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oak-gpui/crates/gpui2
Nathan Sobo 9052b48949 Use correct color values in quad fragment shader (#3217)
Previously, when using rounded corners, the borders would get wider.
Looks like we weren't using the input color values consistently in the
fragment shader. The quad values are raw HSLA and are converted in the
vertex shader.

Release Notes:

- N/A
2023-11-02 17:49:56 -06:00
..
WIP
2023-10-22 19:56:25 +02:00
WIP
2023-10-21 17:52:47 +02:00