This PR refactors the callout component and improves how we display errors and warnings in the agent panel, along with improvements for specific cases (e.g., you have `zed.dev` as your LLM provider and is signed out). Still a work in progress, though, wrapping up some details. Release Notes: - N/A
304 lines
10 KiB
Rust
304 lines
10 KiB
Rust
use gpui::AnyElement;
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use crate::prelude::*;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum BorderPosition {
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Top,
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Bottom,
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}
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/// A callout component for displaying important information that requires user attention.
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///
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/// # Usage Example
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///
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/// ```
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/// use ui::{Callout};
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///
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/// Callout::new()
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/// .severity(Severity::Warning)
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/// .icon(IconName::Warning)
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/// .title(Label::new("Be aware of your subscription!"))
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/// .description(Label::new("Your subscription is about to expire. Renew now!"))
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/// .actions_slot(Button::new("renew", "Renew Now"))
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/// ```
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///
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#[derive(IntoElement, RegisterComponent)]
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pub struct Callout {
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severity: Severity,
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icon: Option<IconName>,
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title: Option<SharedString>,
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description: Option<SharedString>,
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actions_slot: Option<AnyElement>,
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dismiss_action: Option<AnyElement>,
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line_height: Option<Pixels>,
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border_position: BorderPosition,
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}
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impl Callout {
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/// Creates a new `Callout` component with default styling.
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pub fn new() -> Self {
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Self {
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severity: Severity::Info,
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icon: None,
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title: None,
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description: None,
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actions_slot: None,
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dismiss_action: None,
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line_height: None,
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border_position: BorderPosition::Top,
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}
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}
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/// Sets the severity of the callout.
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pub fn severity(mut self, severity: Severity) -> Self {
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self.severity = severity;
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self
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}
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/// Sets the icon to display in the callout.
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pub fn icon(mut self, icon: IconName) -> Self {
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self.icon = Some(icon);
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self
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}
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/// Sets the title of the callout.
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pub fn title(mut self, title: impl Into<SharedString>) -> Self {
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self.title = Some(title.into());
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self
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}
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/// Sets the description of the callout.
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/// The description can be single or multi-line text.
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pub fn description(mut self, description: impl Into<SharedString>) -> Self {
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self.description = Some(description.into());
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self
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}
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/// Sets the primary call-to-action button.
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pub fn actions_slot(mut self, action: impl IntoElement) -> Self {
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self.actions_slot = Some(action.into_any_element());
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self
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}
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/// Sets an optional tertiary call-to-action button.
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pub fn dismiss_action(mut self, action: impl IntoElement) -> Self {
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self.dismiss_action = Some(action.into_any_element());
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self
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}
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/// Sets a custom line height for the callout content.
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pub fn line_height(mut self, line_height: Pixels) -> Self {
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self.line_height = Some(line_height);
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self
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}
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/// Sets the border position in the callout.
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pub fn border_position(mut self, border_position: BorderPosition) -> Self {
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self.border_position = border_position;
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self
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}
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}
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impl RenderOnce for Callout {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let line_height = self.line_height.unwrap_or(window.line_height());
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let has_actions = self.actions_slot.is_some() || self.dismiss_action.is_some();
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let (icon, icon_color, bg_color) = match self.severity {
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Severity::Info => (
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IconName::Info,
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Color::Muted,
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cx.theme().colors().panel_background.opacity(0.),
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),
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Severity::Success => (
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IconName::Check,
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Color::Success,
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cx.theme().status().success.opacity(0.1),
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),
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Severity::Warning => (
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IconName::Warning,
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Color::Warning,
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cx.theme().status().warning_background.opacity(0.2),
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),
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Severity::Error => (
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IconName::XCircle,
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Color::Error,
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cx.theme().status().error.opacity(0.08),
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),
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};
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h_flex()
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.min_w_0()
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.p_2()
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.gap_2()
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.items_start()
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.map(|this| match self.border_position {
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BorderPosition::Top => this.border_t_1(),
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BorderPosition::Bottom => this.border_b_1(),
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})
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.border_color(cx.theme().colors().border)
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.bg(bg_color)
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.overflow_x_hidden()
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.when(self.icon.is_some(), |this| {
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this.child(
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h_flex()
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.h(line_height)
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.justify_center()
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.child(Icon::new(icon).size(IconSize::Small).color(icon_color)),
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)
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})
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.child(
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v_flex()
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.min_w_0()
