168 lines
4.9 KiB
Rust
168 lines
4.9 KiB
Rust
use crate::{
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group_bounds, AnyElement, Bounds, DispatchPhase, Element, IdentifiedElement, Interactive,
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IntoAnyElement, MouseDownEvent, MouseEventListeners, MouseUpEvent, ParentElement, Pixels,
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SharedString, Styled, ViewContext,
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};
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use refineable::{Cascade, CascadeSlot, Refineable};
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use smallvec::SmallVec;
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use std::sync::{
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atomic::{AtomicBool, Ordering::SeqCst},
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Arc,
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};
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pub struct Pressable<E: Styled> {
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group: Option<SharedString>,
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cascade_slot: CascadeSlot,
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pressed_style: <E::Style as Refineable>::Refinement,
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child: E,
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}
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pub struct PressableState<S> {
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pressed: Arc<AtomicBool>,
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child_state: S,
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}
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impl<E: Styled> Pressable<E> {
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pub fn new(mut child: E, group: Option<SharedString>) -> Self {
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Self {
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group,
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cascade_slot: child.style_cascade().reserve(),
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pressed_style: Default::default(),
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child,
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}
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}
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}
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impl<E> Styled for Pressable<E>
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where
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E: Styled,
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{
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type Style = E::Style;
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fn style_cascade(&mut self) -> &mut Cascade<E::Style> {
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self.child.style_cascade()
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}
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fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
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&mut self.pressed_style
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}
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}
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impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
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fn listeners(&mut self) -> &mut MouseEventListeners<S> {
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self.child.listeners()
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}
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}
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impl<E> IntoAnyElement<E::ViewState> for Pressable<E>
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where
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E: Styled + IdentifiedElement,
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<E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
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<<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
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{
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fn into_any(self) -> AnyElement<E::ViewState> {
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AnyElement::new(self)
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}
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}
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impl<E> Element for Pressable<E>
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where
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E: Styled + IdentifiedElement,
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<E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
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<<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
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{
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type ViewState = E::ViewState;
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type ElementState = PressableState<E::ElementState>;
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fn element_id(&self) -> Option<crate::ElementId> {
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Some(IdentifiedElement::element_id(&self.child))
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}
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fn layout(
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&mut self,
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state: &mut Self::ViewState,
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element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<Self::ViewState>,
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) -> (crate::LayoutId, Self::ElementState) {
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if let Some(element_state) = element_state {
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let (id, child_state) = self
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.child
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.layout(state, Some(element_state.child_state), cx);
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let element_state = PressableState {
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pressed: element_state.pressed,
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child_state,
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};
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(id, element_state)
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} else {
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let (id, child_state) = self.child.layout(state, None, cx);
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let element_state = PressableState {
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pressed: Default::default(),
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child_state,
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};
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(id, element_state)
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}
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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state: &mut Self::ViewState,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<Self::ViewState>,
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) {
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let target_bounds = self
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.group
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.as_ref()
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.and_then(|group| group_bounds(group, cx))
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.unwrap_or(bounds);
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let style = element_state
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.pressed
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.load(SeqCst)
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.then_some(self.pressed_style.clone());
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let slot = self.cascade_slot;
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self.style_cascade().set(slot, style);
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let pressed = element_state.pressed.clone();
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cx.on_mouse_event(move |_, event: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble {
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if target_bounds.contains_point(event.position) {
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pressed.store(true, SeqCst);
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cx.notify();
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}
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}
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});
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let pressed = element_state.pressed.clone();
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cx.on_mouse_event(move |_, _: &MouseUpEvent, phase, cx| {
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if phase == DispatchPhase::Capture {
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if pressed.load(SeqCst) {
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pressed.store(false, SeqCst);
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cx.notify();
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}
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}
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});
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self.child
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.paint(bounds, state, &mut element_state.child_state, cx);
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}
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}
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impl<E> ParentElement for Pressable<E>
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where
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E: ParentElement + IdentifiedElement + Styled,
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{
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type State = E::State;
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
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self.child.children_mut()
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}
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}
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impl<E> IdentifiedElement for Pressable<E>
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where
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E: IdentifiedElement + Styled,
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<E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
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<<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
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{
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}
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