Files
oak-gpui/crates/ui/src/styled_ext.rs
T
Nate Butler 366d7e7728 Break typography styles out of StyledExt (#11013)
- Centralizes typography-related UI styles and methods in
`styles/typography.rs`
- Breaks the typography-related styles out of `StyledExt`. This means we
add a `StyledTypography` trait – this should more or less be an
invisible change as we publish it in the prelude.
- adds the ability to easily grab the UI or Buffer font sizes
(`ui_font_size`, `buffer_font_size`) with `TextSize::UI`,
`TextSize::Editor`

Release Notes:

- N/A
2024-04-25 17:42:53 -04:00

103 lines
4.0 KiB
Rust

use gpui::{hsla, px, Styled, WindowContext};
use crate::prelude::*;
use crate::ElevationIndex;
fn elevated<E: Styled>(this: E, cx: &mut WindowContext, index: ElevationIndex) -> E {
this.bg(cx.theme().colors().elevated_surface_background)
.rounded(px(8.))
.border()
.border_color(cx.theme().colors().border_variant)
.shadow(index.shadow())
}
/// Extends [`gpui::Styled`] with Zed-specific styling methods.
pub trait StyledExt: Styled + Sized {
/// Horizontally stacks elements.
///
/// Sets `flex()`, `flex_row()`, `items_center()`
fn h_flex(self) -> Self {
self.flex().flex_row().items_center()
}
/// Vertically stacks elements.
///
/// Sets `flex()`, `flex_col()`
fn v_flex(self) -> Self {
self.flex().flex_col()
}
/// The [`Surface`](ElevationIndex::Surface) elevation level, located above the app background, is the standard level for all elements
///
/// Sets `bg()`, `rounded_lg()`, `border()`, `border_color()`, `shadow()`
///
/// Example Elements: Title Bar, Panel, Tab Bar, Editor
fn elevation_1(self, cx: &mut WindowContext) -> Self {
elevated(self, cx, ElevationIndex::Surface)
}
/// Non-Modal Elevated Surfaces appear above the [`Surface`](ElevationIndex::Surface) layer and is used for things that should appear above most UI elements like an editor or panel, but not elements like popovers, context menus, modals, etc.
///
/// Sets `bg()`, `rounded_lg()`, `border()`, `border_color()`, `shadow()`
///
/// Examples: Notifications, Palettes, Detached/Floating Windows, Detached/Floating Panels
fn elevation_2(self, cx: &mut WindowContext) -> Self {
elevated(self, cx, ElevationIndex::ElevatedSurface)
}
/// Modal Surfaces are used for elements that should appear above all other UI elements and are located above the wash layer. This is the maximum elevation at which UI elements can be rendered in their default state.
///
/// Elements rendered at this layer should have an enforced behavior: Any interaction outside of the modal will either dismiss the modal or prompt an action (Save your progress, etc) then dismiss the modal.
///
/// If the element does not have this behavior, it should be rendered at the [`Elevated Surface`](ElevationIndex::ElevatedSurface) layer.
///
/// Sets `bg()`, `rounded_lg()`, `border()`, `border_color()`, `shadow()`
///
/// Examples: Settings Modal, Channel Management, Wizards/Setup UI, Dialogs
fn elevation_3(self, cx: &mut WindowContext) -> Self {
elevated(self, cx, ElevationIndex::ModalSurface)
}
/// The theme's primary border color.
fn border_primary(self, cx: &mut WindowContext) -> Self {
self.border_color(cx.theme().colors().border)
}
/// The theme's secondary or muted border color.
fn border_muted(self, cx: &mut WindowContext) -> Self {
self.border_color(cx.theme().colors().border_variant)
}
/// Sets the background color to red for debugging when building UI.
fn debug_bg_red(self) -> Self {
self.bg(hsla(0. / 360., 1., 0.5, 1.))
}
/// Sets the background color to green for debugging when building UI.
fn debug_bg_green(self) -> Self {
self.bg(hsla(120. / 360., 1., 0.5, 1.))
}
/// Sets the background color to blue for debugging when building UI.
fn debug_bg_blue(self) -> Self {
self.bg(hsla(240. / 360., 1., 0.5, 1.))
}
/// Sets the background color to yellow for debugging when building UI.
fn debug_bg_yellow(self) -> Self {
self.bg(hsla(60. / 360., 1., 0.5, 1.))
}
/// Sets the background color to cyan for debugging when building UI.
fn debug_bg_cyan(self) -> Self {
self.bg(hsla(160. / 360., 1., 0.5, 1.))
}
/// Sets the background color to magenta for debugging when building UI.
fn debug_bg_magenta(self) -> Self {
self.bg(hsla(300. / 360., 1., 0.5, 1.))
}
}
impl<E: Styled> StyledExt for E {}