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.w_full()
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.child(
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h_flex()
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.min_h(line_height)
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.w_full()
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.gap_1()
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.justify_between()
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.flex_wrap()
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.when_some(self.title, |this, title| {
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this.child(h_flex().child(Label::new(title).size(LabelSize::Small)))
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})
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.when(has_actions, |this| {
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this.child(
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h_flex()
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.gap_0p5()
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.when_some(self.actions_slot, |this, action| {
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this.child(action)
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})
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.when_some(self.dismiss_action, |this, action| {
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this.child(action)
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}),
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)
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}),
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)
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.when_some(self.description, |this, description| {
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this.child(
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div()
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.w_full()
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.flex_1()
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.text_ui_sm(cx)
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.text_color(cx.theme().colors().text_muted)
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.child(description),
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)
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}),
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)
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}
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}
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impl Component for Callout {
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fn scope() -> ComponentScope {
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ComponentScope::DataDisplay
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}
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fn description() -> Option<&'static str> {
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Some(
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"Used to display a callout for situations where the user needs to know some information, and likely make a decision. This might be a thread running out of tokens, or running out of prompts on a plan and needing to upgrade.",
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)
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}
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fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement> {
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let single_action = || Button::new("got-it", "Got it").label_size(LabelSize::Small);
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let multiple_actions = || {
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h_flex()
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.gap_0p5()
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.child(Button::new("update", "Backup & Update").label_size(LabelSize::Small))
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.child(Button::new("dismiss", "Dismiss").label_size(LabelSize::Small))
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};
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let basic_examples = vec![
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single_example(
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"Simple with Title Only",
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Callout::new()
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.icon(IconName::Info)
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.title("System maintenance scheduled for tonight")
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.actions_slot(single_action())
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.into_any_element(),
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)
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.width(px(580.)),
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single_example(
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"With Title and Description",
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Callout::new()
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.icon(IconName::Warning)
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.title("Your settings contain deprecated values")
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.description(
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"We'll backup your current settings and update them to the new format.",
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)
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.actions_slot(single_action())
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.into_any_element(),
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)
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.width(px(580.)),
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single_example(
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"Error with Multiple Actions",
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Callout::new()
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.icon(IconName::Close)
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.title("Thread reached the token limit")
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.description("Start a new thread from a summary to continue the conversation.")
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.actions_slot(multiple_actions())
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.into_any_element(),
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)
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.width(px(580.)),
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single_example(
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"Multi-line Description",
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Callout::new()
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.icon(IconName::Sparkle)
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.title("Upgrade to Pro")
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.description("• Unlimited threads\n• Priority support\n• Advanced analytics")
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.actions_slot(multiple_actions())
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.into_any_element(),
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)
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.width(px(580.)),
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];
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let severity_examples = vec![
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single_example(
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"Info",
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Callout::new()
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.icon(IconName::Info)
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.title("System maintenance scheduled for tonight")
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.actions_slot(single_action())
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.into_any_element(),
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),
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single_example(
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"Warning",
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Callout::new()
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.severity(Severity::Warning)
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.icon(IconName::Triangle)
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.title("System maintenance scheduled for tonight")
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.actions_slot(single_action())
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.into_any_element(),
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),
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single_example(
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"Error",
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Callout::new()
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.severity(Severity::Error)
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.icon(IconName::XCircle)
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.title("System maintenance scheduled for tonight")
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.actions_slot(single_action())
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.into_any_element(),
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),
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single_example(
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"Success",
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Callout::new()
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.severity(Severity::Success)
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.icon(IconName::Check)
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.title("System maintenance scheduled for tonight")
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.actions_slot(single_action())
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.into_any_element(),
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),
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];
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Some(
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v_flex()
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.gap_4()
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.child(example_group(basic_examples).vertical())
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.child(example_group_with_title("Severity", severity_examples).vertical())
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.into_any_element(),
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)
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}
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}
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