Files
oak-gpui/crates/ui/src/components/disclosure.rs
T
Nate Butler 5397ca23a1 ui: More component previews, UI component cleanup (#25302)
- Don't require ui component docs (this isn't really working)
- Add more component previews
- Update component preview style & navigation

Release Notes:

- N/A
2025-02-21 09:20:53 -05:00

73 lines
1.9 KiB
Rust

use std::sync::Arc;
use gpui::{ClickEvent, CursorStyle};
use crate::{prelude::*, Color, IconButton, IconButtonShape, IconName, IconSize};
#[derive(IntoElement)]
pub struct Disclosure {
id: ElementId,
is_open: bool,
selected: bool,
on_toggle: Option<Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
cursor_style: CursorStyle,
}
impl Disclosure {
pub fn new(id: impl Into<ElementId>, is_open: bool) -> Self {
Self {
id: id.into(),
is_open,
selected: false,
on_toggle: None,
cursor_style: CursorStyle::PointingHand,
}
}
pub fn on_toggle(
mut self,
handler: impl Into<Option<Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>>,
) -> Self {
self.on_toggle = handler.into();
self
}
}
impl Toggleable for Disclosure {
fn toggle_state(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
}
impl Clickable for Disclosure {
fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self {
self.on_toggle = Some(Arc::new(handler));
self
}
fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self {
self.cursor_style = cursor_style;
self
}
}
impl RenderOnce for Disclosure {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
IconButton::new(
self.id,
match self.is_open {
true => IconName::ChevronDown,
false => IconName::ChevronRight,
},
)
.shape(IconButtonShape::Square)
.icon_color(Color::Muted)
.icon_size(IconSize::Small)
.toggle_state(self.selected)
.when_some(self.on_toggle, move |this, on_toggle| {
this.on_click(move |event, window, cx| on_toggle(event, window, cx))
})
}
}