This adds a GPUI fallback for window prompts. Linux does not support this feature by default, so we have to implement it ourselves. This implementation also makes it possible for GPUI clients to override the platform prompts with their own implementations. This is just a first pass. These alerts are not keyboard accessible yet, does not reflect the prompt level, they're implemented in-window, rather than as popups, and the whole feature need a pass from a designer. Regardless, this gets us one step closer to Linux support :) <img width="650" alt="Screenshot 2024-03-06 at 5 58 08 PM" src="https://github.com/zed-industries/zed/assets/2280405/972ebb55-fd1f-4066-969c-a87f63b22a6f"> Release Notes: - N/A
427 lines
12 KiB
Rust
427 lines
12 KiB
Rust
use crate::{
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seal::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace, Bounds,
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ContentMask, Element, ElementContext, ElementId, Entity, EntityId, Flatten, FocusHandle,
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FocusableView, IntoElement, LayoutId, Model, Pixels, Point, Render, Size, StackingOrder, Style,
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TextStyle, ViewContext, VisualContext, WeakModel,
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};
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use anyhow::{Context, Result};
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use std::{
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any::{type_name, TypeId},
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fmt,
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hash::{Hash, Hasher},
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};
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/// A view is a piece of state that can be presented on screen by implementing the [Render] trait.
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/// Views implement [Element] and can composed with other views, and every window is created with a root view.
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pub struct View<V> {
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/// A view is just a [Model] whose type implements `Render`, and the model is accessible via this field.
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pub model: Model<V>,
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}
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impl<V> Sealed for View<V> {}
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#[doc(hidden)]
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pub struct AnyViewState {
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root_style: Style,
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next_stacking_order_id: u16,
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cache_key: Option<ViewCacheKey>,
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element: Option<AnyElement>,
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}
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struct ViewCacheKey {
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bounds: Bounds<Pixels>,
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stacking_order: StackingOrder,
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content_mask: ContentMask<Pixels>,
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text_style: TextStyle,
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}
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impl<V: 'static> Entity<V> for View<V> {
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type Weak = WeakView<V>;
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fn entity_id(&self) -> EntityId {
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self.model.entity_id
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}
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fn downgrade(&self) -> Self::Weak {
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WeakView {
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model: self.model.downgrade(),
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}
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}
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fn upgrade_from(weak: &Self::Weak) -> Option<Self>
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where
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Self: Sized,
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{
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let model = weak.model.upgrade()?;
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Some(View { model })
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}
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}
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impl<V: 'static> View<V> {
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/// Convert this strong view reference into a weak view reference.
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pub fn downgrade(&self) -> WeakView<V> {
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Entity::downgrade(self)
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}
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/// Updates the view's state with the given function, which is passed a mutable reference and a context.
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pub fn update<C, R>(
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&self,
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cx: &mut C,
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f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> C::Result<R>
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where
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C: VisualContext,
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{
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cx.update_view(self, f)
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}
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/// Obtain a read-only reference to this view's state.
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pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
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self.model.read(cx)
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}
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/// Gets a [FocusHandle] for this view when its state implements [FocusableView].
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pub fn focus_handle(&self, cx: &AppContext) -> FocusHandle
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where
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V: FocusableView,
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{
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self.read(cx).focus_handle(cx)
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}
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}
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impl<V: Render> Element for View<V> {
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type State = Option<AnyElement>;
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fn request_layout(
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&mut self,
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_state: Option<Self::State>,
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cx: &mut ElementContext,
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) -> (LayoutId, Self::State) {
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cx.with_view_id(self.entity_id(), |cx| {
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let mut element = self.update(cx, |view, cx| view.render(cx).into_any_element());
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let layout_id = element.request_layout(cx);
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(layout_id, Some(element))
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})
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}
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fn paint(&mut self, _: Bounds<Pixels>, element: &mut Self::State, cx: &mut ElementContext) {
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cx.paint_view(self.entity_id(), |cx| element.take().unwrap().paint(cx));
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}
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}
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impl<V> Clone for View<V> {
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fn clone(&self) -> Self {
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Self {
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model: self.model.clone(),
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}
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}
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}
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impl<T> std::fmt::Debug for View<T> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct(&format!("View<{}>", type_name::<T>()))
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.field("entity_id", &self.model.entity_id)
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.finish_non_exhaustive()
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}
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}
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impl<V> Hash for View<V> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.model.hash(state);
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}
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}
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impl<V> PartialEq for View<V> {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl<V> Eq for View<V> {}
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/// A weak variant of [View] which does not prevent the view from being released.
