Files
oak-gpui/crates/gpui3/src/scene.rs
T
2023-10-03 16:53:49 +02:00

268 lines
7.3 KiB
Rust

use std::{iter::Peekable, mem};
use super::{Bounds, Hsla, Pixels, Point};
use crate::{AtlasTile, Corners, DevicePixels, Edges};
use bytemuck::{Pod, Zeroable};
// Exported to metal
pub type PointF = Point<f32>;
pub type StackingOrder = SmallVec<[u32; 16]>;
#[derive(Debug)]
pub struct Scene {
pub(crate) scale_factor: f32,
pub(crate) layers: BTreeMap<StackingOrder, SceneLayer>,
}
impl Scene {
pub fn new(scale_factor: f32) -> Scene {
Scene {
scale_factor,
layers: BTreeMap::new(),
}
}
pub fn take(&mut self) -> Scene {
Scene {
scale_factor: self.scale_factor,
layers: mem::take(&mut self.layers),
}
}
pub fn insert(&mut self, stacking_order: StackingOrder, primitive: impl Into<Primitive>) {
let layer = self.layers.entry(stacking_order).or_default();
let primitive = primitive.into();
match primitive {
Primitive::Quad(mut quad) => {
quad.scale(self.scale_factor);
layer.quads.push(quad);
}
Primitive::Sprite(mut sprite) => {
sprite.scale(self.scale_factor);
layer.sprites.push(sprite);
}
}
}
pub(crate) fn layers(&mut self) -> impl Iterator<Item = &mut SceneLayer> {
self.layers.values_mut()
}
}
#[derive(Debug, Default)]
pub(crate) struct SceneLayer {
pub quads: Vec<Quad>,
pub sprites: Vec<MonochromeSprite>,
}
impl SceneLayer {
pub fn batches(&mut self) -> impl Iterator<Item = PrimitiveBatch> {
self.quads.sort_unstable_by(|a, b| a.order.cmp(&b.order));
self.sprites.sort_unstable_by(|a, b| a.order.cmp(&b.order));
BatchIterator::new(
&self.quads,
self.quads.iter().peekable(),
&self.sprites,
self.sprites.iter().peekable(),
)
}
}
struct BatchIterator<'a, Q, S>
where
Q: Iterator<Item = &'a Quad>,
S: Iterator<Item = &'a MonochromeSprite>,
{
next_batch_kind: Option<PrimitiveKind>,
quads: &'a [Quad],
sprites: &'a [MonochromeSprite],
quads_start: usize,
sprites_start: usize,
quads_iter: Peekable<Q>,
sprites_iter: Peekable<S>,
}
impl<'a, Q: 'a, S: 'a> Iterator for BatchIterator<'a, Q, S>
where
Q: Iterator<Item = &'a Quad>,
S: Iterator<Item = &'a MonochromeSprite>,
{
type Item = PrimitiveBatch<'a>;
fn next(&mut self) -> Option<Self::Item> {
if let Some(batch_kind) = self.next_batch_kind.take() {
match batch_kind {
PrimitiveKind::Quad => {
let max_order = self
.next_order(Some(PrimitiveKind::Quad))
.unwrap_or(u32::MAX);
let quads_start = self.quads_start;
let quads_end = quads_start
+ self
.quads_iter
.by_ref()
.take_while(|quad| quad.order <= max_order)
.count();
self.quads_start = quads_end;
Some(PrimitiveBatch::Quads(&self.quads[quads_start..quads_end]))
}
PrimitiveKind::Sprite => {
let max_order = self
.next_order(Some(PrimitiveKind::Sprite))
.unwrap_or(u32::MAX);
let sprites_start = self.sprites_start;
let sprites_end = sprites_start
+ self
.sprites_iter
.by_ref()
.take_while(|sprite| sprite.order <= max_order)
.count();
self.sprites_start = sprites_end;
Some(PrimitiveBatch::Sprites(
&self.sprites[sprites_start..sprites_end],
))
}
}
} else {
None
}
}
}
impl<'a, Q: 'a, S: 'a> BatchIterator<'a, Q, S>
where
Q: Iterator<Item = &'a Quad>,
S: Iterator<Item = &'a MonochromeSprite>,
{
fn new(
quads: &'a [Quad],
quads_iter: Peekable<Q>,
sprites: &'a [MonochromeSprite],
sprites_iter: Peekable<S>,
) -> Self {
let mut this = Self {
quads,
quads_start: 0,
quads_iter,
sprites,
sprites_start: 0,
sprites_iter,
next_batch_kind: None,
};
this.next_order(None); // Called for its side effect of setting this.next_batch_kind
this
}
fn next_order(&mut self, exclude_kind: Option<PrimitiveKind>) -> Option<u32> {
let mut next_order = u32::MAX;
if exclude_kind != Some(PrimitiveKind::Quad) {
if let Some(next_quad) = self.quads_iter.peek() {
self.next_batch_kind = Some(PrimitiveKind::Quad);
next_order = next_quad.order;
}
}
if exclude_kind != Some(PrimitiveKind::Sprite) {
if let Some(next_sprite) = self.sprites_iter.peek() {
if next_sprite.order < next_order {
self.next_batch_kind = Some(PrimitiveKind::Sprite);
next_order = next_sprite.order;
}
}
}
(next_order < u32::MAX).then_some(next_order)
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum PrimitiveKind {
Quad,
Sprite,
}
#[derive(Clone, Debug)]
pub enum Primitive {
Quad(Quad),
Sprite(MonochromeSprite),
}
pub enum PrimitiveBatch<'a> {
Quads(&'a [Quad]),
Sprites(&'a [MonochromeSprite]),
}
#[derive(Debug, Copy, Clone, Zeroable, Pod)]
#[repr(C)]
pub struct Quad {
pub order: u32,
pub bounds: Bounds<Pixels>,
pub clip_bounds: Bounds<Pixels>,
pub clip_corner_radii: Corners<Pixels>,
pub background: Hsla,
pub border_color: Hsla,
pub corner_radii: Corners<Pixels>,
pub border_widths: Edges<Pixels>,
}
impl Quad {
pub fn vertices(&self) -> impl Iterator<Item = Point<Pixels>> {
let x1 = self.bounds.origin.x;
let y1 = self.bounds.origin.y;
let x2 = x1 + self.bounds.size.width;
let y2 = y1 + self.bounds.size.height;
[
Point::new(x1, y1),
Point::new(x2, y1),
Point::new(x2, y2),
Point::new(x1, y2),
]
.into_iter()
}
pub fn scale(&mut self, factor: f32) {
self.bounds *= factor;
self.clip_bounds *= factor;
self.clip_corner_radii *= factor;
self.corner_radii *= factor;
self.border_widths *= factor;
}
}
impl From<Quad> for Primitive {
fn from(quad: Quad) -> Self {
Primitive::Quad(quad)
}
}
#[derive(Clone, Debug)]
#[repr(C)]
pub struct MonochromeSprite {
pub order: u32,
pub bounds: Bounds<Pixels>,
pub color: Hsla,
pub tile: AtlasTile,
}
impl MonochromeSprite {
pub fn scale(&mut self, factor: f32) {
self.bounds *= factor;
}
}
impl From<MonochromeSprite> for Primitive {
fn from(sprite: MonochromeSprite) -> Self {
Primitive::Sprite(sprite)
}
}
#[derive(Copy, Clone, Debug)]
pub struct AtlasId(pub(crate) usize);
use collections::BTreeMap;
use etagere::AllocId as TileId;
use smallvec::SmallVec;