Files
oak-gpui/crates/settings/src/editable_setting_control.rs
T
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00

31 lines
971 B
Rust

use fs::Fs;
use gpui::{App, RenderOnce, SharedString};
use crate::{settings_content::SettingsContent, update_settings_file};
/// A UI control that can be used to edit a setting.
pub trait EditableSettingControl: RenderOnce {
/// The type of the setting value.
type Value: Send;
/// Returns the name of this setting.
fn name(&self) -> SharedString;
/// Reads the setting value from the settings.
fn read(cx: &App) -> Self::Value;
/// Applies the given setting file to the settings file contents.
///
/// This will be called when writing the setting value back to the settings file.
fn apply(settings: &mut SettingsContent, value: Self::Value, cx: &App);
/// Writes the given setting value to the settings files.
fn write(value: Self::Value, cx: &App) {
let fs = <dyn Fs>::global(cx);
update_settings_file(fs, cx, move |settings, cx| {
Self::apply(settings, value, cx);
});
}
}