Files
oak-gpui/crates/ui/src/components/right_click_menu.rs
T
Antonio ScandurraandJulia 409aa513d4 Fix mouse interactions with the project and branch switchers (#9222)
Previously, we were considering the mouse to be "out" of a div when its
hitbox wasn't hovered. However, if a parent listened for
"mouse_down_out" and a child occluded the parent, the parent would
always think the mouse was out even when the user clicked the child.

This commit changes the definition of "mouse out" to simply mean "does
not contain the point", without accounting for occlusion.

Release Notes:

- N/A

Co-authored-by: Julia <julia@zed.dev>
2024-03-12 15:30:27 +01:00

240 lines
7.7 KiB
Rust

use std::{cell::RefCell, rc::Rc};
use gpui::{
div, overlay, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase, Element,
ElementContext, ElementId, Hitbox, InteractiveElement, IntoElement, LayoutId, ManagedView,
MouseButton, MouseDownEvent, ParentElement, Pixels, Point, View, VisualContext, WindowContext,
};
pub struct RightClickMenu<M: ManagedView> {
id: ElementId,
child_builder: Option<Box<dyn FnOnce(bool) -> AnyElement + 'static>>,
menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
anchor: Option<AnchorCorner>,
attach: Option<AnchorCorner>,
}
impl<M: ManagedView> RightClickMenu<M> {
pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
self.menu_builder = Some(Rc::new(f));
self
}
pub fn trigger<E: IntoElement + 'static>(mut self, e: E) -> Self {
self.child_builder = Some(Box::new(move |_| e.into_any_element()));
self
}
/// anchor defines which corner of the menu to anchor to the attachment point
/// (by default the cursor position, but see attach)
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor = Some(anchor);
self
}
/// attach defines which corner of the handle to attach the menu's anchor to
pub fn attach(mut self, attach: AnchorCorner) -> Self {
self.attach = Some(attach);
self
}
fn with_element_state<R>(
&mut self,
cx: &mut ElementContext,
f: impl FnOnce(&mut Self, &mut MenuHandleElementState<M>, &mut ElementContext) -> R,
) -> R {
cx.with_element_state::<MenuHandleElementState<M>, _>(
Some(self.id.clone()),
|element_state, cx| {
let mut element_state = element_state.unwrap().unwrap_or_default();
let result = f(self, &mut element_state, cx);
(result, Some(element_state))
},
)
}
}
/// Creates a [`RightClickMenu`]
pub fn right_click_menu<M: ManagedView>(id: impl Into<ElementId>) -> RightClickMenu<M> {
RightClickMenu {
id: id.into(),
child_builder: None,
menu_builder: None,
anchor: None,
attach: None,
}
}
pub struct MenuHandleElementState<M> {
menu: Rc<RefCell<Option<View<M>>>>,
position: Rc<RefCell<Point<Pixels>>>,
}
impl<M> Clone for MenuHandleElementState<M> {
fn clone(&self) -> Self {
Self {
menu: Rc::clone(&self.menu),
position: Rc::clone(&self.position),
}
}
}
impl<M> Default for MenuHandleElementState<M> {
fn default() -> Self {
Self {
menu: Rc::default(),
position: Rc::default(),
}
}
}
pub struct MenuHandleFrameState {
child_layout_id: Option<LayoutId>,
child_element: Option<AnyElement>,
menu_element: Option<AnyElement>,
}
impl<M: ManagedView> Element for RightClickMenu<M> {
type BeforeLayout = MenuHandleFrameState;
type AfterLayout = Hitbox;
fn before_layout(&mut self, cx: &mut ElementContext) -> (gpui::LayoutId, Self::BeforeLayout) {
self.with_element_state(cx, |this, element_state, cx| {
let mut menu_layout_id = None;
let menu_element = element_state.menu.borrow_mut().as_mut().map(|menu| {
let mut overlay = overlay().snap_to_window();
if let Some(anchor) = this.anchor {
overlay = overlay.anchor(anchor);
}
overlay = overlay.position(*element_state.position.borrow());
let mut element = overlay
.child(div().occlude().child(menu.clone()))
.into_any();
menu_layout_id = Some(element.before_layout(cx));
element
});
let mut child_element = this
.child_builder
.take()
.map(|child_builder| (child_builder)(element_state.menu.borrow().is_some()));
let child_layout_id = child_element
.as_mut()
.map(|child_element| child_element.before_layout(cx));
let layout_id = cx.request_layout(
&gpui::Style::default(),
menu_layout_id.into_iter().chain(child_layout_id),
);
(
layout_id,
MenuHandleFrameState {
child_element,
child_layout_id,
menu_element,
},
)
})
}
fn after_layout(
&mut self,
bounds: Bounds<Pixels>,
before_layout: &mut Self::BeforeLayout,
cx: &mut ElementContext,
) -> Hitbox {
cx.with_element_id(Some(self.id.clone()), |cx| {
let hitbox = cx.insert_hitbox(bounds, false);
if let Some(child) = before_layout.child_element.as_mut() {
child.after_layout(cx);
}
if let Some(menu) = before_layout.menu_element.as_mut() {
menu.after_layout(cx);
}
hitbox
})
}
fn paint(
&mut self,
_bounds: Bounds<gpui::Pixels>,
before_layout: &mut Self::BeforeLayout,
hitbox: &mut Self::AfterLayout,
cx: &mut ElementContext,
) {
self.with_element_state(cx, |this, element_state, cx| {
if let Some(mut child) = before_layout.child_element.take() {
child.paint(cx);
}
if let Some(mut menu) = before_layout.menu_element.take() {
menu.paint(cx);
return;
}
let Some(builder) = this.menu_builder.take() else {
return;
};
let attach = this.attach;
let menu = element_state.menu.clone();
let position = element_state.position.clone();
let child_layout_id = before_layout.child_layout_id;
let child_bounds = cx.layout_bounds(child_layout_id.unwrap());
let hitbox_id = hitbox.id;
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& hitbox_id.is_hovered(cx)
{
cx.stop_propagation();
cx.prevent_default();
let new_menu = (builder)(cx);
let menu2 = menu.clone();
let previous_focus_handle = cx.focused();
cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| {
if modal.focus_handle(cx).contains_focused(cx) {
if let Some(previous_focus_handle) = previous_focus_handle.as_ref() {
cx.focus(previous_focus_handle);
}
}
*menu2.borrow_mut() = None;
cx.refresh();
})
.detach();
cx.focus_view(&new_menu);
*menu.borrow_mut() = Some(new_menu);
*position.borrow_mut() = if child_layout_id.is_some() {
if let Some(attach) = attach {
attach.corner(child_bounds)
} else {
cx.mouse_position()
}
} else {
cx.mouse_position()
};
cx.refresh();
}
});
})
}
}
impl<M: ManagedView> IntoElement for RightClickMenu<M> {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}