Files
oak-gpui/crates/gpui/src/scene.rs
T
Thorsten BallandAntonio 5b0b9ff582 Submit bigger primitive batches when rendering
Before this change we wouldn't submit all possible primitives of the
same kind that are less-than the max order.

Result was that we would submit, say, 10 paths each in a separate batch
instead of actually batching them.

This was overly strict because even if the order of two different
primitives was the same, we could have still batched the 1st primitive
kind, if its implicit ordering was less than 2nd kind.

Example: say we have the following primitives and these orders

  5x paths, order 3
  2x sprites, order 3

Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then
the sprites.

With this changes, we batch the 5 paths into one batch.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-17 13:50:55 +01:00

854 lines
26 KiB
Rust

use crate::{
point, AtlasTextureId, AtlasTile, Bounds, ContentMask, Corners, Edges, EntityId, Hsla, Pixels,
Point, ScaledPixels, StackingOrder,
};
use collections::{BTreeMap, FxHashSet};
use std::{fmt::Debug, iter::Peekable, slice};
// Exported to metal
pub(crate) type PointF = Point<f32>;
#[allow(non_camel_case_types, unused)]
pub(crate) type PathVertex_ScaledPixels = PathVertex<ScaledPixels>;
pub type LayerId = u32;
pub type DrawOrder = u32;
#[derive(Default, Copy, Clone, Debug, Eq, PartialEq, Hash)]
#[repr(C)]
pub struct ViewId {
low_bits: u32,
high_bits: u32,
}
impl From<EntityId> for ViewId {
fn from(value: EntityId) -> Self {
let value = value.as_u64();
Self {
low_bits: value as u32,
high_bits: (value >> 32) as u32,
}
}
}
impl From<ViewId> for EntityId {
fn from(value: ViewId) -> Self {
let value = (value.low_bits as u64) | ((value.high_bits as u64) << 32);
value.into()
}
}
#[derive(Default)]
pub struct Scene {
layers_by_order: BTreeMap<StackingOrder, LayerId>,
orders_by_layer: BTreeMap<LayerId, StackingOrder>,
pub(crate) shadows: Vec<Shadow>,
pub(crate) quads: Vec<Quad>,
pub(crate) paths: Vec<Path<ScaledPixels>>,
pub(crate) underlines: Vec<Underline>,
pub(crate) monochrome_sprites: Vec<MonochromeSprite>,
pub(crate) polychrome_sprites: Vec<PolychromeSprite>,
pub(crate) surfaces: Vec<Surface>,
}
impl Scene {
pub fn clear(&mut self) {
self.layers_by_order.clear();
self.orders_by_layer.clear();
self.shadows.clear();
self.quads.clear();
self.paths.clear();
self.underlines.clear();
self.monochrome_sprites.clear();
self.polychrome_sprites.clear();
self.surfaces.clear();
}
pub fn paths(&self) -> &[Path<ScaledPixels>] {
&self.paths
}
pub(crate) fn batches(&self) -> impl Iterator<Item = PrimitiveBatch> {
BatchIterator {
shadows: &self.shadows,
shadows_start: 0,
shadows_iter: self.shadows.iter().peekable(),
quads: &self.quads,
quads_start: 0,
quads_iter: self.quads.iter().peekable(),
paths: &self.paths,
paths_start: 0,
paths_iter: self.paths.iter().peekable(),
underlines: &self.underlines,
underlines_start: 0,
underlines_iter: self.underlines.iter().peekable(),
monochrome_sprites: &self.monochrome_sprites,
monochrome_sprites_start: 0,
monochrome_sprites_iter: self.monochrome_sprites.iter().peekable(),
polychrome_sprites: &self.polychrome_sprites,
polychrome_sprites_start: 0,
polychrome_sprites_iter: self.polychrome_sprites.iter().peekable(),
surfaces: &self.surfaces,
surfaces_start: 0,
surfaces_iter: self.surfaces.iter().peekable(),
}
}
pub fn insert(&mut self, order: &StackingOrder, primitive: impl Into<Primitive>) {
let primitive = primitive.into();
let clipped_bounds = primitive
.bounds()
.intersect(&primitive.content_mask().bounds);
if clipped_bounds.size.width <= ScaledPixels(0.)
|| clipped_bounds.size.height <= ScaledPixels(0.)
