Co-Authored-By: Ben K <ben@zed.dev> Co-Authored-By: Anthony <anthony@zed.dev> Co-Authored-By: Mikayla <mikayla@zed.dev> Release Notes: - settings: Major internal changes to settings. The primary user-facing effect is that some settings which did not make sense in project settings files are no-longer read from there. (For example the inline blame settings) --------- Co-authored-by: Ben Kunkle <ben@zed.dev> Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com> Co-authored-by: Anthony <anthony@zed.dev>
31 lines
971 B
Rust
31 lines
971 B
Rust
use fs::Fs;
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use gpui::{App, RenderOnce, SharedString};
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use crate::{settings_content::SettingsContent, update_settings_file};
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/// A UI control that can be used to edit a setting.
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pub trait EditableSettingControl: RenderOnce {
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/// The type of the setting value.
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type Value: Send;
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/// Returns the name of this setting.
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fn name(&self) -> SharedString;
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/// Reads the setting value from the settings.
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fn read(cx: &App) -> Self::Value;
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/// Applies the given setting file to the settings file contents.
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///
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/// This will be called when writing the setting value back to the settings file.
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fn apply(settings: &mut SettingsContent, value: Self::Value, cx: &App);
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/// Writes the given setting value to the settings files.
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fn write(value: Self::Value, cx: &App) {
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let fs = <dyn Fs>::global(cx);
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update_settings_file(fs, cx, move |settings, cx| {
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Self::apply(settings, value, cx);
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});
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}
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}
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