Files
oak-gpui/crates/settings_ui/src/settings_ui.rs
T
Julia RyanandConrad Irwin 4dff47ae20 Add searchable global tab switcher (#28047)
resolves #24655
resolves #23945

I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.

There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.

Release Notes:

- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-28 09:21:27 +00:00

199 lines
6.3 KiB
Rust

mod appearance_settings_controls;
use std::any::TypeId;
use command_palette_hooks::CommandPaletteFilter;
use editor::EditorSettingsControls;
use feature_flags::{FeatureFlag, FeatureFlagViewExt};
use fs::Fs;
use gpui::{
App, AsyncWindowContext, Entity, EventEmitter, FocusHandle, Focusable, Task, actions,
impl_actions,
};
use schemars::JsonSchema;
use serde::Deserialize;
use settings::SettingsStore;
use ui::prelude::*;
use workspace::Workspace;
use workspace::item::{Item, ItemEvent};
use crate::appearance_settings_controls::AppearanceSettingsControls;
pub struct SettingsUiFeatureFlag;
impl FeatureFlag for SettingsUiFeatureFlag {
const NAME: &'static str = "settings-ui";
}
#[derive(Copy, Clone, Debug, Default, PartialEq, Deserialize, JsonSchema)]
pub struct ImportVsCodeSettings {
#[serde(default)]
pub skip_prompt: bool,
}
impl_actions!(zed, [ImportVsCodeSettings]);
actions!(zed, [OpenSettingsEditor]);
pub fn init(cx: &mut App) {
cx.observe_new(|workspace: &mut Workspace, window, cx| {
let Some(window) = window else {
return;
};
workspace.register_action(|workspace, _: &OpenSettingsEditor, window, cx| {
let existing = workspace
.active_pane()
.read(cx)
.items()
.find_map(|item| item.downcast::<SettingsPage>());
if let Some(existing) = existing {
workspace.activate_item(&existing, true, true, window, cx);
} else {
let settings_page = SettingsPage::new(workspace, cx);
workspace.add_item_to_active_pane(Box::new(settings_page), None, true, window, cx)
}
});
workspace.register_action(|_workspace, action: &ImportVsCodeSettings, window, cx| {
let fs = <dyn Fs>::global(cx);
let action = *action;
window
.spawn(cx, async move |cx: &mut AsyncWindowContext| {
let vscode =
match settings::VsCodeSettings::load_user_settings(fs.clone()).await {
Ok(vscode) => vscode,
Err(err) => {
println!(
"Failed to load VsCode settings: {}",
err.context(format!(
"Loading VsCode settings from path: {:?}",
paths::vscode_settings_file()
))
);
let _ = cx.prompt(
gpui::PromptLevel::Info,
"Could not find or load a VsCode settings file",
None,
&["Ok"],
);
return;
}
};
let prompt = if action.skip_prompt {
Task::ready(Some(0))
} else {
let prompt = cx.prompt(
gpui::PromptLevel::Warning,
"Importing settings may overwrite your existing settings",
None,
&["Ok", "Cancel"],
);
cx.spawn(async move |_| prompt.await.ok())
};
if prompt.await != Some(0) {
return;
}
cx.update(|_, cx| {
cx.global::<SettingsStore>()
.import_vscode_settings(fs, vscode);
log::info!("Imported settings from VsCode");
})
.ok();
})
.detach();
});
let settings_ui_actions = [TypeId::of::<OpenSettingsEditor>()];
CommandPaletteFilter::update_global(cx, |filter, _cx| {
filter.hide_action_types(&settings_ui_actions);
});
cx.observe_flag::<SettingsUiFeatureFlag, _>(
window,
move |is_enabled, _workspace, _, cx| {
if is_enabled {
CommandPaletteFilter::update_global(cx, |filter, _cx| {
filter.show_action_types(settings_ui_actions.iter());
});
} else {
CommandPaletteFilter::update_global(cx, |filter, _cx| {
filter.hide_action_types(&settings_ui_actions);
});
}
},
)
.detach();
})
.detach();
}
pub struct SettingsPage {
focus_handle: FocusHandle,
}
impl SettingsPage {
pub fn new(_workspace: &Workspace, cx: &mut Context<Workspace>) -> Entity<Self> {
cx.new(|cx| Self {
focus_handle: cx.focus_handle(),
})
}
}
impl EventEmitter<ItemEvent> for SettingsPage {}
impl Focusable for SettingsPage {
fn focus_handle(&self, _cx: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Item for SettingsPage {
type Event = ItemEvent;
fn tab_icon(&self, _window: &Window, _cx: &App) -> Option<Icon> {
Some(Icon::new(IconName::Settings))
}
fn tab_content_text(&self, _detail: usize, _cx: &App) -> SharedString {
"Settings".into()
}
fn show_toolbar(&self) -> bool {
false
}
fn to_item_events(event: &Self::Event, mut f: impl FnMut(ItemEvent)) {
f(*event)
}
}
impl Render for SettingsPage {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
v_flex()
.p_4()
.size_full()
.gap_4()
.child(Label::new("Settings").size(LabelSize::Large))
.child(
v_flex().gap_1().child(Label::new("Appearance")).child(
v_flex()
.elevation_2(cx)
.child(AppearanceSettingsControls::new()),
),
)
.child(
v_flex().gap_1().child(Label::new("Editor")).child(
v_flex()
.elevation_2(cx)
.child(EditorSettingsControls::new()),
),
)
}
}