Notes: - N/A
1.2 KiB
1.2 KiB
GDScript
Godot GDScript language support in Zed is provided by the community-maintained GDScript extension. Report issues to: https://github.com/GDQuest/zed-gdscript/issues
- Tree-sitter: PrestonKnopp/tree-sitter-gdscript and PrestonKnopp/tree-sitter-godot-resource
- Language Server: gdscript-language-server
Pre-requisites
You will need:
- Godot.
- netcat (
ncorncat) on your system PATH.
Setup
- Inside your Godot editor, open Editor Settings, look for
Text Editor -> Externaland set the following options:- Exec Path:
/path/to/zed - Exec Flags:
{project} {file}:{line}:{col} - Use External Editor: "✅ On"
- Exec Path:
- Open any *.gd file through Godot and Zed will launch.
Usage
When Godot is running, the GDScript extension will connect to the language server provided by the Godot runtime and will provide jump to definition, hover states when you hold Ctrl/cmd and other language server features.