Files
oak-gpui/crates/audio/src/audio_settings.rs
T
Conrad Irwin 1d1c799b4b Reland "Remove cx from ThemeSettings" (#39720)
- **Reapply "Remove cx from ThemeSettings (#38836)" (#39691)**
- **Fix theme loading races**

Closes #ISSUE

Release Notes:

- N/A
2025-10-08 17:36:52 +02:00

120 lines
4.5 KiB
Rust

use std::sync::atomic::{AtomicBool, Ordering};
use gpui::App;
use settings::{Settings, SettingsStore};
#[derive(Clone, Debug)]
pub struct AudioSettings {
/// Opt into the new audio system.
///
/// You need to rejoin a call for this setting to apply
pub rodio_audio: bool, // default is false
/// Requires 'rodio_audio: true'
///
/// Automatically increase or decrease you microphone's volume. This affects how
/// loud you sound to others.
///
/// Recommended: off (default)
/// Microphones are too quite in zed, until everyone is on experimental
/// audio and has auto speaker volume on this will make you very loud
/// compared to other speakers.
pub auto_microphone_volume: bool,
/// Requires 'rodio_audio: true'
///
/// Automatically increate or decrease the volume of other call members.
/// This only affects how things sound for you.
pub auto_speaker_volume: bool,
/// Requires 'rodio_audio: true'
///
/// Remove background noises. Works great for typing, cars, dogs, AC. Does
/// not work well on music.
pub denoise: bool,
/// Requires 'rodio_audio: true'
///
/// Use audio parameters compatible with the previous versions of
/// experimental audio and non-experimental audio. When this is false you
/// will sound strange to anyone not on the latest experimental audio. In
/// the future we will migrate by setting this to false
///
/// You need to rejoin a call for this setting to apply
pub legacy_audio_compatible: bool,
}
/// Configuration of audio in Zed
impl Settings for AudioSettings {
fn from_settings(content: &settings::SettingsContent) -> Self {
let audio = &content.audio.as_ref().unwrap();
AudioSettings {
rodio_audio: audio.rodio_audio.unwrap(),
auto_microphone_volume: audio.auto_microphone_volume.unwrap(),
auto_speaker_volume: audio.auto_speaker_volume.unwrap(),
denoise: audio.denoise.unwrap(),
legacy_audio_compatible: audio.legacy_audio_compatible.unwrap(),
}
}
}
/// See docs on [LIVE_SETTINGS]
pub(crate) struct LiveSettings {
pub(crate) auto_microphone_volume: AtomicBool,
pub(crate) auto_speaker_volume: AtomicBool,
pub(crate) denoise: AtomicBool,
}
impl LiveSettings {
pub(crate) fn initialize(&self, cx: &mut App) {
cx.observe_global::<SettingsStore>(move |cx| {
LIVE_SETTINGS.auto_microphone_volume.store(
AudioSettings::get_global(cx).auto_microphone_volume,
Ordering::Relaxed,
);
LIVE_SETTINGS.auto_speaker_volume.store(
AudioSettings::get_global(cx).auto_speaker_volume,
Ordering::Relaxed,
);
let denoise_enabled = AudioSettings::get_global(cx).denoise;
#[cfg(debug_assertions)]
{
static DENOISE_WARNING_SEND: AtomicBool = AtomicBool::new(false);
if denoise_enabled && !DENOISE_WARNING_SEND.load(Ordering::Relaxed) {
DENOISE_WARNING_SEND.store(true, Ordering::Relaxed);
log::warn!("Denoise does not work on debug builds, not enabling")
}
}
#[cfg(not(debug_assertions))]
LIVE_SETTINGS
.denoise
.store(denoise_enabled, Ordering::Relaxed);
})
.detach();
let init_settings = AudioSettings::get_global(cx);
LIVE_SETTINGS
.auto_microphone_volume
.store(init_settings.auto_microphone_volume, Ordering::Relaxed);
LIVE_SETTINGS
.auto_speaker_volume
.store(init_settings.auto_speaker_volume, Ordering::Relaxed);
let denoise_enabled = AudioSettings::get_global(cx).denoise;
#[cfg(debug_assertions)]
if denoise_enabled {
log::warn!("Denoise does not work on debug builds, not enabling")
}
#[cfg(not(debug_assertions))]
LIVE_SETTINGS
.denoise
.store(denoise_enabled, Ordering::Relaxed);
}
}
/// Allows access to settings from the audio thread. Updated by
/// observer of SettingsStore. Needed because audio playback and recording are
/// real time and must each run in a dedicated OS thread, therefore we can not
/// use the background executor.
pub(crate) static LIVE_SETTINGS: LiveSettings = LiveSettings {
auto_microphone_volume: AtomicBool::new(true),
auto_speaker_volume: AtomicBool::new(true),
denoise: AtomicBool::new(true),
};