Files
oak-gpui/crates/gpui/src/view.rs
T
Nathan SoboandAntonio Scandurra 39fb1d567d Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00

460 lines
13 KiB
Rust

use crate::{
seal::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, Bounds, ContentMask, Element,
ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView, GlobalElementId, IntoElement,
LayoutId, Model, PaintIndex, Pixels, PrepaintStateIndex, Render, Style, StyleRefinement,
TextStyle, ViewContext, VisualContext, WeakModel, WindowContext,
};
use anyhow::{Context, Result};
use refineable::Refineable;
use std::{
any::{type_name, TypeId},
fmt,
hash::{Hash, Hasher},
ops::Range,
};
/// A view is a piece of state that can be presented on screen by implementing the [Render] trait.
/// Views implement [Element] and can composed with other views, and every window is created with a root view.
pub struct View<V> {
/// A view is just a [Model] whose type implements `Render`, and the model is accessible via this field.
pub model: Model<V>,
}
impl<V> Sealed for View<V> {}
struct AnyViewState {
prepaint_range: Range<PrepaintStateIndex>,
paint_range: Range<PaintIndex>,
cache_key: ViewCacheKey,
}
#[derive(Default)]
struct ViewCacheKey {
bounds: Bounds<Pixels>,
content_mask: ContentMask<Pixels>,
text_style: TextStyle,
}
impl<V: 'static> Entity<V> for View<V> {
type Weak = WeakView<V>;
fn entity_id(&self) -> EntityId {
self.model.entity_id
}
fn downgrade(&self) -> Self::Weak {
WeakView {
model: self.model.downgrade(),
}
}
fn upgrade_from(weak: &Self::Weak) -> Option<Self>
where
Self: Sized,
{
let model = weak.model.upgrade()?;
Some(View { model })
}
}
impl<V: 'static> View<V> {
/// Convert this strong view reference into a weak view reference.
pub fn downgrade(&self) -> WeakView<V> {
Entity::downgrade(self)
}
/// Updates the view's state with the given function, which is passed a mutable reference and a context.
pub fn update<C, R>(
&self,
cx: &mut C,
f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
) -> C::Result<R>
where
C: VisualContext,
{
cx.update_view(self, f)
}
/// Obtain a read-only reference to this view's state.
pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
self.model.read(cx)
}
/// Gets a [FocusHandle] for this view when its state implements [FocusableView].
pub fn focus_handle(&self, cx: &AppContext) -> FocusHandle
where
V: FocusableView,
{
self.read(cx).focus_handle(cx)
}
}
impl<V: Render> Element for View<V> {
type RequestLayoutState = AnyElement;
type PrepaintState = ();
fn id(&self) -> Option<ElementId> {
Some(ElementId::View(self.entity_id()))
}
fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
cx: &mut WindowContext,
) -> (LayoutId, Self::RequestLayoutState) {
let mut element = self.update(cx, |view, cx| view.render(cx).into_any_element());
let layout_id = element.request_layout(cx);
(layout_id, element)
}
fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
_: Bounds<Pixels>,
element: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) {
cx.set_view_id(self.entity_id());
element.prepaint(cx);
}
fn paint(
&mut self,
_id: Option<&GlobalElementId>,
_: Bounds<Pixels>,
element: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
element.paint(cx);
}
}
impl<V> Clone for View<V> {
fn clone(&self) -> Self {
Self {
model: self.model.clone(),
}
}
}
impl<T> std::fmt::Debug for View<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct(&format!("View<{}>", type_name::<T>()))
.field("entity_id", &self.model.entity_id)
.finish_non_exhaustive()
}
}
impl<V> Hash for View<V> {
fn hash<H: Hasher>(&self, state: &mut H) {
self.model.hash(state);
}
}
impl<V> PartialEq for View<V> {
fn eq(&self, other: &Self) -> bool {
self.model == other.model
}
}
impl<V> Eq for View<V> {}
/// A weak variant of [View] which does not prevent the view from being released.
pub struct WeakView<V> {
pub(crate) model: WeakModel<V>,
}
impl<V: 'static> WeakView<V> {
/// Gets the entity id associated with this handle.
pub fn entity_id(&self) -> EntityId {
self.model.entity_id
}
/// Obtain a strong handle for the view if it hasn't been released.
pub fn upgrade(&self) -> Option<View<V>> {
Entity::upgrade_from(self)
}
/// Updates this view's state if it hasn't been released.
/// Returns an error if this view has been released.
pub fn update<C, R>(
&self,
cx: &mut C,
f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
) -> Result<R>
where
C: VisualContext,
Result<C::Result<R>>: Flatten<R>,
{
let view = self.upgrade().context("error upgrading view")?;
Ok(view.update(cx, f)).flatten()
}
/// Assert that the view referenced by this handle has been released.
#[cfg(any(test, feature = "test-support"))]
pub fn assert_released(&self) {
self.model.assert_released()
}
}
impl<V> Clone for WeakView<V> {
fn clone(&self) -> Self {
Self {
model: self.model.clone(),
}
}
}
impl<V> Hash for WeakView<V> {
fn hash<H: Hasher>(&self, state: &mut H) {
self.model.hash(state);
}
}
impl<V> PartialEq for WeakView<V> {
fn eq(&self, other: &Self) -> bool {
self.model == other.model
}
}
impl<V> Eq for WeakView<V> {}
/// A dynamically-typed handle to a view, which can be downcast to a [View] for a specific type.
#[derive(Clone, Debug)]
pub struct AnyView {
model: AnyModel,
render: fn(&AnyView, &mut WindowContext) -> AnyElement,
cached_style: Option<StyleRefinement>,
}
impl AnyView {
/// Indicate that this view should be cached when using it as an element.
