Release Notes: - N/A ---- Fix Windows title bar window button color by use theme colors. The `ghost_element_hover` and `ghost_element_active` is same color as the Buttons in title bar. ## Before https://github.com/user-attachments/assets/e38a4f9c-7e5c-4d50-b578-608baebaf03c ## After https://github.com/user-attachments/assets/a32e4d88-1e64-407e-a601-716ca7584111
144 lines
4.3 KiB
Rust
144 lines
4.3 KiB
Rust
use gpui::{Hsla, Rgba, WindowControlArea, prelude::*};
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use ui::prelude::*;
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#[derive(IntoElement)]
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pub struct WindowsWindowControls {
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button_height: Pixels,
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}
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impl WindowsWindowControls {
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pub fn new(button_height: Pixels) -> Self {
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Self { button_height }
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}
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#[cfg(not(target_os = "windows"))]
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fn get_font() -> &'static str {
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"Segoe Fluent Icons"
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}
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#[cfg(target_os = "windows")]
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fn get_font() -> &'static str {
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use windows::Wdk::System::SystemServices::RtlGetVersion;
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let mut version = unsafe { std::mem::zeroed() };
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let status = unsafe { RtlGetVersion(&mut version) };
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if status.is_ok() && version.dwBuildNumber >= 22000 {
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"Segoe Fluent Icons"
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} else {
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"Segoe MDL2 Assets"
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}
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}
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}
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impl RenderOnce for WindowsWindowControls {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let close_button_hover_color = Rgba {
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r: 232.0 / 255.0,
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g: 17.0 / 255.0,
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b: 32.0 / 255.0,
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a: 1.0,
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};
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let button_hover_color = cx.theme().colors().ghost_element_hover;
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let button_active_color = cx.theme().colors().ghost_element_active;
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div()
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.id("windows-window-controls")
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.font_family(Self::get_font())
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.flex()
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.flex_row()
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.justify_center()
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.content_stretch()
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.max_h(self.button_height)
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.min_h(self.button_height)
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.child(WindowsCaptionButton::new(
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"minimize",
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WindowsCaptionButtonIcon::Minimize,
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button_hover_color,
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button_active_color,
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))
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.child(WindowsCaptionButton::new(
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"maximize-or-restore",
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if window.is_maximized() {
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WindowsCaptionButtonIcon::Restore
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} else {
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WindowsCaptionButtonIcon::Maximize
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},
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button_hover_color,
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button_active_color,
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))
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.child(WindowsCaptionButton::new(
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"close",
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WindowsCaptionButtonIcon::Close,
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close_button_hover_color,
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button_active_color,
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))
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}
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}
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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enum WindowsCaptionButtonIcon {
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Minimize,
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Restore,
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Maximize,
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Close,
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}
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#[derive(IntoElement)]
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struct WindowsCaptionButton {
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id: ElementId,
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icon: WindowsCaptionButtonIcon,
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hover_background_color: Hsla,
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active_background_color: Hsla,
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}
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impl WindowsCaptionButton {
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pub fn new(
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id: impl Into<ElementId>,
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icon: WindowsCaptionButtonIcon,
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hover_background_color: impl Into<Hsla>,
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active_background_color: impl Into<Hsla>,
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) -> Self {
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Self {
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id: id.into(),
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icon,
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hover_background_color: hover_background_color.into(),
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active_background_color: active_background_color.into(),
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}
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}
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}
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impl RenderOnce for WindowsCaptionButton {
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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
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h_flex()
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.id(self.id)
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.justify_center()
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.content_center()
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.occlude()
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.w(px(36.))
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.h_full()
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.text_size(px(10.0))
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.hover(|style| style.bg(self.hover_background_color))
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.active(|style| style.bg(self.active_background_color))
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.map(|this| match self.icon {
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WindowsCaptionButtonIcon::Close => {
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this.window_control_area(WindowControlArea::Close)
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}
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WindowsCaptionButtonIcon::Maximize | WindowsCaptionButtonIcon::Restore => {
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this.window_control_area(WindowControlArea::Max)
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}
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WindowsCaptionButtonIcon::Minimize => {
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this.window_control_area(WindowControlArea::Min)
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}
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})
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.child(match self.icon {
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WindowsCaptionButtonIcon::Minimize => "\u{e921}",
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WindowsCaptionButtonIcon::Restore => "\u{e923}",
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WindowsCaptionButtonIcon::Maximize => "\u{e922}",
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WindowsCaptionButtonIcon::Close => "\u{e8bb}",
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})
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}
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}
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