Files
oak-gpui/crates/gpui/playground/src/style.rs
T
2023-08-22 09:07:45 -06:00

287 lines
9.0 KiB
Rust

use crate::{
color::Hsla,
element::{Element, Layout},
paint_context::PaintContext,
};
use gpui::{
fonts::TextStyleRefinement,
geometry::{
AbsoluteLength, DefiniteLength, Edges, EdgesRefinement, Length, Point, PointRefinement,
Size, SizeRefinement,
},
};
use playground_macros::styleable_helpers;
use refineable::Refineable;
pub use taffy::style::{
AlignContent, AlignItems, AlignSelf, Display, FlexDirection, FlexWrap, JustifyContent,
Overflow, Position,
};
#[derive(Clone, Refineable)]
pub struct Style {
/// What layout strategy should be used?
pub display: Display,
// Overflow properties
/// How children overflowing their container should affect layout
#[refineable]
pub overflow: Point<Overflow>,
/// How much space (in points) should be reserved for the scrollbars of `Overflow::Scroll` and `Overflow::Auto` nodes.
pub scrollbar_width: f32,
// Position properties
/// What should the `position` value of this struct use as a base offset?
pub position: Position,
/// How should the position of this element be tweaked relative to the layout defined?
#[refineable]
pub inset: Edges<Length>,
// Size properies
/// Sets the initial size of the item
#[refineable]
pub size: Size<Length>,
/// Controls the minimum size of the item
#[refineable]
pub min_size: Size<Length>,
/// Controls the maximum size of the item
#[refineable]
pub max_size: Size<Length>,
/// Sets the preferred aspect ratio for the item. The ratio is calculated as width divided by height.
pub aspect_ratio: Option<f32>,
// Spacing Properties
/// How large should the margin be on each side?
#[refineable]
pub margin: Edges<Length>,
/// How large should the padding be on each side?
#[refineable]
pub padding: Edges<DefiniteLength>,
/// How large should the border be on each side?
#[refineable]
pub border: Edges<DefiniteLength>,
// Alignment properties
/// How this node's children aligned in the cross/block axis?
pub align_items: Option<AlignItems>,
/// How this node should be aligned in the cross/block axis. Falls back to the parents [`AlignItems`] if not set
pub align_self: Option<AlignSelf>,
/// How should content contained within this item be aligned in the cross/block axis
pub align_content: Option<AlignContent>,
/// How should contained within this item be aligned in the main/inline axis
pub justify_content: Option<JustifyContent>,
/// How large should the gaps between items in a flex container be?
#[refineable]
pub gap: Size<DefiniteLength>,
// Flexbox properies
/// Which direction does the main axis flow in?
pub flex_direction: FlexDirection,
/// Should elements wrap, or stay in a single line?
pub flex_wrap: FlexWrap,
/// Sets the initial main axis size of the item
pub flex_basis: Length,
/// The relative rate at which this item grows when it is expanding to fill space, 0.0 is the default value, and this value must be positive.
pub flex_grow: f32,
/// The relative rate at which this item shrinks when it is contracting to fit into space, 1.0 is the default value, and this value must be positive.
pub flex_shrink: f32,
/// The fill color of this element
pub fill: Option<Fill>,
/// The radius of the corners of this element
#[refineable]
pub corner_radii: CornerRadii,
/// The color of text within this element. Cascades to children unless overridden.
pub text_color: Option<Hsla>,
}
impl Style {
pub fn to_taffy(&self, rem_size: f32) -> taffy::style::Style {
taffy::style::Style {
display: self.display,
overflow: self.overflow.clone().into(),
scrollbar_width: self.scrollbar_width,
position: self.position,
inset: self.inset.to_taffy(rem_size),
size: self.size.to_taffy(rem_size),
min_size: self.min_size.to_taffy(rem_size),
max_size: self.max_size.to_taffy(rem_size),
aspect_ratio: self.aspect_ratio,
margin: self.margin.to_taffy(rem_size),
padding: self.padding.to_taffy(rem_size),
border: self.border.to_taffy(rem_size),
align_items: self.align_items,
align_self: self.align_self,
align_content: self.align_content,
justify_content: self.justify_content,
gap: self.gap.to_taffy(rem_size),
flex_direction: self.flex_direction,
flex_wrap: self.flex_wrap,
flex_basis: self.flex_basis.to_taffy(rem_size).into(),
flex_grow: self.flex_grow,
flex_shrink: self.flex_shrink,
..Default::default() // Ignore grid properties for now
}
}
/// Paints the background of an element styled with this style.
