[[PR Description]]
Thanks @maxdeviant for all the help with this one 🫂
- Adds the `theme_importer` crate
- Adds the ability to import themes in VSCode Format.
- Adds the `assets/themes/src` folder with source files for imported
themes
- Adds an initial set of themes: `andromeda`, `ayu`, `dracula`,
`gruvbox`, `night-owl`, `noctis`, `palenight`, `rose-pine`, `solarized`,
`synthwave-84`.
From the README:
## Usage
- `cargo run -p theme_importer` - Import the context of
`assets/themes/src`
---
## Troubleshooting
As the importer generates rust files, you may need to manually do some
cleanup in `registry.rs` and `themes/mod.rs` if you remove themes or
delete the `themes` folder in the theme crate.
---
## Required Structure
To import a theme or series of themes 3 things are required:
- `family.json`: A JSON file containing the theme family metadata and
list of theme variants
- `{theme_name}.json`: One theme json for each theme variant
- `LICENSE`: A license file for the theme family
### `family.json`
#### `name`
The name of the theme family. Avoid special characters.
This will be used for the theme family directory name (lowercased) and
the theme family name in the Zed UI.
Good:
- `Rose Pine`
- `Synthwave 84`
- `Monokai Solarized`
Bad:
- `Rosé Pine`
- `Synthwave '84`
- `Monokai (Solarized)`
#### `author`
The author of the theme family. This can be a name or a username.
This will be used for the theme family author in the Zed UI.
#### `themes`
A list of theme variants.
`appearance` can be either `light` or `dark`. This will impact which
default fallback colors are used, and where the theme shows up in the
Zed UI.
### `{theme_name}.json`
Each theme added to the family must have a corresponding JSON file. This
JSON file can be obtained from the VSCode extensions folder (once you
have installed it.) This is usually located at `~/.vscode/extensions`
(on macOS).
You can use `open ~/.vscode/extensions` to open the folder in Finder
directly.
Copy that json file into the theme family directory and tidy up the
filenames as needed.
### `LICENSE`
A LICENSE file is required to import a theme family. Failing to provide
a complete text license will cause it to be skipped when the import is
run.
If the theme only provices a license code (e.g. MIT, Apache 2.0, etc.)
then put that code into the LICENSE file.
If no license is provided, either contact the theme creator or don't add
the theme.
---
### Complete Example:
An example family with multiple variants:
```json
{
"name": "Ayu",
// When both name and username are available
// prefer the `username (name)` format
"author": "dempfi (Ike Ku)",
"themes": [
{
"name": "Ayu Light",
"file_name": "ayu-light.json",
"appearance": "light"
},
{
"name": "Ayu Mirage",
"file_name": "ayu-mirage.json",
"appearance": "dark"
},
{
"name": "Ayu Dark",
"file_name": "ayu-dark.json",
"appearance": "dark"
}
]
}
```
An example single variant family:
```json
{
"name": "Andromeda",
"author": "Eliver Lara (EliverLara)",
"themes": [
{
"name": "Andromeda",
"file_name": "andromeda.json",
"appearance": "dark"
},
{
"name": "Andromeda Bordered",
"file_name": "andromeda-bordered.json",
"appearance": "dark"
}
]
}
```
Release Notes:
- N/A
408 lines
12 KiB
Rust
408 lines
12 KiB
Rust
use gpui::div;
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use crate::settings::user_settings;
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use crate::{
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disclosure_control, h_stack, v_stack, Avatar, Icon, IconColor, IconElement, IconSize, Label,
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LabelColor, Toggle,
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};
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use crate::{prelude::*, GraphicSlot};
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#[derive(Clone, Copy, Default, Debug, PartialEq)]
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pub enum ListItemVariant {
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/// The list item extends to the far left and right of the list.
