Files
oak-gpui/crates/workspace/src/toolbar.rs
T
Nate Butler 97512be378 Add wiring for UI density (#11260)
Note: You shouldn't use the `unstable.ui_density` setting – it is only
being added for testing and to enable new UI components to be built with
density in mind. Don't expect this to work well, or at all right now.

Adds some of the basic wiring we'll need to start scaling UI elements
throughout the app based on a desired density setting.

Release Notes:

- N/A
2024-05-01 14:28:52 -04:00

247 lines
7.6 KiB
Rust

use crate::ItemHandle;
use gpui::{
AnyView, Entity, EntityId, EventEmitter, ParentElement as _, Render, Styled, View, ViewContext,
WindowContext,
};
use ui::prelude::*;
use ui::{h_flex, v_flex};
pub enum ToolbarItemEvent {
ChangeLocation(ToolbarItemLocation),
}
pub trait ToolbarItemView: Render + EventEmitter<ToolbarItemEvent> {
fn set_active_pane_item(
&mut self,
active_pane_item: Option<&dyn crate::ItemHandle>,
cx: &mut ViewContext<Self>,
) -> ToolbarItemLocation;
fn pane_focus_update(&mut self, _pane_focused: bool, _cx: &mut ViewContext<Self>) {}
/// Number of times toolbar's height will be repeated to get the effective height.
/// Useful when multiple rows one under each other are needed.
/// The rows have the same width and act as a whole when reacting to resizes and similar events.
fn row_count(&self, _cx: &WindowContext) -> usize {
1
}
}
trait ToolbarItemViewHandle: Send {
fn id(&self) -> EntityId;
fn to_any(&self) -> AnyView;
fn set_active_pane_item(
&self,
active_pane_item: Option<&dyn ItemHandle>,
cx: &mut WindowContext,
) -> ToolbarItemLocation;
fn focus_changed(&mut self, pane_focused: bool, cx: &mut WindowContext);
fn row_count(&self, cx: &WindowContext) -> usize;
}
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum ToolbarItemLocation {
Hidden,
PrimaryLeft,
PrimaryRight,
Secondary,
}
pub struct Toolbar {
active_item: Option<Box<dyn ItemHandle>>,
hidden: bool,
can_navigate: bool,
items: Vec<(Box<dyn ToolbarItemViewHandle>, ToolbarItemLocation)>,
}
impl Toolbar {
fn has_any_visible_items(&self) -> bool {
self.items
.iter()
.any(|(_item, location)| *location != ToolbarItemLocation::Hidden)
}
fn left_items(&self) -> impl Iterator<Item = &dyn ToolbarItemViewHandle> {
self.items.iter().filter_map(|(item, location)| {
if *location == ToolbarItemLocation::PrimaryLeft {
Some(item.as_ref())
} else {
None
}
})
}
fn right_items(&self) -> impl Iterator<Item = &dyn ToolbarItemViewHandle> {
self.items.iter().filter_map(|(item, location)| {
if *location == ToolbarItemLocation::PrimaryRight {
Some(item.as_ref())
} else {
None
}
})
}
fn secondary_items(&self) -> impl Iterator<Item = &dyn ToolbarItemViewHandle> {
self.items.iter().filter_map(|(item, location)| {
if *location == ToolbarItemLocation::Secondary {
Some(item.as_ref())
} else {
None
}
})
}
}
impl Render for Toolbar {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
if !self.has_any_visible_items() {
return div();
}
let secondary_item = self.secondary_items().next().map(|item| item.to_any());
let has_left_items = self.left_items().count() > 0;
let has_right_items = self.right_items().count() > 0;
v_flex()
.p(Spacing::Large.rems(cx))
.when(has_left_items || has_right_items, |this| {
this.gap(Spacing::Large.rems(cx))
})
.border_b()
.border_color(cx.theme().colors().border_variant)
.bg(cx.theme().colors().toolbar_background)
.child(
h_flex()
.justify_between()
.gap(Spacing::Large.rems(cx))
.when(has_left_items, |this| {
this.child(
h_flex()
.flex_auto()
.justify_start()
.overflow_x_hidden()
.children(self.left_items().map(|item| item.to_any())),
)
})
.when(has_right_items, |this| {
this.child(
h_flex()
// We're using `flex_none` here to prevent some flickering that can occur when the
// size of the left items container changes.
.when_else(has_left_items, Div::flex_none, Div::flex_auto)
.justify_end()
.children(self.right_items().map(|item| item.to_any())),
)
}),
)
.children(secondary_item)
}
}
impl Toolbar {
pub fn new() -> Self {
Self {
active_item: None,
items: Default::default(),
hidden: false,
can_navigate: true,
}
}
pub fn set_can_navigate(&mut self, can_navigate: bool, cx: &mut ViewContext<Self>) {
self.can_navigate = can_navigate;
cx.notify();
}
pub fn add_item<T>(&mut self, item: View<T>, cx: &mut ViewContext<Self>)
where
T: 'static + ToolbarItemView,
{
let location = item.set_active_pane_item(self.active_item.as_deref(), cx);
cx.subscribe(&item, |this, item, event, cx| {
if let Some((_, current_location)) = this
.items
.iter_mut()
.find(|(i, _)| i.id() == item.entity_id())
{
match event {
ToolbarItemEvent::ChangeLocation(new_location) => {
if new_location != current_location {
*current_location = *new_location;
cx.notify();
}
}
}
}
})
.detach();
self.items.push((Box::new(item), location));
cx.notify();
}
pub fn set_active_item(&mut self, item: Option<&dyn ItemHandle>, cx: &mut ViewContext<Self>) {
self.active_item = item.map(|item| item.boxed_clone());
self.hidden = self
.active_item
.as_ref()
.map(|item| !item.show_toolbar(cx))
.unwrap_or(false);
for (toolbar_item, current_location) in self.items.iter_mut() {
let new_location = toolbar_item.set_active_pane_item(item, cx);
if new_location != *current_location {
*current_location = new_location;
cx.notify();
}
}
}
pub fn focus_changed(&mut self, focused: bool, cx: &mut ViewContext<Self>) {
for (toolbar_item, _) in self.items.iter_mut() {
toolbar_item.focus_changed(focused, cx);
}
}
pub fn item_of_type<T: ToolbarItemView>(&self) -> Option<View<T>> {
self.items
.iter()
.find_map(|(item, _)| item.to_any().downcast().ok())
}
pub fn hidden(&self) -> bool {
self.hidden
}
}
impl<T: ToolbarItemView> ToolbarItemViewHandle for View<T> {
fn id(&self) -> EntityId {
self.entity_id()
}
fn to_any(&self) -> AnyView {
self.clone().into()
}
fn set_active_pane_item(
&self,
active_pane_item: Option<&dyn ItemHandle>,
cx: &mut WindowContext,
) -> ToolbarItemLocation {
self.update(cx, |this, cx| {
this.set_active_pane_item(active_pane_item, cx)
})
}
fn focus_changed(&mut self, pane_focused: bool, cx: &mut WindowContext) {
self.update(cx, |this, cx| {
this.pane_focus_update(pane_focused, cx);
cx.notify();
});
}
fn row_count(&self, cx: &WindowContext) -> usize {
self.read(cx).row_count(cx)
}
}