Files
oak-gpui/crates/gpui/src/bounds_tree.rs
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Michael Sloan 649072d140 Add a live Rust style editor to inspector to edit a sequence of no-argument style modifiers (#31443)
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.


https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c

Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.

Release Notes:

* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
2025-05-26 17:43:57 +00:00

298 lines
8.8 KiB
Rust

use crate::{Bounds, Half};
use std::{
cmp,
fmt::Debug,
ops::{Add, Sub},
};
#[derive(Debug)]
pub(crate) struct BoundsTree<U>
where
U: Clone + Debug + Default + PartialEq,
{
root: Option<usize>,
nodes: Vec<Node<U>>,
stack: Vec<usize>,
}
impl<U> BoundsTree<U>
where
U: Clone
+ Debug
+ PartialEq
+ PartialOrd
+ Add<U, Output = U>
+ Sub<Output = U>
+ Half
+ Default,
{
pub fn clear(&mut self) {
self.root = None;
self.nodes.clear();
self.stack.clear();
}
pub fn insert(&mut self, new_bounds: Bounds<U>) -> u32 {
// If the tree is empty, make the root the new leaf.
if self.root.is_none() {
let new_node = self.push_leaf(new_bounds, 1);
self.root = Some(new_node);
return 1;
}
// Search for the best place to add the new leaf based on heuristics.
let mut max_intersecting_ordering = 0;
let mut index = self.root.unwrap();
while let Node::Internal {
left,
right,
bounds: node_bounds,
..
} = &mut self.nodes[index]
{
let left = *left;
let right = *right;
*node_bounds = node_bounds.union(&new_bounds);
self.stack.push(index);
// Descend to the best-fit child, based on which one would increase
// the surface area the least. This attempts to keep the tree balanced
// in terms of surface area. If there is an intersection with the other child,
// add its keys to the intersections vector.
let left_cost = new_bounds.union(self.nodes[left].bounds()).half_perimeter();
let right_cost = new_bounds
.union(self.nodes[right].bounds())
.half_perimeter();
if left_cost < right_cost {
max_intersecting_ordering =
self.find_max_ordering(right, &new_bounds, max_intersecting_ordering);
index = left;
} else {
max_intersecting_ordering =
self.find_max_ordering(left, &new_bounds, max_intersecting_ordering);
index = right;
}
}
// We've found a leaf ('index' now refers to a leaf node).
// We'll insert a new parent node above the leaf and attach our new leaf to it.
let sibling = index;
// Check for collision with the located leaf node
let Node::Leaf {
bounds: sibling_bounds,
order: sibling_ordering,
..
} = &self.nodes[index]
else {
unreachable!();
};
if sibling_bounds.intersects(&new_bounds) {
max_intersecting_ordering = cmp::max(max_intersecting_ordering, *sibling_ordering);
}
let ordering = max_intersecting_ordering + 1;
let new_node = self.push_leaf(new_bounds, ordering);
let new_parent = self.push_internal(sibling, new_node);
// If there was an old parent, we need to update its children indices.
if let Some(old_parent) = self.stack.last().copied() {
let Node::Internal { left, right, .. } = &mut self.nodes[old_parent] else {
unreachable!();
};
if *left == sibling {
*left = new_parent;
} else {
*right = new_parent;
}
} else {
// If the old parent was the root, the new parent is the new root.
self.root = Some(new_parent);
}
for node_index in self.stack.drain(..) {
let Node::Internal {
max_order: max_ordering,
..
} = &mut self.nodes[node_index]
else {
unreachable!()
};
*max_ordering = cmp::max(*max_ordering, ordering);
}
ordering
}
