Files
oak-gpui/crates/ui2/src/components/divider.rs
T
Nathan Sobo 68e7d99219 Return impl IntoElement from RenderOnce::render
This makes it a bit more approachable to implement.

This required converting the state of Component to AnyElement, which
costs an allocation. I'm hoping this will be ok performance-wise now
that AnyElements use bump allocation, but I need to benchmark still.
2024-01-02 10:27:09 -07:00

75 lines
1.6 KiB
Rust

use gpui::{Hsla, IntoElement};
use crate::prelude::*;
enum DividerDirection {
Horizontal,
Vertical,
}
#[derive(Default)]
pub enum DividerColor {
Border,
#[default]
BorderVariant,
}
impl DividerColor {
pub fn hsla(self, cx: &WindowContext) -> Hsla {
match self {
DividerColor::Border => cx.theme().colors().border,
DividerColor::BorderVariant => cx.theme().colors().border_variant,
}
}
}
#[derive(IntoElement)]
pub struct Divider {
direction: DividerDirection,
color: DividerColor,
inset: bool,
}
impl RenderOnce for Divider {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
div()
.map(|this| match self.direction {
DividerDirection::Horizontal => {
this.h_px().w_full().when(self.inset, |this| this.mx_1p5())
}
DividerDirection::Vertical => {
this.w_px().h_full().when(self.inset, |this| this.my_1p5())
}
})
.bg(self.color.hsla(cx))
}
}
impl Divider {
pub fn horizontal() -> Self {
Self {
direction: DividerDirection::Horizontal,
color: DividerColor::default(),
inset: false,
}
}
pub fn vertical() -> Self {
Self {
direction: DividerDirection::Vertical,
color: DividerColor::default(),
inset: false,
}
}
pub fn inset(mut self) -> Self {
self.inset = true;
self
}
pub fn color(mut self, color: DividerColor) -> Self {
self.color = color;
self
}
}