Files
oak-gpui/docs/src/languages/gdscript.md
T
Douglas Leão 42d8d77938 Update GDScript documentation (#41142)
Some information in the GDScript documentation page was outdated (like
it still treats Zed if it was a macOS exclusive app) or some details
were missing.

- The `zed-gdscript` URL has been updated with the new owner.
- Pre-requisites added (with netcat included).
- Godot installation steps removed, it's now listed in the
pre-requisites.
- Setup steps simplified and reworded.

The note at the bottom was removed as I didn't see the issue in my end.

Release Notes:

- N/A
2025-10-25 15:59:04 +03:00

1.2 KiB

GDScript

Godot GDScript language support in Zed is provided by the community-maintained GDScript extension. Report issues to: https://github.com/GDQuest/zed-gdscript/issues

Pre-requisites

You will need:

  • Godot.
  • netcat (nc or ncat) on your system PATH.

Setup

  1. Inside your Godot editor, open Editor Settings, look for Text Editor -> External and set the following options:
    • Exec Path: /path/to/zed
    • Exec Flags: {project} {file}:{line}:{col}
    • Use External Editor: " On"
  2. Open any *.gd file through Godot and Zed will launch.

Usage

When Godot is running, the GDScript extension will connect to the language server provided by the Godot runtime and will provide jump to definition, hover states when you hold Ctrl/cmd and other language server features.