Files
oak-gpui/crates/gpui2/src/elements/div.rs
T
2023-09-07 22:24:02 -06:00

175 lines
4.8 KiB
Rust

use std::cell::Cell;
use crate::{
element::{AnyElement, Element, IntoElement, Layout, ParentElement},
hsla,
layout_context::LayoutContext,
paint_context::PaintContext,
style::{CornerRadii, Style, StyleHelpers, Styleable},
InteractionHandlers, Interactive,
};
use anyhow::Result;
use gpui::{
platform::{MouseButton, MouseButtonEvent, MouseMovedEvent},
scene::{self},
LayoutId,
};
use refineable::{Refineable, RefinementCascade};
use smallvec::SmallVec;
use util::ResultExt;
pub struct Div<V: 'static> {
styles: RefinementCascade<Style>,
handlers: InteractionHandlers<V>,
children: SmallVec<[AnyElement<V>; 2]>,
}
pub fn div<V>() -> Div<V> {
Div {
styles: Default::default(),
handlers: Default::default(),
children: Default::default(),
}
}
impl<V: 'static> Element<V> for Div<V> {
type PaintState = ();
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Result<(LayoutId, Self::PaintState)>
where
Self: Sized,
{
let style = self.computed_style();
let pop_text_style = style.text_style(cx).map_or(false, |style| {
cx.push_text_style(&style).log_err().is_some()
});
let children = self
.children
.iter_mut()
.map(|child| child.layout(view, cx))
.collect::<Result<Vec<LayoutId>>>()?;
if pop_text_style {
cx.pop_text_style();
}
Ok((cx.add_layout_node(style, children)?, ()))
}
fn paint(
&mut self,
view: &mut V,
layout: &Layout,
_: &mut Self::PaintState,
cx: &mut PaintContext<V>,
) where
Self: Sized,
{
let style = self.computed_style();
let pop_text_style = style.text_style(cx).map_or(false, |style| {
cx.push_text_style(&style).log_err().is_some()
});
style.paint_background(layout.bounds, cx);
self.interaction_handlers()
.paint(layout.order, layout.bounds, cx);
for child in &mut self.children {
child.paint(view, layout.bounds.origin(), cx);
}
style.paint_foreground(layout.bounds, cx);
if pop_text_style {
cx.pop_text_style();
}
if cx.is_inspector_enabled() {
self.paint_inspector(layout, cx);
}
}
}
impl<V: 'static> Div<V> {
fn paint_inspector(&self, layout: &Layout, cx: &mut PaintContext<V>) {
let style = self.styles.merged();
let hovered = layout.bounds.contains_point(cx.mouse_position());
if hovered {
let rem_size = cx.rem_size();
cx.scene.push_quad(scene::Quad {
bounds: layout.bounds,
background: Some(hsla(0., 0., 1., 0.05).into()),
border: gpui::Border {
color: hsla(0., 0., 1., 0.2).into(),
top: 1.,
right: 1.,
bottom: 1.,
left: 1.,
},
corner_radii: CornerRadii::default()
.refined(&style.corner_radii)
.to_gpui(layout.bounds.size(), rem_size),
})
}
let bounds = layout.bounds;
let pressed = Cell::new(hovered && cx.is_mouse_down(MouseButton::Left));
cx.on_event(layout.order, move |_, event: &MouseButtonEvent, _| {
if bounds.contains_point(event.position) {
if event.is_down {
pressed.set(true);
} else if pressed.get() {
pressed.set(false);
eprintln!("clicked div {:?} {:#?}", bounds, style);
}
}
});
let hovered = Cell::new(hovered);
cx.on_event(layout.order, move |_, event: &MouseMovedEvent, cx| {
cx.bubble_event();
let hovered_now = bounds.contains_point(event.position);
if hovered.get() != hovered_now {
hovered.set(hovered_now);
cx.repaint();
}
});
}
}
impl<V> Styleable for Div<V> {
type Style = Style;
fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style> {
&mut self.styles
}
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
self.styles.base()
}
}
impl<V> StyleHelpers for Div<V> {}
impl<V> Interactive<V> for Div<V> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
&mut self.handlers
}
}
impl<V: 'static> ParentElement<V> for Div<V> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
&mut self.children
}
}
impl<V: 'static> IntoElement<V> for Div<V> {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}