Files
oak-gpui/crates/vim/src/normal/mark.rs
T
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00

142 lines
4.8 KiB
Rust

use std::{ops::Range, sync::Arc};
use editor::{
display_map::{DisplaySnapshot, ToDisplayPoint},
movement,
scroll::Autoscroll,
Anchor, Bias, DisplayPoint,
};
use gpui::ViewContext;
use language::SelectionGoal;
use crate::{
motion::{self, Motion},
state::Mode,
Vim,
};
impl Vim {
pub fn create_mark(&mut self, text: Arc<str>, tail: bool, cx: &mut ViewContext<Self>) {
let Some(anchors) = self.update_editor(cx, |_, editor, _| {
editor
.selections
.disjoint_anchors()
.iter()
.map(|s| if tail { s.tail() } else { s.head() })
.collect::<Vec<_>>()
}) else {
return;
};
self.marks.insert(text.to_string(), anchors);
self.clear_operator(cx);
}
// When handling an action, you must create visual marks if you will switch to normal
// mode without the default selection behavior.
pub(crate) fn store_visual_marks(&mut self, cx: &mut ViewContext<Self>) {
if self.mode.is_visual() {
self.create_visual_marks(self.mode, cx);
}
}
pub(crate) fn create_visual_marks(&mut self, mode: Mode, cx: &mut ViewContext<Self>) {
let mut starts = vec![];
let mut ends = vec![];
let mut reversed = vec![];
self.update_editor(cx, |_, editor, cx| {
let (map, selections) = editor.selections.all_display(cx);
for selection in selections {
let end = movement::saturating_left(&map, selection.end);
ends.push(
map.buffer_snapshot
.anchor_before(end.to_offset(&map, Bias::Left)),
);
starts.push(
map.buffer_snapshot
.anchor_after(selection.start.to_offset(&map, Bias::Right)),
);
reversed.push(selection.reversed)
}
});
self.marks.insert("<".to_string(), starts);
self.marks.insert(">".to_string(), ends);
self.stored_visual_mode.replace((mode, reversed));
self.clear_operator(cx);
}
pub fn jump(&mut self, text: Arc<str>, line: bool, cx: &mut ViewContext<Self>) {
self.pop_operator(cx);
let anchors = match &*text {
"{" | "}" => self.update_editor(cx, |_, editor, cx| {
let (map, selections) = editor.selections.all_display(cx);
selections
.into_iter()
.map(|selection| {
let point = if &*text == "{" {
movement::start_of_paragraph(&map, selection.head(), 1)
} else {
movement::end_of_paragraph(&map, selection.head(), 1)
};
map.buffer_snapshot
.anchor_before(point.to_offset(&map, Bias::Left))
})
.collect::<Vec<Anchor>>()
}),
"." => self.change_list.last().cloned(),
_ => self.marks.get(&*text).cloned(),
};
let Some(anchors) = anchors else { return };
let is_active_operator = self.active_operator().is_some();
if is_active_operator {
if let Some(anchor) = anchors.last() {
self.motion(
Motion::Jump {
anchor: *anchor,
line,
},
cx,
)
}
} else {
self.update_editor(cx, |_, editor, cx| {
let map = editor.snapshot(cx);
let mut ranges: Vec<Range<Anchor>> = Vec::new();
for mut anchor in anchors {
if line {
let mut point = anchor.to_display_point(&map.display_snapshot);
point = motion::first_non_whitespace(&map.display_snapshot, false, point);
anchor = map
.display_snapshot
.buffer_snapshot
.anchor_before(point.to_point(&map.display_snapshot));
}
if ranges.last() != Some(&(anchor..anchor)) {
ranges.push(anchor..anchor);
}
}
editor.change_selections(Some(Autoscroll::fit()), cx, |s| {
s.select_anchor_ranges(ranges)
})
});
}
}
}
pub fn jump_motion(
map: &DisplaySnapshot,
anchor: Anchor,
line: bool,
) -> (DisplayPoint, SelectionGoal) {
let mut point = anchor.to_display_point(map);
if line {
point = motion::first_non_whitespace(map, false, point)
}
(point, SelectionGoal::None)
}