Now that layout takes a MutableAppContext we don't need an after_layout phase.
102 lines
2.1 KiB
Rust
102 lines
2.1 KiB
Rust
use crate::{
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geometry::{rect::RectF, vector::Vector2F},
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sum_tree::{self, SumTree},
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Element,
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};
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use parking_lot::Mutex;
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use std::sync::Arc;
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use crate::ElementBox;
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pub struct List {
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state: ListState,
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}
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pub struct ListState(Arc<Mutex<StateInner>>);
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struct StateInner {
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elements: Vec<ElementBox>,
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heights: SumTree<ElementHeight>,
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}
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#[derive(Clone, Debug)]
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enum ElementHeight {
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Pending,
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Ready(f32),
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}
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#[derive(Clone, Debug, Default)]
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struct ElementHeightSummary {
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pending_count: usize,
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height: f32,
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}
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impl Element for List {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: crate::SizeConstraint,
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cx: &mut crate::LayoutContext,
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) -> (Vector2F, Self::LayoutState) {
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todo!()
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}
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fn paint(
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&mut self,
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bounds: RectF,
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layout: &mut Self::LayoutState,
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cx: &mut crate::PaintContext,
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) -> Self::PaintState {
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todo!()
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}
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fn dispatch_event(
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&mut self,
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event: &crate::Event,
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bounds: RectF,
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layout: &mut Self::LayoutState,
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paint: &mut Self::PaintState,
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cx: &mut crate::EventContext,
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) -> bool {
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todo!()
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}
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fn debug(
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&self,
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bounds: RectF,
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layout: &Self::LayoutState,
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paint: &Self::PaintState,
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cx: &crate::DebugContext,
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) -> serde_json::Value {
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todo!()
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}
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}
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impl ListState {
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pub fn new(elements: Vec<ElementBox>) -> Self {
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let mut heights = SumTree::new();
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heights.extend(elements.iter().map(|_| ElementHeight::Pending), &());
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Self(Arc::new(Mutex::new(StateInner { elements, heights })))
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}
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}
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impl sum_tree::Item for ElementHeight {
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type Summary = ElementHeightSummary;
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fn summary(&self) -> Self::Summary {
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todo!()
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}
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}
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impl sum_tree::Summary for ElementHeightSummary {
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type Context = ();
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fn add_summary(&mut self, summary: &Self, cx: &Self::Context) {
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self.pending_count += summary.pending_count;
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self.height += summary.height;
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}
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}
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