{
return;
}
let layer_id = self.layer_id_for_order(order);
match primitive {
Primitive::Shadow(mut shadow) => {
shadow.layer_id = layer_id;
self.shadows.push(shadow);
}
Primitive::Quad(mut quad) => {
quad.layer_id = layer_id;
self.quads.push(quad);
}
Primitive::Path(mut path) => {
path.layer_id = layer_id;
path.id = PathId(self.paths.len());
self.paths.push(path);
}
Primitive::Underline(mut underline) => {
underline.layer_id = layer_id;
self.underlines.push(underline);
}
Primitive::MonochromeSprite(mut sprite) => {
sprite.layer_id = layer_id;
self.monochrome_sprites.push(sprite);
}
Primitive::PolychromeSprite(mut sprite) => {
sprite.layer_id = layer_id;
self.polychrome_sprites.push(sprite);
}
Primitive::Surface(mut surface) => {
surface.layer_id = layer_id;
self.surfaces.push(surface);
}
}
}
fn layer_id_for_order(&mut self, order: &StackingOrder) -> LayerId {
if let Some(layer_id) = self.layers_by_order.get(order) {
*layer_id
} else {
let next_id = self.layers_by_order.len() as LayerId;
self.layers_by_order.insert(order.clone(), next_id);
self.orders_by_layer.insert(next_id, order.clone());
next_id
}
}
pub fn reuse_views(&mut self, views: &FxHashSet<EntityId>, prev_scene: &mut Self) {
for shadow in prev_scene.shadows.drain(..) {
if views.contains(&shadow.view_id.into()) {
let order = &prev_scene.orders_by_layer[&shadow.layer_id];
self.insert(&order, shadow);
}
}
for quad in prev_scene.quads.drain(..) {
if views.contains(&quad.view_id.into()) {
let order = &prev_scene.orders_by_layer[&quad.layer_id];
self.insert(&order, quad);
}
}
for path in prev_scene.paths.drain(..) {
if views.contains(&path.view_id.into()) {
let order = &prev_scene.orders_by_layer[&path.layer_id];
self.insert(&order, path);
}
}
for underline in prev_scene.underlines.drain(..) {
if views.contains(&underline.view_id.into()) {
let order = &prev_scene.orders_by_layer[&underline.layer_id];
self.insert(&order, underline);
}
}
for sprite in prev_scene.monochrome_sprites.drain(..) {
if views.contains(&sprite.view_id.into()) {
let order = &prev_scene.orders_by_layer[&sprite.layer_id];
self.insert(&order, sprite);
}
}
for sprite in prev_scene.polychrome_sprites.drain(..) {
if views.contains(&sprite.view_id.into()) {
let order = &prev_scene.orders_by_layer[&sprite.layer_id];
self.insert(&order, sprite);
}
}
for surface in prev_scene.surfaces.drain(..) {
if views.contains(&surface.view_id.into()) {
let order = &prev_scene.orders_by_layer[&surface.layer_id];
self.insert(&order, surface);
}
}
}
pub fn finish(&mut self) {
let mut orders = vec![0; self.layers_by_order.len()];
for (ix, layer_id) in self.layers_by_order.values().enumerate() {
orders[*layer_id as usize] = ix as u32;
}
for shadow in &mut self.shadows {
shadow.order = orders[shadow.layer_id as usize];
}
self.shadows.sort_by_key(|shadow| shadow.order);
for quad in &mut self.quads {
quad.order = orders[quad.layer_id as usize];
}
self.quads.sort_by_key(|quad| quad.order);
for path in &mut self.paths {
path.order = orders[path.layer_id as usize];
}
self.paths.sort_by_key(|path| path.order);
for underline in &mut self.underlines {
underline.order = orders[underline.layer_id as usize];
}
self.underlines.sort_by_key(|underline| underline.order);
for monochrome_sprite in &mut self.monochrome_sprites {
monochrome_sprite.order = orders[monochrome_sprite.layer_id as usize];
}
self.monochrome_sprites.sort_by_key(|sprite| sprite.order);
