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oak-gpui/crates/gpui/src/node_graph/data.rs
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Mike-Solar af5482d774 style: cargo fmt with the workspace tab policy (hard_tabs)
Whitespace only; the fork has no own rustfmt.toml so the Oak root
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2026-08-11 23:06:13 +08:00

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Rust

//! Data-source traits and identifier types for the node-graph editor.
//!
//! The widget is fully data-agnostic: it reads everything it displays through
//! the traits in this file and never mutates the underlying model. The
//! embedding application implements these traits over its own graph (for Oak:
//! the `oakengine` node graph) and reacts to the [`NodeGraphEvent`]s emitted
//! by the view.
//!
//! [`NodeGraphEvent`]: crate::node_graph::NodeGraphEvent
use crate::{Hsla, Pixels, Point, SharedString};
/// Unique identifier of a node within the graph.
///
/// Typically a newtype over the host application's own node key (e.g. an
/// engine node handle). The widget only requires that ids are cheap to copy,
/// totally ordered (for selection sets) and hashable (for lookup maps).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct NodeId(pub u64);
/// Unique identifier of a port within the graph.
///
/// Port ids are *globally* unique, not per-node, so that a single [`PortId`]
/// is enough to address an endpoint of a connection request. The app is free
/// to pack a node id and a per-node port index into the `u64` however it
/// likes.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct PortId(pub u64);
/// Unique identifier of an edge (a connection between two ports).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct EdgeId(pub u64);
/// Whether a port accepts incoming connections or produces outgoing ones.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum PortKind {
/// A port that consumes data; conventionally drawn on the left side of a
/// node and accepts connections *from* an [`PortKind::Output`] port.
Input,
/// A port that produces data; conventionally drawn on the right side of a
/// node and connects *to* an [`PortKind::Input`] port.
Output,
}
/// A lightweight, app-defined descriptor of the data flowing through a port.
///
/// The widget does not interpret data types semantically — it uses the
/// [`color`](Self::color) to tint port dots and wires, and uses
/// [`PartialEq`] only as a convenience for *default* visual hints. The
/// authoritative compatibility check is always
/// [`NodeGraphDataSource::can_connect`], so an app may implement subtyping,
/// implicit conversions (e.g. `int → float`) or direction-dependent rules
/// there without this type needing to model them.
///
/// # Equality contract
///
/// Two [`PortDataType`] values are considered the same type when their
/// `name`s are equal; the color is *not* part of equality. Apps that want
/// distinct types sharing a name should disambiguate the name.
#[derive(Clone, Debug)]
pub struct PortDataType {
/// Human-readable type name, e.g. `"video"`, `"audio"`, `"matte"`.
/// Also used as the identity of the type (see type-level docs).
pub name: SharedString,
/// Color used to tint port dots and wires carrying this type.
pub color: Hsla,
}
impl PortDataType {
/// Creates a new data-type descriptor with the given display name and
/// tint color.
pub fn new(name: impl Into<SharedString>, color: Hsla) -> Self {
Self {
name: name.into(),
color,
}
}
}
impl PartialEq for PortDataType {
fn eq(&self, other: &Self) -> bool {
self.name == other.name
}
}
impl Eq for PortDataType {}
/// A single port on a node.
///
/// Ports are the endpoints of edges. Each port has a globally unique
/// [`PortId`], a direction ([`PortKind`]) and a [`PortDataType`] used for
/// tinting.
pub trait PortData {
/// Returns the globally unique identifier of this port.
fn id(&self) -> PortId;
/// Returns whether this is an input or an output port.
fn kind(&self) -> PortKind;
/// Returns the short label drawn next to the port dot (e.g. `"in"`,
/// `"mask"`). May be empty, in which case only the dot is drawn.
fn label(&self) -> SharedString;
/// Returns the data type of this port, used to tint the port dot and any
/// wires connected to it.
fn data_type(&self) -> PortDataType;
/// Returns whether this port currently has at least one edge attached.
///
/// Used only for rendering (connected dots are filled, unconnected dots
/// are hollow) and for styling during wire drags; the widget does not
/// enforce any cardinality rules from it — that is the job of
/// [`NodeGraphDataSource::can_connect`].
fn is_connected(&self) -> bool;
}
/// A single node in the graph.
