This PR separates out the associated constant `KEY` from the `Settings` trait into a new trait `SettingsKey`. This allows for the key trait to be derived using attributes to specify the path so that the new `SettingsUi` derive macro can use the same attributes to determine top level settings paths thereby removing the need to duplicate the path in both `Settings::KEY` and `#[settings_ui(path = "...")]` Co-authored-by: Ben Kunkle <ben@zed.dev> Release Notes: - N/A --------- Co-authored-by: Ben Kunkle <ben@zed.dev>
33 lines
1.1 KiB
Rust
33 lines
1.1 KiB
Rust
use anyhow::Result;
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use gpui::App;
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use schemars::JsonSchema;
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use serde::{Deserialize, Serialize};
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use settings::{Settings, SettingsKey, SettingsSources, SettingsUi};
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#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug, SettingsUi)]
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pub struct AudioSettings {
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/// Opt into the new audio system.
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#[serde(rename = "experimental.rodio_audio", default)]
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pub rodio_audio: bool, // default is false
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}
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/// Configuration of audio in Zed.
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#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug, SettingsUi, SettingsKey)]
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#[serde(default)]
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#[settings_key(key = "audio")]
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pub struct AudioSettingsContent {
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/// Whether to use the experimental audio system
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#[serde(rename = "experimental.rodio_audio", default)]
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pub rodio_audio: bool,
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}
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impl Settings for AudioSettings {
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type FileContent = AudioSettingsContent;
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fn load(sources: SettingsSources<Self::FileContent>, _cx: &mut App) -> Result<Self> {
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sources.json_merge()
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}
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fn import_from_vscode(_vscode: &settings::VsCodeSettings, _current: &mut Self::FileContent) {}
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}
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