fn find_max_ordering(&self, index: usize, bounds: &Bounds<U>, mut max_ordering: u32) -> u32 {
match &self.nodes[index] {
Node::Leaf {
bounds: node_bounds,
order: ordering,
..
} => {
if bounds.intersects(node_bounds) {
max_ordering = cmp::max(*ordering, max_ordering);
}
}
Node::Internal {
left,
right,
bounds: node_bounds,
max_order: node_max_ordering,
..
} => {
if bounds.intersects(node_bounds) && max_ordering < *node_max_ordering {
let left_max_ordering = self.nodes[*left].max_ordering();
let right_max_ordering = self.nodes[*right].max_ordering();
if left_max_ordering > right_max_ordering {
max_ordering = self.find_max_ordering(*left, bounds, max_ordering);
max_ordering = self.find_max_ordering(*right, bounds, max_ordering);
} else {
max_ordering = self.find_max_ordering(*right, bounds, max_ordering);
max_ordering = self.find_max_ordering(*left, bounds, max_ordering);
}
}
}
}
max_ordering
}
fn push_leaf(&mut self, bounds: Bounds<U>, order: u32) -> usize {
self.nodes.push(Node::Leaf { bounds, order });
self.nodes.len() - 1
}
fn push_internal(&mut self, left: usize, right: usize) -> usize {
let left_node = &self.nodes[left];
let right_node = &self.nodes[right];
let new_bounds = left_node.bounds().union(right_node.bounds());
let max_ordering = cmp::max(left_node.max_ordering(), right_node.max_ordering());
self.nodes.push(Node::Internal {
bounds: new_bounds,
left,
right,
max_order: max_ordering,
});
self.nodes.len() - 1
}
}
impl<U> Default for BoundsTree<U>
where
U: Clone + Debug + Default + PartialEq,
{
fn default() -> Self {
BoundsTree {
root: None,
nodes: Vec::new(),
stack: Vec::new(),
}
}
}
#[derive(Debug, Clone)]
enum Node<U>
where
U: Clone + Debug + Default + PartialEq,
{
Leaf {
bounds: Bounds<U>,
order: u32,
},
Internal {
left: usize,
right: usize,
bounds: Bounds<U>,
max_order: u32,
},
}
impl<U> Node<U>
where
U: Clone + Debug + Default + PartialEq,
{
fn bounds(&self) -> &Bounds<U> {
match self {
Node::Leaf { bounds, .. } => bounds,
Node::Internal { bounds, .. } => bounds,
}
}
fn max_ordering(&self) -> u32 {
match self {
Node::Leaf {
order: ordering, ..
} => *ordering,
Node::Internal {
max_order: max_ordering,
..
} => *max_ordering,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{Bounds, Point, Size};
#[test]
fn test_insert() {
let mut tree = BoundsTree::<f32>::default();
let bounds1 = Bounds {
origin: Point { x: 0.0, y: 0.0 },
size: Size {
width: 10.0,
height: 10.0,
},
};
let bounds2 = Bounds {
origin: Point { x: 5.0, y: 5.0 },
size: Size {
width: 10.0,
height: 10.0,
},
};
let bounds3 = Bounds {
origin: Point { x: 10.0, y: 10.0 },
size: Size {
width: 10.0,
height: 10.0,
},
};
// Insert the bounds into the tree and verify the order is correct
assert_eq!(tree.insert(bounds1), 1);
assert_eq!(tree.insert(bounds2), 2);
assert_eq!(tree.insert(bounds3), 3);
// Insert non-overlapping bounds and verify they can reuse orders
let bounds4 = Bounds {
origin: Point { x: 20.0, y: 20.0 },
size: Size {
width: 10.0,
height: 10.0,
},
};
let bounds5 = Bounds {
origin: Point { x: 40.0, y: 40.0 },
size: Size {
width: 10.0,
height: 10.0,
},
};
let bounds6 = Bounds {
origin: Point { x: 25.0, y: 25.0 },
size: Size {
width: 10.0,
height: 10.0,
},
};
assert_eq!(tree.insert(bounds4), 1); // bounds4 does not overlap with bounds1, bounds2, or bounds3
assert_eq!(tree.insert(bounds5), 1); // bounds5 does not overlap with any other bounds
assert_eq!(tree.insert(bounds6), 2); // bounds6 overlaps with bounds4, so it should have a different order
}
}