Files
oak-gpui/crates/inline_completion/src/inline_completion.rs
T

182 lines
4.5 KiB
Rust

use gpui::{App, Context, Entity};
use language::Buffer;
use std::ops::Range;
// TODO: Find a better home for `Direction`.
//
// This should live in an ancestor crate of `editor` and `inline_completion`,
// but at time of writing there isn't an obvious spot.
#[derive(Copy, Clone, PartialEq, Eq)]
pub enum Direction {
Prev,
Next,
}
#[derive(Clone)]
pub struct InlineCompletion {
pub edits: Vec<(Range<language::Anchor>, String)>,
}
pub trait InlineCompletionProvider: 'static + Sized {
fn name() -> &'static str;
fn display_name() -> &'static str;
fn show_completions_in_menu() -> bool;
fn show_completions_in_normal_mode() -> bool;
fn show_tab_accept_marker() -> bool {
false
}
fn is_enabled(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &App,
) -> bool;
fn is_refreshing(&self) -> bool;
fn refresh(
&mut self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
debounce: bool,
cx: &mut Context<Self>,
);
fn needs_terms_acceptance(&self, _cx: &App) -> bool {
false
}
fn cycle(
&mut self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
direction: Direction,
cx: &mut Context<Self>,
);
fn accept(&mut self, cx: &mut Context<Self>);
fn discard(&mut self, cx: &mut Context<Self>);
fn suggest(
&mut self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &mut Context<Self>,
) -> Option<InlineCompletion>;
}
pub trait InlineCompletionProviderHandle {
fn name(&self) -> &'static str;
fn display_name(&self) -> &'static str;
fn is_enabled(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &App,
) -> bool;
fn show_completions_in_menu(&self) -> bool;
fn show_completions_in_normal_mode(&self) -> bool;
fn show_tab_accept_marker(&self) -> bool;
fn needs_terms_acceptance(&self, cx: &App) -> bool;
fn is_refreshing(&self, cx: &App) -> bool;
fn refresh(
&self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
debounce: bool,
cx: &mut App,
);
fn cycle(
&self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
direction: Direction,
cx: &mut App,
);
fn accept(&self, cx: &mut App);
fn discard(&self, cx: &mut App);
fn suggest(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &mut App,
) -> Option<InlineCompletion>;
}
impl<T> InlineCompletionProviderHandle for Entity<T>
where
T: InlineCompletionProvider,
{
fn name(&self) -> &'static str {
T::name()
}
fn display_name(&self) -> &'static str {
T::display_name()
}
fn show_completions_in_menu(&self) -> bool {
T::show_completions_in_menu()
}
fn show_completions_in_normal_mode(&self) -> bool {
T::show_completions_in_normal_mode()
}
fn show_tab_accept_marker(&self) -> bool {
T::show_tab_accept_marker()
}
fn is_enabled(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &App,
) -> bool {
self.read(cx).is_enabled(buffer, cursor_position, cx)
}
fn needs_terms_acceptance(&self, cx: &App) -> bool {
self.read(cx).needs_terms_acceptance(cx)
}
fn is_refreshing(&self, cx: &App) -> bool {
self.read(cx).is_refreshing()
}
fn refresh(
&self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
debounce: bool,
cx: &mut App,
) {
self.update(cx, |this, cx| {
this.refresh(buffer, cursor_position, debounce, cx)
})
}
fn cycle(
&self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
direction: Direction,
cx: &mut App,
) {
self.update(cx, |this, cx| {
this.cycle(buffer, cursor_position, direction, cx)
})
}
fn accept(&self, cx: &mut App) {
self.update(cx, |this, cx| this.accept(cx))
}
fn discard(&self, cx: &mut App) {
self.update(cx, |this, cx| this.discard(cx))
}
fn suggest(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &mut App,
) -> Option<InlineCompletion> {
self.update(cx, |this, cx| this.suggest(buffer, cursor_position, cx))
}
}