Closes https://github.com/zed-industries/zed/issues/38690 Closes #37353 ### Background On Windows, paths are normally separated by `\`, unlike mac and linux where they are separated by `/`. When editing code in a project that uses a different path style than your local system (e.g. remoting from Windows to Linux, using WSL, and collaboration between windows and unix users), the correct separator for a path may differ from the "native" separator. Previously, to work around this, Zed converted paths' separators in numerous places. This was applied to both absolute and relative paths, leading to incorrect conversions in some cases. ### Solution Many code paths in Zed use paths that are *relative* to either a worktree root or a git repository. This PR introduces a dedicated type for these paths called `RelPath`, which stores the path in the same way regardless of host platform, and offers `Path`-like manipulation APIs. RelPath supports *displaying* the path using either separator, so that we can display paths in a style that is determined at runtime based on the current project. The representation of absolute paths is left untouched, for now. Absolute paths are different from relative paths because (except in contexts where we know that the path refers to the local filesystem) they should generally be treated as opaque strings. Currently we use a mix of types for these paths (std::path::Path, String, SanitizedPath). Release Notes: - N/A --------- Co-authored-by: Cole Miller <cole@zed.dev> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Peter Tripp <petertripp@gmail.com> Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com> Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Design notes:
This crate is split into two conceptual halves:
- The terminal.rs file and the src/mappings/ folder, these contain the code for interacting with Alacritty and maintaining the pty event loop. Some behavior in this file is constrained by terminal protocols and standards. The Zed init function is also placed here.
- Everything else. These other files integrate the
Terminalstruct created in terminal.rs into the rest of GPUI. The main entry point for GPUI is the terminal_view.rs file and the modal.rs file.
ttys are created externally, and so can fail in unexpected ways. However, GPUI currently does not have an API for models than can fail to instantiate. TerminalBuilder solves this by using Rust's type system to split tty instantiation into a 2 step process: first attempt to create the file handles with TerminalBuilder::new(), check the result, then call TerminalBuilder::subscribe(cx) from within a model context.
The TerminalView struct abstracts over failed and successful terminals, passing focus through to the associated view and allowing clients to build a terminal without worrying about errors.
#Input
There are currently many distinct paths for getting keystrokes to the terminal:
-
Terminal specific characters and bindings. Things like ctrl-a mapping to ASCII control character 1, ANSI escape codes associated with the function keys, etc. These are caught with a raw key-down handler in the element and are processed immediately. This is done with the
try_keystroke()method on Terminal -
GPU Action handlers. GPUI clobbers a few vital keys by adding bindings to them in the global context. These keys are synthesized and then dispatched through the same
try_keystroke()API as the above mappings -
IME text. When the special character mappings fail, we pass the keystroke back to GPUI to hand it to the IME system. This comes back to us in the
View::replace_text_in_range()method, and we then send that to the terminal directly, bypassingtry_keystroke(). -
Pasted text has a separate pathway.
Generally, there's a distinction between 'keystrokes that need to be mapped' and 'strings which need to be written'. I've attempted to unify these under the '.try_keystroke()' API and the .input() API (which try_keystroke uses) so we have consistent input handling across the terminal