for polychrome_sprite in &mut self.polychrome_sprites {
polychrome_sprite.order = orders[polychrome_sprite.layer_id as usize];
}
self.polychrome_sprites.sort_by_key(|sprite| sprite.order);
for surface in &mut self.surfaces {
surface.order = orders[surface.layer_id as usize];
}
self.surfaces.sort_by_key(|surface| surface.order);
}
}
struct BatchIterator<'a> {
shadows: &'a [Shadow],
shadows_start: usize,
shadows_iter: Peekable<slice::Iter<'a, Shadow>>,
quads: &'a [Quad],
quads_start: usize,
quads_iter: Peekable<slice::Iter<'a, Quad>>,
paths: &'a [Path<ScaledPixels>],
paths_start: usize,
paths_iter: Peekable<slice::Iter<'a, Path<ScaledPixels>>>,
underlines: &'a [Underline],
underlines_start: usize,
underlines_iter: Peekable<slice::Iter<'a, Underline>>,
monochrome_sprites: &'a [MonochromeSprite],
monochrome_sprites_start: usize,
monochrome_sprites_iter: Peekable<slice::Iter<'a, MonochromeSprite>>,
polychrome_sprites: &'a [PolychromeSprite],
polychrome_sprites_start: usize,
polychrome_sprites_iter: Peekable<slice::Iter<'a, PolychromeSprite>>,
surfaces: &'a [Surface],
surfaces_start: usize,
surfaces_iter: Peekable<slice::Iter<'a, Surface>>,
}
impl<'a> Iterator for BatchIterator<'a> {
type Item = PrimitiveBatch<'a>;
fn next(&mut self) -> Option<Self::Item> {
let mut orders_and_kinds = [
(
self.shadows_iter.peek().map(|s| s.order),
PrimitiveKind::Shadow,
),
(self.quads_iter.peek().map(|q| q.order), PrimitiveKind::Quad),
(self.paths_iter.peek().map(|q| q.order), PrimitiveKind::Path),
(
self.underlines_iter.peek().map(|u| u.order),
PrimitiveKind::Underline,
),
(
self.monochrome_sprites_iter.peek().map(|s| s.order),
PrimitiveKind::MonochromeSprite,
),
(
self.polychrome_sprites_iter.peek().map(|s| s.order),
PrimitiveKind::PolychromeSprite,
),
(
self.surfaces_iter.peek().map(|s| s.order),
PrimitiveKind::Surface,
),
];
orders_and_kinds.sort_by_key(|(order, kind)| (order.unwrap_or(u32::MAX), *kind));
let first = orders_and_kinds[0];
let second = orders_and_kinds[1];
let (batch_kind, max_order_and_kind) = if first.0.is_some() {
(first.1, (second.0.unwrap_or(u32::MAX), second.1))
} else {
return None;
};
match batch_kind {
PrimitiveKind::Shadow => {
let shadows_start = self.shadows_start;
let mut shadows_end = shadows_start + 1;
self.shadows_iter.next();
while self
.shadows_iter
.next_if(|shadow| (shadow.order, batch_kind) < max_order_and_kind)
.is_some()
{
shadows_end += 1;
}
self.shadows_start = shadows_end;
Some(PrimitiveBatch::Shadows(
&self.shadows[shadows_start..shadows_end],
))
}
PrimitiveKind::Quad => {
let quads_start = self.quads_start;
let mut quads_end = quads_start + 1;
self.quads_iter.next();
while self
.quads_iter
.next_if(|quad| (quad.order, batch_kind) < max_order_and_kind)
.is_some()
{
quads_end += 1;
}
self.quads_start = quads_end;
Some(PrimitiveBatch::Quads(&self.quads[quads_start..quads_end]))
}
PrimitiveKind::Path => {
let paths_start = self.paths_start;
let mut paths_end = paths_start + 1;
self.paths_iter.next();
while self
.paths_iter
.next_if(|path| (path.order, batch_kind) < max_order_and_kind)
.is_some()
{
paths_end += 1;
}
self.paths_start = paths_end;
Some(PrimitiveBatch::Paths(&self.paths[paths_start..paths_end]))
}
PrimitiveKind::Underline => {
let underlines_start = self.underlines_start;
let mut underlines_end = underlines_start + 1;
self.underlines_iter.next();
while self