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pub struct WeakView<V> {
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pub(crate) model: WeakModel<V>,
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}
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impl<V: 'static> WeakView<V> {
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/// Gets the entity id associated with this handle.
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pub fn entity_id(&self) -> EntityId {
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self.model.entity_id
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}
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/// Obtain a strong handle for the view if it hasn't been released.
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pub fn upgrade(&self) -> Option<View<V>> {
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Entity::upgrade_from(self)
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}
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/// Updates this view's state if it hasn't been released.
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/// Returns an error if this view has been released.
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pub fn update<C, R>(
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&self,
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cx: &mut C,
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f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> Result<R>
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where
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C: VisualContext,
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Result<C::Result<R>>: Flatten<R>,
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{
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let view = self.upgrade().context("error upgrading view")?;
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Ok(view.update(cx, f)).flatten()
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}
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/// Assert that the view referenced by this handle has been released.
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#[cfg(any(test, feature = "test-support"))]
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pub fn assert_released(&self) {
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self.model.assert_released()
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}
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}
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impl<V> Clone for WeakView<V> {
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fn clone(&self) -> Self {
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Self {
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model: self.model.clone(),
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}
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}
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}
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impl<V> Hash for WeakView<V> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.model.hash(state);
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}
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}
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impl<V> PartialEq for WeakView<V> {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl<V> Eq for WeakView<V> {}
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/// A dynamically-typed handle to a view, which can be downcast to a [View] for a specific type.
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#[derive(Clone, Debug)]
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pub struct AnyView {
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model: AnyModel,
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pub(crate) request_layout: fn(&AnyView, &mut ElementContext) -> (LayoutId, AnyElement),
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cache: bool,
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}
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impl AnyView {
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/// Indicate that this view should be cached when using it as an element.
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/// When using this method, the view's previous layout and paint will be recycled from the previous frame if [ViewContext::notify] has not been called since it was rendered.
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/// The one exception is when [WindowContext::refresh] is called, in which case caching is ignored.
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pub fn cached(mut self) -> Self {
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self.cache = true;
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self
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}
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/// Convert this to a weak handle.
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pub fn downgrade(&self) -> AnyWeakView {
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AnyWeakView {
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model: self.model.downgrade(),
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layout: self.request_layout,
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}
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}
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/// Convert this to a [View] of a specific type.
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/// If this handle does not contain a view of the specified type, returns itself in an `Err` variant.
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pub fn downcast<T: 'static>(self) -> Result<View<T>, Self> {
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match self.model.downcast() {
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Ok(model) => Ok(View { model }),
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Err(model) => Err(Self {
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model,
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request_layout: self.request_layout,
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cache: self.cache,
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}),
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}
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}
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/// Gets the [TypeId] of the underlying view.
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pub fn entity_type(&self) -> TypeId {
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self.model.entity_type
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}
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/// Gets the entity id of this handle.