/// When using this method, the view's previous layout and paint will be recycled from the previous frame if [ViewContext::notify] has not been called since it was rendered.
/// The one exception is when [WindowContext::refresh] is called, in which case caching is ignored.
pub fn cached(mut self, style: StyleRefinement) -> Self {
self.cached_style = Some(style);
self
}
/// Convert this to a weak handle.
pub fn downgrade(&self) -> AnyWeakView {
AnyWeakView {
model: self.model.downgrade(),
render: self.render,
}
}
/// Convert this to a [View] of a specific type.
/// If this handle does not contain a view of the specified type, returns itself in an `Err` variant.
pub fn downcast<T: 'static>(self) -> Result<View<T>, Self> {
match self.model.downcast() {
Ok(model) => Ok(View { model }),
Err(model) => Err(Self {
model,
render: self.render,
cached_style: self.cached_style,
}),
}
}
/// Gets the [TypeId] of the underlying view.
pub fn entity_type(&self) -> TypeId {
self.model.entity_type
}
/// Gets the entity id of this handle.
pub fn entity_id(&self) -> EntityId {
self.model.entity_id()
}
}
impl<V: Render> From<View<V>> for AnyView {
fn from(value: View<V>) -> Self {
AnyView {
model: value.model.into_any(),
render: any_view::render::<V>,
cached_style: None,
}
}
}
impl Element for AnyView {
type RequestLayoutState = Option<AnyElement>;
type PrepaintState = Option<AnyElement>;
fn id(&self) -> Option<ElementId> {
Some(ElementId::View(self.entity_id()))
}
fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
cx: &mut WindowContext,
) -> (LayoutId, Self::RequestLayoutState) {
if let Some(style) = self.cached_style.as_ref() {
let mut root_style = Style::default();
root_style.refine(style);
let layout_id = cx.request_layout(&root_style, None);
(layout_id, None)
} else {
let mut element = (self.render)(self, cx);
let layout_id = element.request_layout(cx);
(layout_id, Some(element))
}
}
fn prepaint(
&mut self,
global_id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
element: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Option<AnyElement> {
cx.set_view_id(self.entity_id());
if self.cached_style.is_some() {
cx.with_element_state::<AnyViewState, _>(global_id.unwrap(), |element_state, cx| {
let content_mask = cx.content_mask();
let text_style = cx.text_style();
if let Some(mut element_state) = element_state {
if element_state.cache_key.bounds == bounds
&& element_state.cache_key.content_mask == content_mask
&& element_state.cache_key.text_style == text_style
&& !cx.window.dirty_views.contains(&self.entity_id())
&& !cx.window.refreshing
{
let prepaint_start = cx.prepaint_index();
cx.reuse_prepaint(element_state.prepaint_range.clone());
let prepaint_end = cx.prepaint_index();
element_state.prepaint_range = prepaint_start..prepaint_end;
return (None, element_state);
}
}
let prepaint_start = cx.prepaint_index();
let mut element = (self.render)(self, cx);
element.layout_as_root(bounds.size.into(), cx);
element.prepaint_at(bounds.origin, cx);
let prepaint_end = cx.prepaint_index();
(
Some(element),
AnyViewState {
prepaint_range: prepaint_start..prepaint_end,
paint_range: PaintIndex::default()..PaintIndex::default(),
cache_key: ViewCacheKey {
bounds,
content_mask,
text_style,
},
},
)
})
} else {
let mut element = element.take().unwrap();
element.prepaint(cx);
Some(element)
}
}
fn paint(
&mut self,
global_id: Option<&GlobalElementId>,
_bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
element: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
if self.cached_style.is_some() {
cx.with_element_state::<AnyViewState, _>(global_id.unwrap(), |element_state, cx| {
let mut element_state = element_state.unwrap();
let paint_start = cx.paint_index();
if let Some(element) = element {
element.paint(cx);
} else {
cx.reuse_paint(element_state.paint_range.clone());
}
let paint_end = cx.paint_index();
element_state.paint_range = paint_start..paint_end;
((), element_state)
})
} else {
element.as_mut().unwrap().paint(cx);
}
}
}
impl<V: 'static + Render> IntoElement for View<V> {
type Element = View<V>;
fn into_element(self) -> Self::Element {
self
}
}
impl IntoElement for AnyView {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
/// A weak, dynamically-typed view handle that does not prevent the view from being released.
pub struct AnyWeakView {
model: AnyWeakModel,
render: fn(&AnyView, &mut WindowContext) -> AnyElement,
}
impl AnyWeakView {
/// Convert to a strongly-typed handle if the referenced view has not yet been released.
pub fn upgrade(&self) -> Option<AnyView> {
let model = self.model.upgrade()?;
Some(AnyView {
model,
render: self.render,
cached_style: None,
})
}
}
impl<V: 'static + Render> From<WeakView<V>> for AnyWeakView {
fn from(view: WeakView<V>) -> Self {
Self {
model: view.model.into(),
render: any_view::render::<V>,
}
}
}
impl PartialEq for AnyWeakView {
fn eq(&self, other: &Self) -> bool {
self.model == other.model
}
}
impl std::fmt::Debug for AnyWeakView {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("AnyWeakView")
.field("entity_id", &self.model.entity_id)
.finish_non_exhaustive()
}
}
mod any_view {
use crate::{AnyElement, AnyView, IntoElement, Render, WindowContext};
pub(crate) fn render<V: 'static + Render>(
view: &AnyView,
cx: &mut WindowContext,
) -> AnyElement {
let view = view.clone().downcast::<V>().unwrap();
view.update(cx, |view, cx| view.render(cx).into_any_element())
}
}