.underlines_iter
.next_if(|underline| (underline.order, batch_kind) < max_order_and_kind)
.is_some()
{
underlines_end += 1;
}
self.underlines_start = underlines_end;
Some(PrimitiveBatch::Underlines(
&self.underlines[underlines_start..underlines_end],
))
}
PrimitiveKind::MonochromeSprite => {
let texture_id = self.monochrome_sprites_iter.peek().unwrap().tile.texture_id;
let sprites_start = self.monochrome_sprites_start;
let mut sprites_end = sprites_start + 1;
self.monochrome_sprites_iter.next();
while self
.monochrome_sprites_iter
.next_if(|sprite| {
(sprite.order, batch_kind) < max_order_and_kind
&& sprite.tile.texture_id == texture_id
})
.is_some()
{
sprites_end += 1;
}
self.monochrome_sprites_start = sprites_end;
Some(PrimitiveBatch::MonochromeSprites {
texture_id,
sprites: &self.monochrome_sprites[sprites_start..sprites_end],
})
}
PrimitiveKind::PolychromeSprite => {
let texture_id = self.polychrome_sprites_iter.peek().unwrap().tile.texture_id;
let sprites_start = self.polychrome_sprites_start;
let mut sprites_end = self.polychrome_sprites_start + 1;
self.polychrome_sprites_iter.next();
while self
.polychrome_sprites_iter
.next_if(|sprite| {
(sprite.order, batch_kind) < max_order_and_kind
&& sprite.tile.texture_id == texture_id
})
.is_some()
{
sprites_end += 1;
}
self.polychrome_sprites_start = sprites_end;
Some(PrimitiveBatch::PolychromeSprites {
texture_id,
sprites: &self.polychrome_sprites[sprites_start..sprites_end],
})
}
PrimitiveKind::Surface => {
let surfaces_start = self.surfaces_start;
let mut surfaces_end = surfaces_start + 1;
self.surfaces_iter.next();
while self
.surfaces_iter
.next_if(|surface| (surface.order, batch_kind) < max_order_and_kind)
.is_some()
{
surfaces_end += 1;
}
self.surfaces_start = surfaces_end;
Some(PrimitiveBatch::Surfaces(
&self.surfaces[surfaces_start..surfaces_end],
))
}
}
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Default)]
pub enum PrimitiveKind {
Shadow,
#[default]
Quad,
Path,
Underline,
MonochromeSprite,
PolychromeSprite,
Surface,
}
pub enum Primitive {
Shadow(Shadow),
Quad(Quad),
Path(Path<ScaledPixels>),
Underline(Underline),
MonochromeSprite(MonochromeSprite),
PolychromeSprite(PolychromeSprite),
Surface(Surface),
}
impl Primitive {
pub fn bounds(&self) -> &Bounds<ScaledPixels> {
match self {
Primitive::Shadow(shadow) => &shadow.bounds,
Primitive::Quad(quad) => &quad.bounds,
Primitive::Path(path) => &path.bounds,
Primitive::Underline(underline) => &underline.bounds,
Primitive::MonochromeSprite(sprite) => &sprite.bounds,
Primitive::PolychromeSprite(sprite) => &sprite.bounds,
Primitive::Surface(surface) => &surface.bounds,
}
}
pub fn content_mask(&self) -> &ContentMask<ScaledPixels> {
match self {
Primitive::Shadow(shadow) => &shadow.content_mask,
Primitive::Quad(quad) => &quad.content_mask,
Primitive::Path(path) => &path.content_mask,
Primitive::Underline(underline) => &underline.content_mask,
Primitive::MonochromeSprite(sprite) => &sprite.content_mask,
Primitive::PolychromeSprite(sprite) => &sprite.content_mask,
Primitive::Surface(surface) => &surface.content_mask,
}
}
}
#[derive(Debug)]
pub(crate) enum PrimitiveBatch<'a> {
Shadows(&'a [Shadow]),
Quads(&'a [Quad]),
Paths(&'a [Path<ScaledPixels>]),
Underlines(&'a [Underline]),
MonochromeSprites {
texture_id: AtlasTextureId,
sprites: &'a [MonochromeSprite],
},
PolychromeSprites {
texture_id: AtlasTextureId,
