This PR adds the `ui_macros` crate to allow building supporting macros
for the `ui` crate.
Additionally, it implements the `DerivePathStr` derive macro and the
`path_str` attribute macro. These macros work together to generate a
`path` method for enum variants, which is useful for creating
standardized string representations of enum variants.
The `DerivePathStr` macro provides the following functionality:
- Generates a `path` method for each enum variant.
- Allows specifying a prefix (required) and suffix (optional) for all
paths.
- Supports `strum` attributes for case conversion (e.g., snake_case,
lowercase).
Usage example:
```rust
#[derive(DerivePathStr)]
#[path_str(prefix = "my_prefix", suffix = ".txt")]
#[strum(serialize_all = "snake_case")]
enum MyEnum {
VariantOne,
VariantTwo,
}
// Generated paths:
// MyEnum::VariantOne.path() -> "my_prefix/variant_one.txt"
// MyEnum::VariantTwo.path() -> "my_prefix/variant_two.txt"
```
In a later PR this will be used to automate the creation of icon & image
paths in the `ui` crate.
This gives the following benefits:
1. Ensures standard naming of assets as paths are not manually
specified.
2. Makes adding new enum variants less tedious and error-prone.
3. Quickly catches missing or incorrect paths during compilation.
3. Adds a building block towards being able to lint for unused assets in
the future.
Release Notes:
- N/A
29 lines
580 B
Rust
29 lines
580 B
Rust
//! # UI – Zed UI Primitives & Components
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//!
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//! This crate provides a set of UI primitives and components that are used to build all of the elements in Zed's UI.
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//!
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mod clickable;
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mod components;
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mod disableable;
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mod fixed;
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mod key_bindings;
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mod path_str;
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pub mod prelude;
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mod selectable;
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mod styled_ext;
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mod styles;
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pub mod utils;
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mod visible_on_hover;
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mod with_rem_size;
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pub use clickable::*;
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pub use components::*;
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pub use disableable::*;
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pub use fixed::*;
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pub use key_bindings::*;
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pub use prelude::*;
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pub use styled_ext::*;
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pub use styles::*;
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pub use with_rem_size::*;
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