Files
oak-gpui/crates/collab_ui2/src/face_pile.rs
T

81 lines
2.5 KiB
Rust

use gpui::{
div, AnyElement, Div, IntoElement as _, ParentElement as _, RenderOnce, Styled, WindowContext,
};
#[derive(Default)]
pub struct FacePile {
pub faces: Vec<AnyElement>,
}
impl RenderOnce for FacePile {
type Rendered = Div;
fn render(self, _: &mut WindowContext) -> Self::Rendered {
let player_count = self.faces.len();
let player_list = self.faces.into_iter().enumerate().map(|(ix, player)| {
let isnt_last = ix < player_count - 1;
div().when(isnt_last, |div| div.neg_mr_1()).child(player)
});
div().p_1().flex().items_center().children(player_list)
}
}
// impl Element for FacePile {
// type State = ();
// fn layout(
// &mut self,
// state: Option<Self::State>,
// cx: &mut WindowContext,
// ) -> (LayoutId, Self::State) {
// let mut width = 0.;
// let mut max_height = 0.;
// let mut faces = Vec::with_capacity(self.faces.len());
// for face in &mut self.faces {
// let layout = face.layout(cx);
// width += layout.x();
// max_height = f32::max(max_height, layout.y());
// faces.push(layout);
// }
// width -= self.overlap * self.faces.len().saturating_sub(1) as f32;
// (cx.request_layout(&Style::default(), faces), ())
// // (
// // Vector2F::new(width, max_height.clamp(1., constraint.max.y())),
// // (),
// // ))
// }
// fn paint(
// &mut self,
// bounds: RectF,
// visible_bounds: RectF,
// _layout: &mut Self::LayoutState,
// view: &mut V,
// cx: &mut ViewContext<V>,
// ) -> Self::PaintState {
// let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
// let origin_y = bounds.upper_right().y();
// let mut origin_x = bounds.upper_right().x();
// for face in self.faces.iter_mut().rev() {
// let size = face.size();
// origin_x -= size.x();
// let origin_y = origin_y + (bounds.height() - size.y()) / 2.0;
// cx.scene().push_layer(None);
// face.paint(vec2f(origin_x, origin_y), visible_bounds, view, cx);
// cx.scene().pop_layer();
// origin_x += self.overlap;
// }
// ()
// }
// }
impl Extend<AnyElement> for FacePile {
fn extend<T: IntoIterator<Item = AnyElement>>(&mut self, children: T) {
self.faces.extend(children);
}
}