Files
oak-gpui/crates/feature_flags/src/feature_flags.rs
T
Nathan Sobo b8d9713b4f Make prompt library icon in context panel staff-only for now (#12457)
This is still pretty raw, so I'd like to hold off on shipping it to all
users.

Release Notes:

- Hide the prompt library for non-staff until it is in a more complete
state.
2024-05-29 16:53:45 -06:00

84 lines
2.4 KiB
Rust

use gpui::{AppContext, Global, Subscription, ViewContext};
#[derive(Default)]
struct FeatureFlags {
flags: Vec<String>,
staff: bool,
}
impl FeatureFlags {
fn has_flag(&self, flag: &str) -> bool {
self.staff || self.flags.iter().any(|f| f.as_str() == flag)
}
}
impl Global for FeatureFlags {}
/// To create a feature flag, implement this trait on a trivial type and use it as
/// a generic parameter when called [`FeatureFlagAppExt::has_flag`].
///
/// Feature flags are always enabled for members of Zed staff. To disable this behavior
/// so you can test flags being disabled, set ZED_DISABLE_STAFF=1 in your environment,
/// which will force Zed to treat the current user as non-staff.
pub trait FeatureFlag {
const NAME: &'static str;
}
pub struct Remoting {}
impl FeatureFlag for Remoting {
const NAME: &'static str = "remoting";
}
pub trait FeatureFlagViewExt<V: 'static> {
fn observe_flag<T: FeatureFlag, F>(&mut self, callback: F) -> Subscription
where
F: Fn(bool, &mut V, &mut ViewContext<V>) + Send + Sync + 'static;
}
impl<V> FeatureFlagViewExt<V> for ViewContext<'_, V>
where
V: 'static,
{
fn observe_flag<T: FeatureFlag, F>(&mut self, callback: F) -> Subscription
where
F: Fn(bool, &mut V, &mut ViewContext<V>) + 'static,
{
self.observe_global::<FeatureFlags>(move |v, cx| {
let feature_flags = cx.global::<FeatureFlags>();
callback(feature_flags.has_flag(<T as FeatureFlag>::NAME), v, cx);
})
}
}
pub trait FeatureFlagAppExt {
fn update_flags(&mut self, staff: bool, flags: Vec<String>);
fn set_staff(&mut self, staff: bool);
fn has_flag<T: FeatureFlag>(&self) -> bool;
fn is_staff(&self) -> bool;
}
impl FeatureFlagAppExt for AppContext {
fn update_flags(&mut self, staff: bool, flags: Vec<String>) {
let feature_flags = self.default_global::<FeatureFlags>();
feature_flags.staff = staff;
feature_flags.flags = flags;
}
fn set_staff(&mut self, staff: bool) {
let feature_flags = self.default_global::<FeatureFlags>();
feature_flags.staff = staff;
}
fn has_flag<T: FeatureFlag>(&self) -> bool {
self.try_global::<FeatureFlags>()
.map(|flags| flags.has_flag(T::NAME))
.unwrap_or(false)
}
fn is_staff(&self) -> bool {
self.try_global::<FeatureFlags>()
.map(|flags| flags.staff)
.unwrap_or(false)
}
}