253 lines
6.7 KiB
Rust
253 lines
6.7 KiB
Rust
//! # Welcome to GPUI!
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//!
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//! GPUI is a hybrid immediate and retained mode, GPU accelerated, UI framework
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//! for Rust, designed to support a wide variety of applications. GPUI is currently
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//! being actively developed and improved for the [Zed code editor](https://zed.dev/), and new versions
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//! will have breaking changes. You'll probably need to use the latest stable version
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//! of rust to use GPUI.
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//!
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//! # Getting started with GPUI
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//!
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//! TODO!(docs): Write a code sample showing how to create a window and render a simple
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//! div
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//!
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//! # Drawing interesting things
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//!
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//! TODO!(docs): Expand demo to show how to draw a more interesting scene, with
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//! a counter to store state and a button to increment it.
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//!
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//! # Interacting with your application state
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//!
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//! TODO!(docs): Expand demo to show GPUI entity interactions, like subscriptions and entities
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//! maybe make a network request to show async stuff?
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//!
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//! # Conclusion
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//!
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//! TODO!(docs): Wrap up with a conclusion and links to other places? Zed / GPUI website?
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//! Discord for chatting about it? Other tutorials or references?
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#[macro_use]
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mod action;
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mod app;
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mod arena;
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mod assets;
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mod color;
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mod element;
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mod elements;
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mod executor;
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mod geometry;
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mod image_cache;
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mod input;
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mod interactive;
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mod key_dispatch;
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mod keymap;
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mod platform;
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pub mod prelude;
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mod scene;
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mod shared_string;
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mod shared_url;
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mod style;
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mod styled;
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mod subscription;
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mod svg_renderer;
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mod taffy;
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#[cfg(any(test, feature = "test-support"))]
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pub mod test;
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mod text_system;
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mod util;
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mod view;
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mod window;
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/// Do not touch, here be dragons for use by gpui_macros and such.
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#[doc(hidden)]
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pub mod private {
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pub use linkme;
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pub use serde;
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pub use serde_derive;
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pub use serde_json;
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}
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mod seal {
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/// A mechanism for restricting implementations of a trait to only those in GPUI.
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/// See: https://predr.ag/blog/definitive-guide-to-sealed-traits-in-rust/
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pub trait Sealed {}
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}
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pub use action::*;
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pub use anyhow::Result;
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pub use app::*;
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pub(crate) use arena::*;
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pub use assets::*;
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pub use color::*;
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pub use ctor::ctor;
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pub use element::*;
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pub use elements::*;
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pub use executor::*;
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pub use geometry::*;
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pub use gpui_macros::{register_action, test, IntoElement, Render};
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use image_cache::*;
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pub use input::*;
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pub use interactive::*;
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use key_dispatch::*;
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pub use keymap::*;
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pub use platform::*;
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pub use refineable::*;
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pub use scene::*;
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use seal::Sealed;
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pub use shared_string::*;
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pub use shared_url::*;
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pub use smol::Timer;
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pub use style::*;
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pub use styled::*;
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pub use subscription::*;
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use svg_renderer::*;
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pub use taffy::{AvailableSpace, LayoutId};
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#[cfg(any(test, feature = "test-support"))]
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pub use test::*;
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pub use text_system::*;
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pub use util::arc_cow::ArcCow;
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pub use view::*;
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pub use window::*;
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use std::{any::Any, borrow::BorrowMut};
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use taffy::TaffyLayoutEngine;
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/// The context trait, allows the different contexts in GPUI to be used
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/// interchangeably for certain operations.
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pub trait Context {
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/// The result type for this context, used for async contexts that
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/// can't hold a direct reference to the application context.
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type Result<T>;
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/// Create a new model in the app context.
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fn new_model<T: 'static>(
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&mut self,
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build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
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) -> Self::Result<Model<T>>;
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/// Update a model in the app context.
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fn update_model<T, R>(
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&mut self,
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handle: &Model<T>,
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update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
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) -> Self::Result<R>
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where
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T: 'static;
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/// Read a model from the app context.
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fn read_model<T, R>(
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&self,
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handle: &Model<T>,
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read: impl FnOnce(&T, &AppContext) -> R,
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) -> Self::Result<R>
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where
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T: 'static;
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/// Update a window for the given handle.
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fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
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where
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F: FnOnce(AnyView, &mut WindowContext<'_>) -> T;
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/// Read a window off of the application context.
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fn read_window<T, R>(
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&self,
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window: &WindowHandle<T>,
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read: impl FnOnce(View<T>, &AppContext) -> R,
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) -> Result<R>
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where
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T: 'static;
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}
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/// This trait is used for the different visual contexts in GPUI that
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/// require a window to be present.
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pub trait VisualContext: Context {
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/// Construct a new view in the window referenced by this context.
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fn new_view<V>(
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&mut self,
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build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
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) -> Self::Result<View<V>>
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where
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V: 'static + Render;
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/// Update a view with the given callback
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fn update_view<V: 'static, R>(
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&mut self,
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view: &View<V>,
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update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> Self::Result<R>;
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/// Replace the root view of a window with a new view.
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fn replace_root_view<V>(
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&mut self,
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build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
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) -> Self::Result<View<V>>
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where
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V: 'static + Render;
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/// Focus a view in the window, if it implements the [`FocusableView`] trait.
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fn focus_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
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where
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V: FocusableView;
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/// Dismiss a view in the window, if it implements the [`ManagedView`] trait.
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fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
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where
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V: ManagedView;
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}
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/// A trait that allows models and views to be interchangeable in certain operations
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pub trait Entity<T>: Sealed {
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/// The weak reference type for this entity.
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type Weak: 'static;
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/// The ID for this entity
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fn entity_id(&self) -> EntityId;
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/// Downgrade this entity to a weak reference.
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fn downgrade(&self) -> Self::Weak;
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/// Upgrade this entity from a weak reference.
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fn upgrade_from(weak: &Self::Weak) -> Option<Self>
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where
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Self: Sized;
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}
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/// A trait for tying together the types of a GPUI entity and the events it can
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/// emit.
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pub trait EventEmitter<E: Any>: 'static {}
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/// A helper trait for auto-implementing certain methods on contexts that
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/// can be used interchangeably.
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pub trait BorrowAppContext {
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/// Set a global value on the context.
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fn set_global<T: 'static>(&mut self, global: T);
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}
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impl<C> BorrowAppContext for C
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where
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C: BorrowMut<AppContext>,
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{
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fn set_global<G: 'static>(&mut self, global: G) {
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self.borrow_mut().set_global(global)
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}
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}
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/// A flatten equivalent for anyhow `Result`s.
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pub trait Flatten<T> {
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/// Convert this type into a simple `Result<T>`.
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fn flatten(self) -> Result<T>;
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}
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impl<T> Flatten<T> for Result<Result<T>> {
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fn flatten(self) -> Result<T> {
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self?
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}
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}
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impl<T> Flatten<T> for Result<T> {
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fn flatten(self) -> Result<T> {
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self
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}
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}
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