This PR extracts a singular title bar (`title_bar::TitleBar`) from `ui::TitleBar` and `collab_ui::collab_titlebar_item::CollabTitlebarItem`. This is a first step towards organizing title bar things into one place, and standardizing platform titlebar/window control implementations. Release Notes: - N/A
149 lines
4.2 KiB
Rust
149 lines
4.2 KiB
Rust
use gpui::{prelude::*, Rgba, WindowAppearance};
|
|
|
|
use ui::prelude::*;
|
|
|
|
#[derive(IntoElement)]
|
|
pub struct WindowsWindowControls {
|
|
button_height: Pixels,
|
|
}
|
|
|
|
impl WindowsWindowControls {
|
|
pub fn new(button_height: Pixels) -> Self {
|
|
Self { button_height }
|
|
}
|
|
|
|
#[cfg(not(target_os = "windows"))]
|
|
fn get_font() -> &'static str {
|
|
"Segoe Fluent Icons"
|
|
}
|
|
|
|
#[cfg(target_os = "windows")]
|
|
fn get_font() -> &'static str {
|
|
use windows::Wdk::System::SystemServices::RtlGetVersion;
|
|
|
|
let mut version = unsafe { std::mem::zeroed() };
|
|
let status = unsafe { RtlGetVersion(&mut version) };
|
|
|
|
if status.is_ok() && version.dwBuildNumber >= 22000 {
|
|
"Segoe Fluent Icons"
|
|
} else {
|
|
"Segoe MDL2 Assets"
|
|
}
|
|
}
|
|
}
|
|
|
|
impl RenderOnce for WindowsWindowControls {
|
|
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
|
let close_button_hover_color = Rgba {
|
|
r: 232.0 / 255.0,
|
|
g: 17.0 / 255.0,
|
|
b: 32.0 / 255.0,
|
|
a: 1.0,
|
|
};
|
|
|
|
let button_hover_color = match cx.appearance() {
|
|
WindowAppearance::Light | WindowAppearance::VibrantLight => Rgba {
|
|
r: 0.1,
|
|
g: 0.1,
|
|
b: 0.1,
|
|
a: 0.2,
|
|
},
|
|
WindowAppearance::Dark | WindowAppearance::VibrantDark => Rgba {
|
|
r: 0.9,
|
|
g: 0.9,
|
|
b: 0.9,
|
|
a: 0.1,
|
|
},
|
|
};
|
|
|
|
div()
|
|
.id("windows-window-controls")
|
|
.font_family(Self::get_font())
|
|
.flex()
|
|
.flex_row()
|
|
.justify_center()
|
|
.content_stretch()
|
|
.max_h(self.button_height)
|
|
.min_h(self.button_height)
|
|
.child(WindowsCaptionButton::new(
|
|
"minimize",
|
|
WindowsCaptionButtonIcon::Minimize,
|
|
button_hover_color,
|
|
))
|
|
.child(WindowsCaptionButton::new(
|
|
"maximize-or-restore",
|
|
if cx.is_maximized() {
|
|
WindowsCaptionButtonIcon::Restore
|
|
} else {
|
|
WindowsCaptionButtonIcon::Maximize
|
|
},
|
|
button_hover_color,
|
|
))
|
|
.child(WindowsCaptionButton::new(
|
|
"close",
|
|
WindowsCaptionButtonIcon::Close,
|
|
close_button_hover_color,
|
|
))
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
|
|
enum WindowsCaptionButtonIcon {
|
|
Minimize,
|
|
Restore,
|
|
Maximize,
|
|
Close,
|
|
}
|
|
|
|
#[derive(IntoElement)]
|
|
struct WindowsCaptionButton {
|
|
id: ElementId,
|
|
icon: WindowsCaptionButtonIcon,
|
|
hover_background_color: Rgba,
|
|
}
|
|
|
|
impl WindowsCaptionButton {
|
|
pub fn new(
|
|
id: impl Into<ElementId>,
|
|
icon: WindowsCaptionButtonIcon,
|
|
hover_background_color: Rgba,
|
|
) -> Self {
|
|
Self {
|
|
id: id.into(),
|
|
icon,
|
|
hover_background_color,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl RenderOnce for WindowsCaptionButton {
|
|
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
|
|
// todo(windows) report this width to the Windows platform API
|
|
// NOTE: this is intentionally hard coded. An option to use the 'native' size
|
|
// could be added when the width is reported to the Windows platform API
|
|
// as this could change between future Windows versions.
|
|
let width = px(36.);
|
|
|
|
h_flex()
|
|
.id(self.id)
|
|
.justify_center()
|
|
.content_center()
|
|
.w(width)
|
|
.h_full()
|
|
.text_size(px(10.0))
|
|
.hover(|style| style.bg(self.hover_background_color))
|
|
.active(|style| {
|
|
let mut active_color = self.hover_background_color;
|
|
active_color.a *= 0.2;
|
|
|
|
style.bg(active_color)
|
|
})
|
|
.child(match self.icon {
|
|
WindowsCaptionButtonIcon::Minimize => "\u{e921}",
|
|
WindowsCaptionButtonIcon::Restore => "\u{e923}",
|
|
WindowsCaptionButtonIcon::Maximize => "\u{e922}",
|
|
WindowsCaptionButtonIcon::Close => "\u{e8bb}",
|
|
})
|
|
}
|
|
}
|