Files
oak-gpui/crates/ui/src/components.rs
T
Marshall BowersandNate Butler 0697d08e54 Restructure ui into just elements and components (#3023)
This PR restructures the `ui` crate into just `elements` and
`components`.

This was already done on the `gpui2-ui` branch, just getting it onto
`main`.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <nate@zed.dev>
2023-09-22 21:27:47 -04:00

143 lines
3.3 KiB
Rust

mod breadcrumb;
mod chat_panel;
mod collab_panel;
mod command_palette;
mod facepile;
mod follow_group;
mod icon_button;
mod list;
mod list_item;
mod list_section_header;
mod palette;
mod palette_item;
mod project_panel;
mod status_bar;
mod tab;
mod tab_bar;
mod title_bar;
mod toolbar;
mod traffic_lights;
mod workspace;
pub use breadcrumb::*;
pub use chat_panel::*;
pub use collab_panel::*;
pub use command_palette::*;
pub use facepile::*;
pub use follow_group::*;
pub use icon_button::*;
pub use list::*;
pub use list_item::*;
pub use list_section_header::*;
pub use palette::*;
pub use palette_item::*;
pub use project_panel::*;
pub use status_bar::*;
pub use tab::*;
pub use tab_bar::*;
pub use title_bar::*;
pub use toolbar::*;
pub use traffic_lights::*;
pub use workspace::*;
use std::marker::PhantomData;
use std::rc::Rc;
use gpui2::elements::div;
use gpui2::interactive::Interactive;
use gpui2::platform::MouseButton;
use gpui2::style::StyleHelpers;
use gpui2::{ArcCow, Element, EventContext, IntoElement, ParentElement, ViewContext};
struct ButtonHandlers<V, D> {
click: Option<Rc<dyn Fn(&mut V, &D, &mut EventContext<V>)>>,
}
impl<V, D> Default for ButtonHandlers<V, D> {
fn default() -> Self {
Self { click: None }
}
}
#[derive(Element)]
pub struct Button<V: 'static, D: 'static> {
handlers: ButtonHandlers<V, D>,
label: Option<ArcCow<'static, str>>,
icon: Option<ArcCow<'static, str>>,
data: Rc<D>,
view_type: PhantomData<V>,
}
// Impl block for buttons without data.
// See below for an impl block for any button.
impl<V: 'static> Button<V, ()> {
fn new() -> Self {
Self {
handlers: ButtonHandlers::default(),
label: None,
icon: None,
data: Rc::new(()),
view_type: PhantomData,
}
}
pub fn data<D: 'static>(self, data: D) -> Button<V, D> {
Button {
handlers: ButtonHandlers::default(),
label: self.label,
icon: self.icon,
data: Rc::new(data),
view_type: PhantomData,
}
}
}
// Impl block for button regardless of its data type.
impl<V: 'static, D: 'static> Button<V, D> {
pub fn label(mut self, label: impl Into<ArcCow<'static, str>>) -> Self {
self.label = Some(label.into());
self
}
pub fn icon(mut self, icon: impl Into<ArcCow<'static, str>>) -> Self {
self.icon = Some(icon.into());
self
}
pub fn on_click(
mut self,
handler: impl Fn(&mut V, &D, &mut EventContext<V>) + 'static,
) -> Self {
self.handlers.click = Some(Rc::new(handler));
self
}
}
pub fn button<V>() -> Button<V, ()> {
Button::new()
}
impl<V: 'static, D: 'static> Button<V, D> {
fn render(
&mut self,
view: &mut V,
cx: &mut ViewContext<V>,
) -> impl IntoElement<V> + Interactive<V> {
// let colors = &cx.theme::<Theme>().colors;
let button = div()
// .fill(colors.error(0.5))
.h_4()
.children(self.label.clone());
if let Some(handler) = self.handlers.click.clone() {
let data = self.data.clone();
button.on_mouse_down(MouseButton::Left, move |view, event, cx| {
handler(view, data.as_ref(), cx)
})
} else {
button
}
}
}