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FullWidth,
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#[default]
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Inset,
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}
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pub enum ListHeaderMeta {
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// TODO: These should be IconButtons
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Tools(Vec<Icon>),
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// TODO: This should be a button
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Button(Label),
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Text(Label),
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}
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#[derive(Component)]
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pub struct ListHeader {
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label: SharedString,
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left_icon: Option<Icon>,
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meta: Option<ListHeaderMeta>,
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variant: ListItemVariant,
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toggle: Toggle,
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}
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impl ListHeader {
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pub fn new(label: impl Into<SharedString>) -> Self {
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Self {
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label: label.into(),
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left_icon: None,
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meta: None,
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variant: ListItemVariant::default(),
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toggle: Toggle::NotToggleable,
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}
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}
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pub fn toggle(mut self, toggle: Toggle) -> Self {
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self.toggle = toggle;
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self
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}
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pub fn left_icon(mut self, left_icon: Option<Icon>) -> Self {
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self.left_icon = left_icon;
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self
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}
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pub fn meta(mut self, meta: Option<ListHeaderMeta>) -> Self {
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self.meta = meta;
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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let disclosure_control = disclosure_control(self.toggle);
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let meta = match self.meta {
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Some(ListHeaderMeta::Tools(icons)) => div().child(
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h_stack()
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.gap_2()
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.items_center()
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.children(icons.into_iter().map(|i| {
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IconElement::new(i)
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.color(IconColor::Muted)
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.size(IconSize::Small)
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})),
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),
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Some(ListHeaderMeta::Button(label)) => div().child(label),
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Some(ListHeaderMeta::Text(label)) => div().child(label),
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None => div(),
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};
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h_stack()
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.w_full()
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.bg(cx.theme().colors().surface_background)
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// TODO: Add focus state
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// .when(self.state == InteractionState::Focused, |this| {
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// this.border()
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// .border_color(cx.theme().colors().border_focused)
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// })
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.relative()
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.child(
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div()
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.h_5()
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.when(self.variant == ListItemVariant::Inset, |this| this.px_2())
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.flex()
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.flex_1()
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.items_center()
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.justify_between()
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.w_full()
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.gap_1()
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.child(
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h_stack()
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.gap_1()
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.child(
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div()
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.flex()
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.gap_1()
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.items_center()
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.children(self.left_icon.map(|i| {
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IconElement::new(i)
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.color(IconColor::Muted)
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.size(IconSize::Small)
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}))
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.child(Label::new(self.label.clone()).color(LabelColor::Muted)),
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)
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.child(disclosure_control),
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)
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.child(meta),
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)
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}
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}
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#[derive(Component)]
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pub struct ListSubHeader {
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label: SharedString,
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left_icon: Option<Icon>,
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variant: ListItemVariant,
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}
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impl ListSubHeader {
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pub fn new(label: impl Into<SharedString>) -> Self {
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Self {
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label: label.into(),
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left_icon: None,
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variant: ListItemVariant::default(),
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}
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}
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pub fn left_icon(mut self, left_icon: Option<Icon>) -> Self {
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self.left_icon = left_icon;
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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h_stack().flex_1().w_full().relative().py_1().child(
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div()
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.h_6()
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.when(self.variant == ListItemVariant::Inset, |this| this.px_2())
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.flex()
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.flex_1()
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.w_full()
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.gap_1()
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.items_center()
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.justify_between()
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.child(
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div()
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.flex()
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.gap_1()
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.items_center()
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.children(self.left_icon.map(|i| {
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IconElement::new(i)
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.color(IconColor::Muted)
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.size(IconSize::Small)
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}))
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.child(Label::new(self.label.clone()).color(LabelColor::Muted)),
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),
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)
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}
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}
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#[derive(Default, PartialEq, Copy, Clone)]
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pub enum ListEntrySize {
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#[default]
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Small,
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Medium,
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}
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#[derive(Component)]
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pub enum ListItem {
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Entry(ListEntry),
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Separator(ListSeparator),
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Header(ListSubHeader),
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}
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impl From<ListEntry> for ListItem {
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fn from(entry: ListEntry) -> Self {
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Self::Entry(entry)
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}
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}
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impl From<ListSeparator> for ListItem {
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fn from(entry: ListSeparator) -> Self {
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Self::Separator(entry)
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}
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}
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impl From<ListSubHeader> for ListItem {
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fn from(entry: ListSubHeader) -> Self {
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Self::Header(entry)
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}
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}
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impl ListItem {
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fn render<V: 'static>(self, view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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match self {
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ListItem::Entry(entry) => div().child(entry.render(view, cx)),
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ListItem::Separator(separator) => div().child(separator.render(view, cx)),
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ListItem::Header(header) => div().child(header.render(view, cx)),
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}
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}
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pub fn new(label: Label) -> Self {
