https://github.com/zed-industries/zed/issues/30972 brought up another case where our context is not enough to track the actual source of the issue: we get a general top-level error without inner error. The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD SHA"))?; ` on the top level. The PR finally reworks the way we use anyhow to reduce such issues (or at least make it simpler to bubble them up later in a fix). On top of that, uses a few more anyhow methods for better readability. * `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error conversion/option reporting cases are replaced with `context` and `with_context` calls * in addition to that, various `anyhow!("failed to do ...")` are stripped with `.context("Doing ...")` messages instead to remove the parasitic `failed to` text * `anyhow::ensure!` is used instead of `if ... { return Err(...); }` calls * `anyhow::bail!` is used instead of `return Err(anyhow!(...));` Release Notes: - N/A
68 lines
2.1 KiB
Rust
68 lines
2.1 KiB
Rust
// This crate was essentially pulled out verbatim from main `zed` crate to avoid having to run RustEmbed macro whenever zed has to be rebuilt. It saves a second or two on an incremental build.
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use anyhow::Context as _;
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use gpui::{App, AssetSource, Result, SharedString};
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use rust_embed::RustEmbed;
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#[derive(RustEmbed)]
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#[folder = "../../assets"]
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#[include = "fonts/**/*"]
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#[include = "icons/**/*"]
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#[include = "images/**/*"]
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#[include = "themes/**/*"]
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#[exclude = "themes/src/*"]
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#[include = "sounds/**/*"]
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#[include = "prompts/**/*"]
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#[include = "*.md"]
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#[exclude = "*.DS_Store"]
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pub struct Assets;
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impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
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Self::get(path)
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.map(|f| Some(f.data))
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.with_context(|| format!("loading asset at path {path:?}"))
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}
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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Ok(Self::iter()
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.filter_map(|p| {
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if p.starts_with(path) {
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Some(p.into())
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} else {
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None
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}
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})
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.collect())
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}
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}
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impl Assets {
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/// Populate the [`TextSystem`] of the given [`AppContext`] with all `.ttf` fonts in the `fonts` directory.
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pub fn load_fonts(&self, cx: &App) -> anyhow::Result<()> {
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let font_paths = self.list("fonts")?;
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let mut embedded_fonts = Vec::new();
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for font_path in font_paths {
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if font_path.ends_with(".ttf") {
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let font_bytes = cx
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.asset_source()
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.load(&font_path)?
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.expect("Assets should never return None");
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embedded_fonts.push(font_bytes);
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}
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}
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cx.text_system().add_fonts(embedded_fonts)
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}
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pub fn load_test_fonts(&self, cx: &App) {
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cx.text_system()
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.add_fonts(vec![
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self.load("fonts/plex-mono/ZedPlexMono-Regular.ttf")
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.unwrap()
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.unwrap(),
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])
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.unwrap()
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}
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}
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