Files
oak-gpui/crates/gpui_widgets/src/audio_meter.rs
T

317 lines
9.2 KiB
Rust

//! An audio level meter: lit segments per channel with a peak-hold marker.
//!
//! Data-agnostic: the host implements [`AudioMeterDataSource`] over its
//! engine's channel levels (in Oak, queried from the audio engine). The peak
//! hold decays locally; the pure arithmetic is in [`scopes::math`].
use gpui::{
App, Bounds, Context, Entity, FocusHandle, Focusable, Hsla, Render, Window, canvas,
colors::DefaultColors, fill, hsla, point, prelude::*, px, size,
};
use crate::scopes::{decay_peak, meter_lit_segments};
/// The number of segments per channel.
const SEGMENTS: usize = 16;
/// Peak decay per frame (fraction of full scale).
const PEAK_DECAY: f32 = 0.01;
/// Segment color by position, per the NLE convention: green for the body,
/// yellow approaching full scale, red at the top (segments count from the
/// meter's zero end).
fn segment_color(segment: usize) -> Hsla {
let yellow_from = SEGMENTS * 5 / 8; // top ~37% caution
let red_from = SEGMENTS * 13 / 16; // top ~19% clip zone
if segment >= red_from {
hsla(0.0, 0.65, 0.5, 1.0)
} else if segment >= yellow_from {
hsla(0.13, 0.75, 0.5, 1.0)
} else {
hsla(0.35, 0.6, 0.45, 1.0)
}
}
/// The orientation of an [`AudioLevelMeter`].
///
/// A horizontal meter stacks channels vertically and lights segments left to
/// right; a vertical meter (e.g. the 26px strip in the Oak transport bar)
/// places channels side by side and lights segments bottom to top.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum MeterOrientation {
/// Channels stacked vertically, segments lit left to right.
#[default]
Horizontal,
/// Channels side by side, segments lit bottom to top.
Vertical,
}
/// Provides per-channel levels in `0..1` (linear or dB-normalized).
pub trait AudioMeterDataSource: 'static {
/// The current level of each channel, `0..1`.
fn levels(&self) -> Vec<f32>;
}
/// An audio level meter.
pub struct AudioLevelMeter<D: AudioMeterDataSource> {
data: Entity<D>,
focus_handle: FocusHandle,
peak: Vec<f32>,
orientation: MeterOrientation,
}
impl<D: AudioMeterDataSource> AudioLevelMeter<D> {
/// Create a meter over `data`.
pub fn new(
_control: usize,
data: Entity<D>,
_window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self {
data,
focus_handle: cx.focus_handle(),
peak: Vec::new(),
orientation: MeterOrientation::Horizontal,
}
}
/// Set the orientation (builder-style, callable after `new`).
pub fn with_orientation(mut self, orientation: MeterOrientation) -> Self {
self.orientation = orientation;
self
}
/// The current orientation.
pub fn orientation(&self) -> MeterOrientation {
self.orientation
}
/// The current per-channel levels.
pub fn levels(&self, cx: &App) -> Vec<f32> {
self.data.read(cx).levels()
}
/// Update the peak-hold state from the current levels (call each frame).
pub fn update(&mut self, cx: &mut Context<Self>) {
let levels = self.data.read(cx).levels();
self.peak.resize(levels.len(), 0.0);
for (peak, level) in self.peak.iter_mut().zip(&levels) {
*peak = decay_peak(*peak, *level, PEAK_DECAY);
}
cx.notify();
}
}
impl<D: AudioMeterDataSource> Focusable for AudioLevelMeter<D> {
fn focus_handle(&self, _cx: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl<D: AudioMeterDataSource> Render for AudioLevelMeter<D> {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let colors = cx.default_colors().clone();
let levels = self.data.read(cx).levels();
self.peak.resize(levels.len(), 0.0);
let peaks = self.peak.clone();
let lit_counts: Vec<usize> = levels
.iter()
.map(|level| meter_lit_segments(*level, SEGMENTS))
.collect();
let orientation = self.orientation;
canvas(
move |_bounds, _window, _cx| (),
move |bounds, (), window, _cx| {
let width = f32::from(bounds.size.width);
let height = f32::from(bounds.size.height);
let dim_color = Hsla::from(colors.border);
let peak_color = Hsla::from(colors.text);
match orientation {
MeterOrientation::Horizontal => {
let channel_h = if lit_counts.is_empty() {
height
} else {
height / lit_counts.len() as f32
};
let seg_w = width / SEGMENTS as f32;
for (channel, &lit) in lit_counts.iter().enumerate() {
let y = bounds.top() + px(channel as f32 * channel_h);
for segment in 0..SEGMENTS {
let seg = Bounds::new(
point(bounds.left() + px(segment as f32 * seg_w), y),
size(
px((seg_w - 1.0).max(1.0)),
px((channel_h - 2.0).max(2.0)),
),
);
window.paint_quad(fill(
seg,
if segment < lit {
segment_color(segment)
} else {
dim_color
},
));
}
// Peak marker.