sprites: &'a [PolychromeSprite],
},
Surfaces(&'a [Surface]),
}
#[derive(Default, Debug, Clone, Eq, PartialEq)]
#[repr(C)]
pub struct Quad {
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub background: Hsla,
pub border_color: Hsla,
pub corner_radii: Corners<ScaledPixels>,
pub border_widths: Edges<ScaledPixels>,
}
impl Ord for Quad {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.order.cmp(&other.order)
}
}
impl PartialOrd for Quad {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl From<Quad> for Primitive {
fn from(quad: Quad) -> Self {
Primitive::Quad(quad)
}
}
#[derive(Debug, Clone, Eq, PartialEq)]
#[repr(C)]
pub struct Underline {
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub thickness: ScaledPixels,
pub color: Hsla,
pub wavy: bool,
}
impl Ord for Underline {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.order.cmp(&other.order)
}
}
impl PartialOrd for Underline {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl From<Underline> for Primitive {
fn from(underline: Underline) -> Self {
Primitive::Underline(underline)
}
}
#[derive(Debug, Clone, Eq, PartialEq)]
#[repr(C)]
pub struct Shadow {
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
pub corner_radii: Corners<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub color: Hsla,
pub blur_radius: ScaledPixels,
}
impl Ord for Shadow {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.order.cmp(&other.order)
}
}
impl PartialOrd for Shadow {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl From<Shadow> for Primitive {
fn from(shadow: Shadow) -> Self {
Primitive::Shadow(shadow)
}
}
#[derive(Clone, Debug, Eq, PartialEq)]
#[repr(C)]
pub struct MonochromeSprite {
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub color: Hsla,
pub tile: AtlasTile,
}
impl Ord for MonochromeSprite {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
match self.order.cmp(&other.order) {
std::cmp::Ordering::Equal => self.tile.tile_id.cmp(&other.tile.tile_id),
order => order,
}
}
}
impl PartialOrd for MonochromeSprite {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl From<MonochromeSprite> for Primitive {
fn from(sprite: MonochromeSprite) -> Self {
Primitive::MonochromeSprite(sprite)
}
}
#[derive(Clone, Debug, Eq, PartialEq)]
#[repr(C)]
pub struct PolychromeSprite {
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub corner_radii: Corners<ScaledPixels>,
pub tile: AtlasTile,
pub grayscale: bool,
}
impl Ord for PolychromeSprite {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
match self.order.cmp(&other.order) {
std::cmp::Ordering::Equal => self.tile.tile_id.cmp(&other.tile.tile_id),
order => order,
}
}
}
impl PartialOrd for PolychromeSprite {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl From<PolychromeSprite> for Primitive {
fn from(sprite: PolychromeSprite) -> Self {
Primitive::PolychromeSprite(sprite)
}
}
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct Surface {
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub image_buffer: media::core_video::CVImageBuffer,
}
impl Ord for Surface {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.order.cmp(&other.order)
}
}
impl PartialOrd for Surface {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl From<Surface> for Primitive {
fn from(surface: Surface) -> Self {
Primitive::Surface(surface)
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub(crate) struct PathId(pub(crate) usize);