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pub fn entity_id(&self) -> EntityId {
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self.model.entity_id()
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}
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pub(crate) fn draw(
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&self,
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origin: Point<Pixels>,
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available_space: Size<AvailableSpace>,
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cx: &mut ElementContext,
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) {
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cx.paint_view(self.entity_id(), |cx| {
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cx.with_absolute_element_offset(origin, |cx| {
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let (layout_id, mut rendered_element) = (self.request_layout)(self, cx);
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cx.compute_layout(layout_id, available_space);
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rendered_element.paint(cx)
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});
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})
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}
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}
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impl<V: Render> From<View<V>> for AnyView {
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fn from(value: View<V>) -> Self {
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AnyView {
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model: value.model.into_any(),
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request_layout: any_view::request_layout::<V>,
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cache: false,
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}
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}
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}
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impl Element for AnyView {
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type State = AnyViewState;
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fn request_layout(
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&mut self,
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state: Option<Self::State>,
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cx: &mut ElementContext,
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) -> (LayoutId, Self::State) {
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cx.with_view_id(self.entity_id(), |cx| {
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if self.cache
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&& !cx.window.dirty_views.contains(&self.entity_id())
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&& !cx.window.refreshing
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{
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if let Some(state) = state {
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let layout_id = cx.request_layout(&state.root_style, None);
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return (layout_id, state);
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}
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}
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let (layout_id, element) = (self.request_layout)(self, cx);
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let root_style = cx.layout_style(layout_id).unwrap().clone();
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let state = AnyViewState {
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root_style,
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next_stacking_order_id: 0,
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cache_key: None,
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element: Some(element),
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};
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(layout_id, state)
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})
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}
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fn paint(&mut self, bounds: Bounds<Pixels>, state: &mut Self::State, cx: &mut ElementContext) {
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cx.paint_view(self.entity_id(), |cx| {
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if !self.cache {
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state.element.take().unwrap().paint(cx);
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return;
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}
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if let Some(cache_key) = state.cache_key.as_mut() {
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if cache_key.bounds == bounds
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&& cache_key.content_mask == cx.content_mask()
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&& cache_key.stacking_order == *cx.stacking_order()
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&& cache_key.text_style == cx.text_style()
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{
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cx.reuse_view(state.next_stacking_order_id);
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return;
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}
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}
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if let Some(mut element) = state.element.take() {
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element.paint(cx);
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} else {
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let mut element = (self.request_layout)(self, cx).1;
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element.draw(bounds.origin, bounds.size.into(), cx);
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}
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state.next_stacking_order_id = cx
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.window
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.next_frame
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.next_stacking_order_ids
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.last()
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.copied()
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.unwrap();
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state.cache_key = Some(ViewCacheKey {
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bounds,
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stacking_order: cx.stacking_order().clone(),
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content_mask: cx.content_mask(),
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text_style: cx.text_style(),
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});
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})
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}
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}
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impl<V: 'static + Render> IntoElement for View<V> {
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type Element = View<V>;
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fn element_id(&self) -> Option<ElementId> {
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Some(ElementId::from_entity_id(self.model.entity_id))
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}
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl IntoElement for AnyView {
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type Element = Self;
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fn element_id(&self) -> Option<ElementId> {
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Some(ElementId::from_entity_id(self.model.entity_id))
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}
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fn into_element(self) -> Self::Element {
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self
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}
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}
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/// A weak, dynamically-typed view handle that does not prevent the view from being released.
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pub struct AnyWeakView {
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model: AnyWeakModel,
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layout: fn(&AnyView, &mut ElementContext) -> (LayoutId, AnyElement),
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}
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impl AnyWeakView {
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/// Convert to a strongly-typed handle if the referenced view has not yet been released.
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pub fn upgrade(&self) -> Option<AnyView> {
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let model = self.model.upgrade()?;
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Some(AnyView {
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model,
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request_layout: self.layout,
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cache: false,
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})
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}
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}
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impl<V: 'static + Render> From<WeakView<V>> for AnyWeakView {
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fn from(view: WeakView<V>) -> Self {
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Self {
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model: view.model.into(),
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layout: any_view::request_layout::<V>,
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}
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}
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}
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impl PartialEq for AnyWeakView {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl std::fmt::Debug for AnyWeakView {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("AnyWeakView")
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.field("entity_id", &self.model.entity_id)
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.finish_non_exhaustive()
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}
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}
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mod any_view {
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use crate::{AnyElement, AnyView, ElementContext, IntoElement, LayoutId, Render};
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pub(crate) fn request_layout<V: 'static + Render>(
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view: &AnyView,
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cx: &mut ElementContext,
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) -> (LayoutId, AnyElement) {
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let view = view.clone().downcast::<V>().unwrap();
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let mut element = view.update(cx, |view, cx| view.render(cx).into_any_element());
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let layout_id = element.request_layout(cx);
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(layout_id, element)
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}
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}
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