Closes #39172 This refactors when we resolve UI keybindings in an effort to reduce flickering whilst painting these: Previously, we would always resolve these upon creating the binding. This could lead to cases where the corresponding context was not yet available and no binding could be resolved, even if the binding was then available on the next presented frame. Following that, on the next rerender of whatever requested this keybinding, the keybind for that context would then be found, we would render that and then also win a layout shift in that process, as we went from nothing rendered to something rendered between these frames. With these changes, this now happens less often, because we only look for the keybinding once the context can actually be resolved in the window. | Before | After | | --- | --- | | https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8 | https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9 | Also reduced cloning in the keymap editor in this process, since that requiered changing due to this anyway. Release Notes: - Fixed some cases where keybinds would appear with a slight delay, causing a flicker in the process
113 lines
3.9 KiB
Rust
113 lines
3.9 KiB
Rust
use crate::{
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ModelUsageContext,
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language_model_selector::{LanguageModelSelector, language_model_selector},
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};
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use fs::Fs;
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use gpui::{Entity, FocusHandle, SharedString};
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use picker::popover_menu::PickerPopoverMenu;
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use settings::update_settings_file;
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use std::sync::Arc;
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use ui::{ButtonLike, PopoverMenuHandle, TintColor, Tooltip, prelude::*};
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use zed_actions::agent::ToggleModelSelector;
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pub struct AgentModelSelector {
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selector: Entity<LanguageModelSelector>,
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menu_handle: PopoverMenuHandle<LanguageModelSelector>,
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focus_handle: FocusHandle,
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}
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impl AgentModelSelector {
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pub(crate) fn new(
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fs: Arc<dyn Fs>,
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menu_handle: PopoverMenuHandle<LanguageModelSelector>,
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focus_handle: FocusHandle,
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model_usage_context: ModelUsageContext,
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window: &mut Window,
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cx: &mut Context<Self>,
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) -> Self {
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Self {
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selector: cx.new(move |cx| {
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let fs = fs.clone();
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language_model_selector(
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{
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let model_context = model_usage_context.clone();
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move |cx| model_context.configured_model(cx)
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},
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move |model, cx| {
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let provider = model.provider_id().0.to_string();
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let model_id = model.id().0.to_string();
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match &model_usage_context {
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ModelUsageContext::InlineAssistant => {
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update_settings_file(fs.clone(), cx, move |settings, _cx| {
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settings
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.agent
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.get_or_insert_default()
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.set_inline_assistant_model(provider.clone(), model_id);
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});
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}
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}
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},
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window,
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cx,
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)
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}),
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menu_handle,
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focus_handle,
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}
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}
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pub fn toggle(&self, window: &mut Window, cx: &mut Context<Self>) {
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self.menu_handle.toggle(window, cx);
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}
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}
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impl Render for AgentModelSelector {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let model = self.selector.read(cx).delegate.active_model(cx);
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let model_name = model
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.as_ref()
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.map(|model| model.model.name().0)
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.unwrap_or_else(|| SharedString::from("Select a Model"));
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let provider_icon = model.as_ref().map(|model| model.provider.icon());
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let color = if self.menu_handle.is_deployed() {
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Color::Accent
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} else {
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Color::Muted
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};
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let focus_handle = self.focus_handle.clone();
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PickerPopoverMenu::new(
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self.selector.clone(),
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ButtonLike::new("active-model")
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.when_some(provider_icon, |this, icon| {
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this.child(Icon::new(icon).color(color).size(IconSize::XSmall))
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})
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.selected_style(ButtonStyle::Tinted(TintColor::Accent))
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.child(
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Label::new(model_name)
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.color(color)
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.size(LabelSize::Small)
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.ml_0p5(),
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)
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.child(
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Icon::new(IconName::ChevronDown)
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.color(color)
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.size(IconSize::XSmall),
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),
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move |_window, cx| {
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Tooltip::for_action_in("Change Model", &ToggleModelSelector, &focus_handle, cx)
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},
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gpui::Corner::TopRight,
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cx,
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)
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.with_handle(self.menu_handle.clone())
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.offset(gpui::Point {
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x: px(0.0),
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y: px(2.0),
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})
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.render(window, cx)
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}
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}
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