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Self::Entry(ListEntry::new(label))
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}
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pub fn as_entry(&mut self) -> Option<&mut ListEntry> {
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if let Self::Entry(entry) = self {
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Some(entry)
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} else {
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None
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}
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}
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}
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#[derive(Component)]
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pub struct ListEntry {
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disabled: bool,
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// TODO: Reintroduce this
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// disclosure_control_style: DisclosureControlVisibility,
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indent_level: u32,
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label: Label,
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left_slot: Option<GraphicSlot>,
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overflow: OverflowStyle,
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size: ListEntrySize,
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toggle: Toggle,
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variant: ListItemVariant,
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}
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impl ListEntry {
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pub fn new(label: Label) -> Self {
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Self {
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disabled: false,
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indent_level: 0,
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label,
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left_slot: None,
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overflow: OverflowStyle::Hidden,
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size: ListEntrySize::default(),
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toggle: Toggle::NotToggleable,
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variant: ListItemVariant::default(),
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}
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}
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pub fn variant(mut self, variant: ListItemVariant) -> Self {
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self.variant = variant;
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self
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}
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pub fn indent_level(mut self, indent_level: u32) -> Self {
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self.indent_level = indent_level;
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self
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}
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pub fn toggle(mut self, toggle: Toggle) -> Self {
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self.toggle = toggle;
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self
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}
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pub fn left_content(mut self, left_content: GraphicSlot) -> Self {
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self.left_slot = Some(left_content);
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self
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}
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pub fn left_icon(mut self, left_icon: Icon) -> Self {
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self.left_slot = Some(GraphicSlot::Icon(left_icon));
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self
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}
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pub fn left_avatar(mut self, left_avatar: impl Into<SharedString>) -> Self {
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self.left_slot = Some(GraphicSlot::Avatar(left_avatar.into()));
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self
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}
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pub fn size(mut self, size: ListEntrySize) -> Self {
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self.size = size;
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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let settings = user_settings(cx);
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let left_content = match self.left_slot.clone() {
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Some(GraphicSlot::Icon(i)) => Some(
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h_stack().child(
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IconElement::new(i)
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.size(IconSize::Small)
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.color(IconColor::Muted),
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),
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),
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Some(GraphicSlot::Avatar(src)) => Some(h_stack().child(Avatar::new(src))),
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Some(GraphicSlot::PublicActor(src)) => Some(h_stack().child(Avatar::new(src))),
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None => None,
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};
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let sized_item = match self.size {
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ListEntrySize::Small => div().h_6(),
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ListEntrySize::Medium => div().h_7(),
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};
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div()
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.relative()
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.group("")
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.bg(cx.theme().colors().surface_background)
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// TODO: Add focus state
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// .when(self.state == InteractionState::Focused, |this| {
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// this.border()
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// .border_color(cx.theme().colors().border_focused)
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// })
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.child(
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sized_item
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.when(self.variant == ListItemVariant::Inset, |this| this.px_2())
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// .ml(rems(0.75 * self.indent_level as f32))
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.children((0..self.indent_level).map(|_| {
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div()
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.w(*settings.list_indent_depth)
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.h_full()
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.flex()
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.justify_center()
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.group_hover("", |style| style.bg(cx.theme().colors().border_focused))
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.child(
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h_stack()
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.child(div().w_px().h_full())
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.child(div().w_px().h_full().bg(cx.theme().colors().border)),
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)
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}))
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.flex()
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.gap_1()
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.items_center()
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.relative()
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.child(disclosure_control(self.toggle))
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.children(left_content)
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.child(self.label),
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)
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}
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}
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#[derive(Clone, Component)]
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pub struct ListSeparator;
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impl ListSeparator {
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pub fn new() -> Self {
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Self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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div().h_px().w_full().bg(cx.theme().colors().border_variant)
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}
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}
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#[derive(Component)]
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pub struct List {
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items: Vec<ListItem>,
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/// Message to display when the list is empty
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/// Defaults to "No items"
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empty_message: SharedString,
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header: Option<ListHeader>,
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toggle: Toggle,
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}
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impl List {
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pub fn new(items: Vec<ListItem>) -> Self {
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Self {
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items,
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empty_message: "No items".into(),
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header: None,
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toggle: Toggle::NotToggleable,
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}
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}
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pub fn empty_message(mut self, empty_message: impl Into<SharedString>) -> Self {
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self.empty_message = empty_message.into();
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self
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}
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pub fn header(mut self, header: ListHeader) -> Self {
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self.header = Some(header);
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self
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}
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pub fn toggle(mut self, toggle: Toggle) -> Self {
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self.toggle = toggle;
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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let list_content = match (self.items.is_empty(), self.toggle) {
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(false, _) => div().children(self.items),
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(true, Toggle::Toggled(false)) => div(),
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(true, _) => {
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div().child(Label::new(self.empty_message.clone()).color(LabelColor::Muted))
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}
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};
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v_stack()
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.w_full()
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.py_1()
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.children(self.header.map(|header| header))
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.child(list_content)
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}
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}
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