///
/// Nodes are rectangular cards with a header, a column of input ports on the
/// left and a column of output ports on the right (see
/// [`NodeElement`](crate::node_graph::NodeElement)).
pub trait NodeData {
/// The port type used by this node's inputs and outputs.
type Port: PortData;
/// Returns the unique identifier of this node.
fn id(&self) -> NodeId;
/// Returns the title drawn in the node's header.
fn title(&self) -> SharedString;
/// Returns the position of the node's top-left corner in *graph space*
/// (the document coordinate system).
///
/// Graph space is an unbounded, zoom-independent coordinate system: a
/// node at `point(px(100.), px(40.))` stays attached to that document
/// location regardless of pan and zoom. The view converts to screen
/// coordinates with
/// [`GraphViewState::graph_to_screen`](crate::node_graph::GraphViewState::graph_to_screen).
fn position(&self) -> Point<Pixels>;
/// Returns the input ports of this node, in top-to-bottom draw order.
fn inputs(&self) -> Vec<Self::Port>;
/// Returns the output ports of this node, in top-to-bottom draw order.
fn outputs(&self) -> Vec<Self::Port>;
/// Returns an optional accent color for the node header, or `None` to use
/// the theme default. Apps typically use this to group nodes by category
/// (inputs, transforms, color management, outputs, …).
fn header_color(&self) -> Option<Hsla>;
/// Returns whether the node is collapsed to just its header.
///
/// Collapsed nodes draw no ports and cannot be connection targets. The
/// collapsed state itself belongs to the app's model (or view state); the
/// widget only reflects it.
fn is_collapsed(&self) -> bool;
/// Returns whether the node is enabled.
///
/// Disabled nodes (e.g. a bypassed effect) are drawn dimmed. This is a
/// purely visual hint; the widget does not change interaction behavior
/// for disabled nodes.
fn is_enabled(&self) -> bool;
}
/// A single directed connection from an output port to an input port.
pub trait EdgeData {
/// Returns the unique identifier of this edge.
fn id(&self) -> EdgeId;
/// Returns the id of the node the connection starts at.
fn from_node(&self) -> NodeId;
/// Returns the id of the output port the connection starts at.
fn from_port(&self) -> PortId;
/// Returns the id of the node the connection ends at.
fn to_node(&self) -> NodeId;
/// Returns the id of the input port the connection ends at.
fn to_port(&self) -> PortId;
}
/// The data source backing a [`NodeGraphView`](crate::node_graph::NodeGraphView).
///
/// The app implements this trait over its engine model and places it in an
/// `Entity`. The view re-reads `nodes()` and `edges()` every frame in which
/// the entity notifies, so implementations should be cheap snapshots or
/// borrow from cached data.
///
/// All methods take `&self`; the widget never mutates the source. Edits
/// arrive back at the app as [`NodeGraphEvent`]s.
///
/// [`NodeGraphEvent`]: crate::node_graph::NodeGraphEvent
pub trait NodeGraphDataSource {
/// The node type returned by [`nodes()`](Self::nodes).
type Node: NodeData;
/// The edge type returned by [`edges()`](Self::edges).
type Edge: EdgeData;
/// Returns all nodes to display, in no required order (the view sorts for
/// painting; selection order is unaffected).
fn nodes(&self) -> Vec<Self::Node>;
/// Returns all edges to display. Edges referencing ports or nodes that
/// are not part of [`nodes()`](Self::nodes) are ignored by the view.
fn edges(&self) -> Vec<Self::Edge>;
/// Returns whether connecting output port `from` to input port `to`
/// would be valid.
///
/// This is the single place where the app enforces its connection rules:
/// data-type compatibility (including implicit conversions), cycle
/// prevention, port cardinality, node enablement, and so on. The view
/// calls this:
///
/// - *continuously during a wire drag* to highlight compatible target
/// ports and to mark the ghost wire as valid/invalid, and
/// - *once on drop* before emitting
/// [`NodeGraphEvent::ConnectionRequested`](crate::node_graph::NodeGraphEvent::ConnectionRequested)
/// — a drop on a port for which this returns `false` cancels the drag
/// silently.
///
/// It must be cheap, pure, and consistent: the same arguments must yield
/// the same answer within a frame. The view passes output port first,
/// input port second, regardless of which end the user started the drag
/// from. Returning `true` here does not commit the app to accepting the
/// connection; the engine may still reject it when the event arrives
/// (e.g. it raced with another edit), in which case the app simply does
/// not apply it.
fn can_connect(&self, from: PortId, to: PortId) -> bool;
}