Files
oak-gpui/crates/editor/src/scroll/actions.rs
T
Michael Sloan 9815358bdd Dequalify WindowContext and AsyncWindowContext identifiers (#22444)
This makes a WIP automated refactoring a bit easier to write

Release Notes:

- N/A
2024-12-28 21:21:32 +00:00

159 lines
5.7 KiB
Rust

use super::Axis;
use crate::{
Autoscroll, Bias, Editor, EditorMode, NextScreen, NextScrollCursorCenterTopBottom,
ScrollAnchor, ScrollCursorBottom, ScrollCursorCenter, ScrollCursorCenterTopBottom,
ScrollCursorTop, SCROLL_CENTER_TOP_BOTTOM_DEBOUNCE_TIMEOUT,
};
use gpui::{AsyncWindowContext, Point, ViewContext};
impl Editor {
pub fn next_screen(&mut self, _: &NextScreen, cx: &mut ViewContext<Editor>) {
if self.take_rename(true, cx).is_some() {
return;
}
if self.mouse_context_menu.is_some() {
return;
}
if matches!(self.mode, EditorMode::SingleLine { .. }) {
cx.propagate();
return;
}
self.request_autoscroll(Autoscroll::Next, cx);
}
pub fn scroll(
&mut self,
scroll_position: Point<f32>,
axis: Option<Axis>,
cx: &mut ViewContext<Self>,
) {
self.scroll_manager.update_ongoing_scroll(axis);
self.set_scroll_position(scroll_position, cx);
}
pub fn scroll_cursor_center_top_bottom(
&mut self,
_: &ScrollCursorCenterTopBottom,
cx: &mut ViewContext<Self>,
) {
let snapshot = self.snapshot(cx).display_snapshot;
let visible_rows = if let Some(visible_rows) = self.visible_line_count() {
visible_rows as u32
} else {
return;
};
let scroll_margin_rows = self.vertical_scroll_margin() as u32;
let mut new_screen_top = self.selections.newest_display(cx).head();
*new_screen_top.column_mut() = 0;
match self.next_scroll_position {
NextScrollCursorCenterTopBottom::Center => {
*new_screen_top.row_mut() = new_screen_top.row().0.saturating_sub(visible_rows / 2);
}
NextScrollCursorCenterTopBottom::Top => {
*new_screen_top.row_mut() =
new_screen_top.row().0.saturating_sub(scroll_margin_rows);
}
NextScrollCursorCenterTopBottom::Bottom => {
*new_screen_top.row_mut() = new_screen_top
.row()
.0
.saturating_sub(visible_rows.saturating_sub(scroll_margin_rows));
}
}
self.set_scroll_anchor(
ScrollAnchor {
anchor: snapshot
.buffer_snapshot
.anchor_before(new_screen_top.to_offset(&snapshot, Bias::Left)),
offset: Default::default(),
},
cx,
);
self.next_scroll_position = self.next_scroll_position.next();
self._scroll_cursor_center_top_bottom_task =
cx.spawn(|editor, mut cx: AsyncWindowContext| async move {
cx.background_executor()
.timer(SCROLL_CENTER_TOP_BOTTOM_DEBOUNCE_TIMEOUT)
.await;
editor
.update(&mut cx, |editor, _| {
editor.next_scroll_position = NextScrollCursorCenterTopBottom::default();
})
.ok();
});
}
pub fn scroll_cursor_top(&mut self, _: &ScrollCursorTop, cx: &mut ViewContext<Editor>) {
let snapshot = self.snapshot(cx).display_snapshot;
let scroll_margin_rows = self.vertical_scroll_margin() as u32;
let mut new_screen_top = self.selections.newest_display(cx).head();
*new_screen_top.row_mut() = new_screen_top.row().0.saturating_sub(scroll_margin_rows);
*new_screen_top.column_mut() = 0;
let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
self.set_scroll_anchor(
ScrollAnchor {
anchor: new_anchor,
offset: Default::default(),
},
cx,
)
}
pub fn scroll_cursor_center(&mut self, _: &ScrollCursorCenter, cx: &mut ViewContext<Editor>) {
let snapshot = self.snapshot(cx).display_snapshot;
let visible_rows = if let Some(visible_rows) = self.visible_line_count() {
visible_rows as u32
} else {
return;
};
let mut new_screen_top = self.selections.newest_display(cx).head();
*new_screen_top.row_mut() = new_screen_top.row().0.saturating_sub(visible_rows / 2);
*new_screen_top.column_mut() = 0;
let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
self.set_scroll_anchor(
ScrollAnchor {
anchor: new_anchor,
offset: Default::default(),
},
cx,
)
}
pub fn scroll_cursor_bottom(&mut self, _: &ScrollCursorBottom, cx: &mut ViewContext<Editor>) {
let snapshot = self.snapshot(cx).display_snapshot;
let scroll_margin_rows = self.vertical_scroll_margin() as u32;
let visible_rows = if let Some(visible_rows) = self.visible_line_count() {
visible_rows as u32
} else {
return;
};
let mut new_screen_top = self.selections.newest_display(cx).head();
*new_screen_top.row_mut() = new_screen_top
.row()
.0
.saturating_sub(visible_rows.saturating_sub(scroll_margin_rows));
*new_screen_top.column_mut() = 0;
let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
self.set_scroll_anchor(
ScrollAnchor {
anchor: new_anchor,
offset: Default::default(),
},
cx,
)
}
}