/// Return the bounds in which to paint the content.
pub fn paint_background<V: 'static, E: Element<V>>(
&self,
layout: &mut Layout<V, E::Layout>,
cx: &mut PaintContext<V>,
) {
let bounds = layout.bounds(cx);
let rem_size = cx.rem_pixels();
if let Some(color) = self.fill.as_ref().and_then(Fill::color) {
cx.scene.push_quad(gpui::Quad {
bounds,
background: Some(color.into()),
corner_radii: self.corner_radii.to_gpui(rem_size),
border: Default::default(),
});
}
}
}
impl Default for Style {
fn default() -> Self {
Style {
display: Display::DEFAULT,
overflow: Point {
x: Overflow::Visible,
y: Overflow::Visible,
},
scrollbar_width: 0.0,
position: Position::Relative,
inset: Edges::auto(),
margin: Edges::<Length>::zero(),
padding: Edges::<DefiniteLength>::zero(),
border: Edges::<DefiniteLength>::zero(),
size: Size::auto(),
min_size: Size::auto(),
max_size: Size::auto(),
aspect_ratio: None,
gap: Size::zero(),
// Aligment
align_items: None,
align_self: None,
align_content: None,
justify_content: None,
// Flexbox
flex_direction: FlexDirection::Row,
flex_wrap: FlexWrap::NoWrap,
flex_grow: 0.0,
flex_shrink: 1.0,
flex_basis: Length::Auto,
fill: None,
text_color: None,
corner_radii: CornerRadii::default(),
}
}
}
impl StyleRefinement {
pub fn text_style(&self) -> Option<TextStyleRefinement> {
self.text_color.map(|color| TextStyleRefinement {
color: Some(color.into()),
..Default::default()
})
}
}
pub struct OptionalTextStyle {
color: Option<Hsla>,
}
impl OptionalTextStyle {
pub fn apply(&self, style: &mut gpui::fonts::TextStyle) {
if let Some(color) = self.color {
style.color = color.into();
}
}
}
#[derive(Clone)]
pub enum Fill {
Color(Hsla),
}
impl Fill {
pub fn color(&self) -> Option<Hsla> {
match self {
Fill::Color(color) => Some(*color),
}
}
}
impl Default for Fill {
fn default() -> Self {
Self::Color(Hsla::default())
}
}
impl From<Hsla> for Fill {
fn from(color: Hsla) -> Self {
Self::Color(color)
}
}
#[derive(Clone, Refineable, Default)]
pub struct CornerRadii {
top_left: AbsoluteLength,
top_right: AbsoluteLength,
bottom_left: AbsoluteLength,
bottom_right: AbsoluteLength,
}
impl CornerRadii {
pub fn to_gpui(&self, rem_size: f32) -> gpui::scene::CornerRadii {
gpui::scene::CornerRadii {
top_left: self.top_left.to_pixels(rem_size),
top_right: self.top_right.to_pixels(rem_size),
bottom_left: self.bottom_left.to_pixels(rem_size),
bottom_right: self.bottom_right.to_pixels(rem_size),
}
}
}
pub trait Styleable {
type Style: refineable::Refineable;
fn declared_style(&mut self) -> &mut playground::style::StyleRefinement;
fn style(&mut self) -> playground::style::Style {
let mut style = playground::style::Style::default();
style.refine(self.declared_style());
style
}
}
// Helpers methods that take and return mut self. This includes tailwind style methods for standard sizes etc.
//
// Example:
// // Sets the padding to 0.5rem, just like class="p-2" in Tailwind.
// fn p_2(mut self) -> Self where Self: Sized;
use crate as playground; // Macro invocation references this crate as playground.
pub trait StyleHelpers: Styleable<Style = Style> {
styleable_helpers!();
fn fill<F>(mut self, fill: F) -> Self
where
F: Into<Fill>,
Self: Sized,
{
self.declared_style().fill = Some(fill.into());
self
}
fn text_color<C>(mut self, color: C) -> Self
where
C: Into<Hsla>,
Self: Sized,
{
self.declared_style().text_color = Some(color.into());
self
}
}