Files
oak-gpui/crates/audio/src/audio_settings.rs
T
Anthony EidandBen Kunkle 5f03202b5c settings ui: Create settings key trait (#37489)
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-09-04 15:19:02 -04:00

33 lines
1.1 KiB
Rust

use anyhow::Result;
use gpui::App;
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use settings::{Settings, SettingsKey, SettingsSources, SettingsUi};
#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug, SettingsUi)]
pub struct AudioSettings {
/// Opt into the new audio system.
#[serde(rename = "experimental.rodio_audio", default)]
pub rodio_audio: bool, // default is false
}
/// Configuration of audio in Zed.
#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug, SettingsUi, SettingsKey)]
#[serde(default)]
#[settings_key(key = "audio")]
pub struct AudioSettingsContent {
/// Whether to use the experimental audio system
#[serde(rename = "experimental.rodio_audio", default)]
pub rodio_audio: bool,
}
impl Settings for AudioSettings {
type FileContent = AudioSettingsContent;
fn load(sources: SettingsSources<Self::FileContent>, _cx: &mut App) -> Result<Self> {
sources.json_merge()
}
fn import_from_vscode(_vscode: &settings::VsCodeSettings, _current: &mut Self::FileContent) {}
}