Files
oak-gpui/crates/theme/src/font_family_cache.rs
T
Marshall Bowers 659f34bf21 settings_ui: Add UI and buffer font family controls (#15124)
This PR adds settings controls for changing the UI and buffer font
families.

Release Notes:

- N/A
2024-07-24 18:01:35 -04:00

53 lines
1.4 KiB
Rust

use std::sync::Arc;
use std::time::Instant;
use gpui::{AppContext, Global, ReadGlobal, SharedString};
use parking_lot::RwLock;
#[derive(Default)]
struct FontFamilyCacheState {
loaded_at: Option<Instant>,
font_families: Vec<SharedString>,
}
/// A cache for the list of font families.
///
/// Listing the available font families from the text system is expensive,
/// so we do it once and then use the cached values each render.
#[derive(Default)]
pub struct FontFamilyCache {
state: RwLock<FontFamilyCacheState>,
}
#[derive(Default)]
struct GlobalFontFamilyCache(Arc<FontFamilyCache>);
impl Global for GlobalFontFamilyCache {}
impl FontFamilyCache {
pub fn init_global(cx: &mut AppContext) {
cx.default_global::<GlobalFontFamilyCache>();
}
pub fn global(cx: &AppContext) -> Arc<Self> {
GlobalFontFamilyCache::global(cx).0.clone()
}
pub fn list_font_families(&self, cx: &AppContext) -> Vec<SharedString> {
if self.state.read().loaded_at.is_some() {
return self.state.read().font_families.clone();
}
let mut lock = self.state.write();
lock.font_families = cx
.text_system()
.all_font_names()
.into_iter()
.map(SharedString::from)
.collect();
lock.loaded_at = Some(Instant::now());
lock.font_families.clone()
}
}