Files
oak-gpui/crates/ui2/src/components/project_panel.rs
T

83 lines
2.4 KiB
Rust

use crate::prelude::*;
use crate::{
static_project_panel_project_items, static_project_panel_single_items, Input, List, ListHeader,
};
#[derive(Component)]
pub struct ProjectPanel {
id: ElementId,
}
impl ProjectPanel {
pub fn new(id: impl Into<ElementId>) -> Self {
Self { id: id.into() }
}
fn render<S: 'static>(self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Component<S> {
let theme = theme(cx);
div()
.id(self.id.clone())
.flex()
.flex_col()
.w_full()
.h_full()
.bg(theme.surface)
.child(
div()
.id("project-panel-contents")
.w_full()
.flex()
.flex_col()
.overflow_y_scroll()
.child(
List::new(static_project_panel_single_items())
.header(ListHeader::new("FILES").toggle(ToggleState::Toggled))
.empty_message("No files in directory")
.toggle(ToggleState::Toggled),
)
.child(
List::new(static_project_panel_project_items())
.header(ListHeader::new("PROJECT").toggle(ToggleState::Toggled))
.empty_message("No folders in directory")
.toggle(ToggleState::Toggled),
),
)
.child(
Input::new("Find something...")
.value("buffe".to_string())
.state(InteractionState::Focused),
)
}
}
use gpui2::ElementId;
#[cfg(feature = "stories")]
pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use crate::{Panel, Story};
use super::*;
#[derive(Component)]
pub struct ProjectPanelStory;
impl ProjectPanelStory {
pub fn new() -> Self {
Self
}
fn render<S: 'static>(self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Component<S> {
Story::container(cx)
.child(Story::title_for::<_, ProjectPanel>(cx))
.child(Story::label(cx, "Default"))
.child(
Panel::new("project-panel-outer", cx)
.child(ProjectPanel::new("project-panel-inner")),
)
}
}
}