Files
oak-gpui/crates/language/src/task_context.rs
T
67615b968b debugger/tasks: Remove TaskType enum (#29208)
Closes #ISSUE

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2025-04-26 01:44:56 +02:00

54 lines
1.9 KiB
Rust

use std::{ops::Range, sync::Arc};
use crate::{LanguageToolchainStore, Location, Runnable};
use anyhow::Result;
use collections::HashMap;
use gpui::{App, Task};
use lsp::LanguageServerName;
use task::{TaskTemplates, TaskVariables};
use text::BufferId;
pub struct RunnableRange {
pub buffer_id: BufferId,
pub run_range: Range<usize>,
pub full_range: Range<usize>,
pub runnable: Runnable,
pub extra_captures: HashMap<String, String>,
}
/// Language Contexts are used by Zed tasks to extract information about the source file where the tasks are supposed to be scheduled from.
/// Multiple context providers may be used together: by default, Zed provides a base [`BasicContextProvider`] context that fills all non-custom [`VariableName`] variants.
///
/// The context will be used to fill data for the tasks, and filter out the ones that do not have the variables required.
pub trait ContextProvider: Send + Sync {
/// Builds a specific context to be placed on top of the basic one (replacing all conflicting entries) and to be used for task resolving later.
fn build_context(
&self,
_variables: &TaskVariables,
_location: &Location,
_project_env: Option<HashMap<String, String>>,
_toolchains: Arc<dyn LanguageToolchainStore>,
_cx: &mut App,
) -> Task<Result<TaskVariables>> {
Task::ready(Ok(TaskVariables::default()))
}
/// Provides all tasks, associated with the current language.
fn associated_tasks(
&self,
_: Option<Arc<dyn crate::File>>,
_cx: &App,
) -> Option<TaskTemplates> {
None
}
/// A language server name, that can return tasks using LSP (ext) for this language.
fn lsp_task_source(&self) -> Option<LanguageServerName> {
None
}
/// Default debug adapter for a given language.
fn debug_adapter(&self) -> Option<String>;
}