Files
oak-gpui/crates/agent/src/agent.rs
T
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00

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Rust

pub mod agent_profile;
pub mod context;
pub mod context_server_tool;
pub mod context_store;
pub mod history_store;
pub mod thread;
pub mod thread_store;
pub mod tool_use;
pub use context::{AgentContext, ContextId, ContextLoadResult};
pub use context_store::ContextStore;
use fs::Fs;
use std::sync::Arc;
pub use thread::{
LastRestoreCheckpoint, Message, MessageCrease, MessageId, MessageSegment, Thread, ThreadError,
ThreadEvent, ThreadFeedback, ThreadId, ThreadSummary, TokenUsageRatio,
};
pub use thread_store::{SerializedThread, TextThreadStore, ThreadStore};
pub fn init(fs: Arc<dyn Fs>, cx: &mut gpui::App) {
thread_store::init(fs, cx);
}