#[derive(Debug)]
pub struct Path<P: Clone + Default + Debug> {
pub(crate) id: PathId,
pub(crate) view_id: ViewId,
layer_id: LayerId,
order: DrawOrder,
pub(crate) bounds: Bounds<P>,
pub(crate) content_mask: ContentMask<P>,
pub(crate) vertices: Vec<PathVertex<P>>,
pub(crate) color: Hsla,
start: Point<P>,
current: Point<P>,
contour_count: usize,
}
impl Path<Pixels> {
pub fn new(start: Point<Pixels>) -> Self {
Self {
id: PathId(0),
view_id: ViewId::default(),
layer_id: LayerId::default(),
order: DrawOrder::default(),
vertices: Vec::new(),
start,
current: start,
bounds: Bounds {
origin: start,
size: Default::default(),
},
content_mask: Default::default(),
color: Default::default(),
contour_count: 0,
}
}
pub fn scale(&self, factor: f32) -> Path<ScaledPixels> {
Path {
id: self.id,
view_id: self.view_id,
layer_id: self.layer_id,
order: self.order,
bounds: self.bounds.scale(factor),
content_mask: self.content_mask.scale(factor),
vertices: self
.vertices
.iter()
.map(|vertex| vertex.scale(factor))
.collect(),
start: self.start.map(|start| start.scale(factor)),
current: self.current.scale(factor),
contour_count: self.contour_count,
color: self.color,
}
}
pub fn line_to(&mut self, to: Point<Pixels>) {
self.contour_count += 1;
if self.contour_count > 1 {
self.push_triangle(
(self.start, self.current, to),
(point(0., 1.), point(0., 1.), point(0., 1.)),
);
}
self.current = to;
}
pub fn curve_to(&mut self, to: Point<Pixels>, ctrl: Point<Pixels>) {
self.contour_count += 1;
if self.contour_count > 1 {
self.push_triangle(
(self.start, self.current, to),
(point(0., 1.), point(0., 1.), point(0., 1.)),
);
}
self.push_triangle(
(self.current, ctrl, to),
(point(0., 0.), point(0.5, 0.), point(1., 1.)),
);
self.current = to;
}
fn push_triangle(
&mut self,
xy: (Point<Pixels>, Point<Pixels>, Point<Pixels>),
st: (Point<f32>, Point<f32>, Point<f32>),
) {
self.bounds = self
.bounds
.union(&Bounds {
origin: xy.0,
size: Default::default(),
})
.union(&Bounds {
origin: xy.1,
size: Default::default(),
})
.union(&Bounds {
origin: xy.2,
size: Default::default(),
});
self.vertices.push(PathVertex {
xy_position: xy.0,
st_position: st.0,
content_mask: Default::default(),
});
self.vertices.push(PathVertex {
xy_position: xy.1,
st_position: st.1,
content_mask: Default::default(),
});
self.vertices.push(PathVertex {
xy_position: xy.2,
st_position: st.2,
content_mask: Default::default(),
});
}
}
impl Eq for Path<ScaledPixels> {}
impl PartialEq for Path<ScaledPixels> {
fn eq(&self, other: &Self) -> bool {
self.order == other.order
}
}
impl Ord for Path<ScaledPixels> {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.order.cmp(&other.order)
}
}
impl PartialOrd for Path<ScaledPixels> {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl From<Path<ScaledPixels>> for Primitive {
fn from(path: Path<ScaledPixels>) -> Self {
Primitive::Path(path)
}
}
#[derive(Clone, Debug)]
#[repr(C)]
pub struct PathVertex<P: Clone + Default + Debug> {
pub(crate) xy_position: Point<P>,
pub(crate) st_position: Point<f32>,
pub(crate) content_mask: ContentMask<P>,
}
impl PathVertex<Pixels> {
pub fn scale(&self, factor: f32) -> PathVertex<ScaledPixels> {
PathVertex {
xy_position: self.xy_position.scale(factor),
st_position: self.st_position,
content_mask: self.content_mask.scale(factor),
}
}
}
#[derive(Copy, Clone, Debug)]
pub struct AtlasId(pub(crate) usize);