if let Some(peak) = peaks.get(channel) {
let x = bounds.left() + px((peak.clamp(0.0, 1.0) * width) - 1.0);
let marker = Bounds::new(
point(x, y),
size(px(2.0), px((channel_h - 2.0).max(2.0))),
);
window.paint_quad(fill(marker, peak_color));
}
}
}
MeterOrientation::Vertical => {
// Channels side by side; segments stack bottom to top,
// lit from the bottom like an equalizer column.
let channel_w = if lit_counts.is_empty() {
width
} else {
width / lit_counts.len() as f32
};
let seg_h = height / SEGMENTS as f32;
for (channel, &lit) in lit_counts.iter().enumerate() {
let x = bounds.left() + px(channel as f32 * channel_w);
for segment in 0..SEGMENTS {
let y = bounds.bottom() - px((segment + 1) as f32 * seg_h);
let seg = Bounds::new(
point(x, y),
size(
px((channel_w - 2.0).max(2.0)),
px((seg_h - 1.0).max(1.0)),
),
);
window.paint_quad(fill(
seg,
if segment < lit {
segment_color(segment)
} else {
dim_color
},
));
}
// Peak marker.
if let Some(peak) = peaks.get(channel) {
let y = bounds.bottom() - px(peak.clamp(0.0, 1.0) * height);
let marker = Bounds::new(
point(x, y),
size(px((channel_w - 2.0).max(2.0)), px(2.0)),
);
window.paint_quad(fill(marker, peak_color));
}
}
}
}
},
)
.size_full()
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::scopes::meter_lit_segments;
use gpui::{Entity, Render, TestAppContext, Window, div, px, size};
#[test]
fn meter_math_matches_scope_core() {
assert_eq!(meter_lit_segments(0.0, SEGMENTS), 0);
assert_eq!(meter_lit_segments(0.5, SEGMENTS), SEGMENTS / 2);
}
struct MockAudio(Vec<f32>);
impl AudioMeterDataSource for MockAudio {
fn levels(&self) -> Vec<f32> {
self.0.clone()
}
}
struct Host {
meter: Entity<AudioLevelMeter<MockAudio>>,
}
impl Render for Host {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div().size_full().child(self.meter.clone())
}
}
#[gpui::test]
async fn meter_renders_and_decays_peak(cx: &mut TestAppContext) {
cx.update(|cx| cx.init_colors());
let window = cx.open_window(size(px(200.0), px(60.0)), |window, cx| {
let audio = cx.new(|_| MockAudio(vec![0.8, 0.2]));
let meter = cx.new(|cx| AudioLevelMeter::new(4, audio, window, cx));
Host { meter }
});
cx.run_until_parked();
// update() refreshes peaks from levels.
let (peaks, levels) = window
.update(cx, |host, _, cx| {
host.meter.update(cx, |meter, cx| meter.update(cx));
let levels = host.meter.read(cx).levels(cx);
let peaks = host.meter.read(cx).peak.clone();
(peaks, levels)
})
.unwrap();
assert_eq!(levels, vec![0.8, 0.2]);
// Peaks track the levels on the first update.
assert!((peaks[0] - 0.8).abs() < 0.001);
}
#[gpui::test]
async fn vertical_meter_renders_in_a_narrow_strip(cx: &mut TestAppContext) {
// The Oak transport design needs a 26px-wide vertical strip: channels
// side by side, segments lit bottom to top. Render one at that exact
// size and exercise the paint path (the orientation default is
// horizontal, so this also covers the builder).
struct StripHost {
meter: Entity<AudioLevelMeter<MockAudio>>,
}
impl Render for StripHost {
fn render(
&mut self,
_window: &mut Window,
_cx: &mut Context<Self>,
) -> impl IntoElement {
div().size_full().child(self.meter.clone())
}
}
cx.update(|cx| cx.init_colors());
let window = cx.open_window(size(px(26.0), px(200.0)), |window, cx| {
let audio = cx.new(|_| MockAudio(vec![0.7]));
let meter = cx.new(|cx| {
AudioLevelMeter::new(5, audio, window, cx)
.with_orientation(MeterOrientation::Vertical)
});
assert_eq!(meter.read(cx).orientation(), MeterOrientation::Vertical);
StripHost { meter }
});
cx.run_until_parked();
window
.update(cx, |host, _, cx| {
host.meter.update(cx, |meter, cx| meter.update(cx));
})
.unwrap();
// Still valid after a vertical render + peak update.
assert!(
window
.update(cx, |host, _, cx| host.meter.read(cx).orientation())
.unwrap() == MeterOrientation::Vertical
);
}
#[test]
fn meter_orientation_defaults_to_horizontal() {
assert_eq!(MeterOrientation::default(), MeterOrientation::Horizontal);
assert_ne!(MeterOrientation::Horizontal, MeterOrientation::Vertical);
}
}