Files
oak-gpui/crates/agent_ui/src/ui/animated_label.rs
T
Max Brunsfeld 2283ec5de2 Extract an agent_ui crate from agent (#33284)
This PR moves the UI-dependent logic in the `agent` crate into its own
crate, `agent_ui`. The remaining `agent` crate no longer depends on
`editor`, `picker`, `ui`, `workspace`, etc.

This has compile time benefits, but the main motivation is to isolate
our core agentic logic, so that we can make agents more
pluggable/configurable.

Release Notes:

- N/A
2025-06-23 18:00:28 -07:00

122 lines
3.4 KiB
Rust

use gpui::{Animation, AnimationExt, FontWeight, pulsating_between};
use std::time::Duration;
use ui::prelude::*;
#[derive(IntoElement)]
pub struct AnimatedLabel {
base: Label,
text: SharedString,
}
impl AnimatedLabel {
pub fn new(text: impl Into<SharedString>) -> Self {
let text = text.into();
AnimatedLabel {
base: Label::new(text.clone()),
text,
}
}
}
impl LabelCommon for AnimatedLabel {
fn size(mut self, size: LabelSize) -> Self {
self.base = self.base.size(size);
self
}
fn weight(mut self, weight: FontWeight) -> Self {
self.base = self.base.weight(weight);
self
}
fn line_height_style(mut self, line_height_style: LineHeightStyle) -> Self {
self.base = self.base.line_height_style(line_height_style);
self
}
fn color(mut self, color: Color) -> Self {
self.base = self.base.color(color);
self
}
fn strikethrough(mut self) -> Self {
self.base = self.base.strikethrough();
self
}
fn italic(mut self) -> Self {
self.base = self.base.italic();
self
}
fn alpha(mut self, alpha: f32) -> Self {
self.base = self.base.alpha(alpha);
self
}
fn underline(mut self) -> Self {
self.base = self.base.underline();
self
}
fn truncate(mut self) -> Self {
self.base = self.base.truncate();
self
}
fn single_line(mut self) -> Self {
self.base = self.base.single_line();
self
}
fn buffer_font(mut self, cx: &App) -> Self {
self.base = self.base.buffer_font(cx);
self
}
fn inline_code(mut self, cx: &App) -> Self {
self.base = self.base.inline_code(cx);
self
}
}
impl RenderOnce for AnimatedLabel {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
let text = self.text.clone();
self.base
.color(Color::Muted)
.with_animations(
"animated-label",
vec![
Animation::new(Duration::from_secs(1)),
Animation::new(Duration::from_secs(1)).repeat(),
],
move |mut label, animation_ix, delta| {
match animation_ix {
0 => {
let chars_to_show = (delta * text.len() as f32).ceil() as usize;
let text = SharedString::from(text[0..chars_to_show].to_string());
label.set_text(text);
}
1 => match delta {
d if d < 0.25 => label.set_text(text.clone()),
d if d < 0.5 => label.set_text(format!("{}.", text)),
d if d < 0.75 => label.set_text(format!("{}..", text)),
_ => label.set_text(format!("{}...", text)),
},
_ => {}
}
label
},
)
.with_animation(
"pulsating-label",
Animation::new(Duration::from_secs(2))
.repeat()
.with_easing(pulsating_between(0.6, 1.)),
|label, delta| label.map_element(|label| label.alpha(delta)),
)
}
}