Files
oak-gpui/crates/assets/src/assets.rs
T
Nate Butler ce848375fe add ui::Vector and separate images from icons (#17815)
This PR pulls non-icon assets out of `ui::components::icon` in
preparation for icon standardization.

In the future icons will have standard names and sizes, and these image
assets won't conform to those constraints.

We can also add a `ui::components::image::Image` wrapper around the
`gpui::img` element in the future for any Zed-specific image styling we
want to enforce.

Of note:

```rust
#[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)]
#[strum(serialize_all = "snake_case")]
#[path_str(prefix = "images", suffix = ".svg")]
pub enum VectorName {
    ZedLogo,
    ZedXCopilot,
}
```

You can see in the above code we no longer need to manually specify
paths for image/icon enums like we currently do in
`ui::components::icon`.

The icon component will get this same treatment in the future, once we:

- do the design work needed to standardize the icons
- remove unused icons
- update icon names

Release Notes:

- N/A
2024-09-13 17:44:16 -04:00

67 lines
2.1 KiB
Rust

// This crate was essentially pulled out verbatim from main `zed` crate to avoid having to run RustEmbed macro whenever zed has to be rebuilt. It saves a second or two on an incremental build.
use anyhow::anyhow;
use gpui::{AppContext, AssetSource, Result, SharedString};
use rust_embed::RustEmbed;
#[derive(RustEmbed)]
#[folder = "../../assets"]
#[include = "fonts/**/*"]
#[include = "icons/**/*"]
#[include = "images/**/*"]
#[include = "themes/**/*"]
#[exclude = "themes/src/*"]
#[include = "sounds/**/*"]
#[include = "prompts/**/*"]
#[include = "*.md"]
#[exclude = "*.DS_Store"]
pub struct Assets;
impl AssetSource for Assets {
fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
Self::get(path)
.map(|f| Some(f.data))
.ok_or_else(|| anyhow!("could not find asset at path \"{}\"", path))
}
fn list(&self, path: &str) -> Result<Vec<SharedString>> {
Ok(Self::iter()
.filter_map(|p| {
if p.starts_with(path) {
Some(p.into())
} else {
None
}
})
.collect())
}
}
impl Assets {
/// Populate the [`TextSystem`] of the given [`AppContext`] with all `.ttf` fonts in the `fonts` directory.
pub fn load_fonts(&self, cx: &AppContext) -> gpui::Result<()> {
let font_paths = self.list("fonts")?;
let mut embedded_fonts = Vec::new();
for font_path in font_paths {
if font_path.ends_with(".ttf") {
let font_bytes = cx
.asset_source()
.load(&font_path)?
.expect("Assets should never return None");
embedded_fonts.push(font_bytes);
}
}
cx.text_system().add_fonts(embedded_fonts)
}
pub fn load_test_fonts(&self, cx: &AppContext) {
cx.text_system()
.add_fonts(vec![self
.load("fonts/plex-mono/ZedPlexMono-Regular.ttf")
.unwrap()
.unwrap()])
.unwrap()
}
}