Files
oak-gpui/crates/terminal_view/src/terminal_element.rs
T
Nathan SoboandAntonio Scandurra 39fb1d567d Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00

1088 lines
39 KiB
Rust

use editor::{CursorLayout, HighlightedRange, HighlightedRangeLine};
use gpui::{
div, fill, point, px, relative, AnyElement, Bounds, DispatchPhase, Element, ElementId,
FocusHandle, Font, FontStyle, FontWeight, GlobalElementId, HighlightStyle, Hitbox, Hsla,
InputHandler, InteractiveElement, Interactivity, IntoElement, LayoutId, Model, ModelContext,
ModifiersChangedEvent, MouseButton, MouseMoveEvent, Pixels, Point, ShapedLine,
StatefulInteractiveElement, StrikethroughStyle, Styled, TextRun, TextStyle, UnderlineStyle,
WeakView, WhiteSpace, WindowContext, WindowTextSystem,
};
use itertools::Itertools;
use language::CursorShape;
use settings::Settings;
use terminal::{
alacritty_terminal::{
grid::Dimensions,
index::Point as AlacPoint,
term::{cell::Flags, TermMode},
vte::ansi::{
Color::{self as AnsiColor, Named},
CursorShape as AlacCursorShape, NamedColor,
},
},
terminal_settings::TerminalSettings,
HoveredWord, IndexedCell, Terminal, TerminalContent, TerminalSize,
};
use theme::{ActiveTheme, Theme, ThemeSettings};
use ui::Tooltip;
use workspace::Workspace;
use std::mem;
use std::{fmt::Debug, ops::RangeInclusive};
/// The information generated during layout that is necessary for painting.
pub struct LayoutState {
hitbox: Hitbox,
cells: Vec<LayoutCell>,
rects: Vec<LayoutRect>,
relative_highlighted_ranges: Vec<(RangeInclusive<AlacPoint>, Hsla)>,
cursor: Option<CursorLayout>,
background_color: Hsla,
dimensions: TerminalSize,
mode: TermMode,
display_offset: usize,
hyperlink_tooltip: Option<AnyElement>,
gutter: Pixels,
last_hovered_word: Option<HoveredWord>,
}
/// Helper struct for converting data between Alacritty's cursor points, and displayed cursor points.
struct DisplayCursor {
line: i32,
col: usize,
}
impl DisplayCursor {
fn from(cursor_point: AlacPoint, display_offset: usize) -> Self {
Self {
line: cursor_point.line.0 + display_offset as i32,
col: cursor_point.column.0,
}
}
pub fn line(&self) -> i32 {
self.line
}
pub fn col(&self) -> usize {
self.col
}
}
#[derive(Debug, Default)]
struct LayoutCell {
point: AlacPoint<i32, i32>,
text: gpui::ShapedLine,
}
impl LayoutCell {
fn new(point: AlacPoint<i32, i32>, text: gpui::ShapedLine) -> LayoutCell {
LayoutCell { point, text }
}
fn paint(
&self,
origin: Point<Pixels>,
layout: &LayoutState,
_visible_bounds: Bounds<Pixels>,
cx: &mut WindowContext,
) {
let pos = {
let point = self.point;
Point::new(
(origin.x + point.column as f32 * layout.dimensions.cell_width).floor(),
origin.y + point.line as f32 * layout.dimensions.line_height,
)
};
self.text.paint(pos, layout.dimensions.line_height, cx).ok();
}
}
#[derive(Clone, Debug, Default)]
struct LayoutRect {
point: AlacPoint<i32, i32>,
num_of_cells: usize,
color: Hsla,
}
impl LayoutRect {
fn new(point: AlacPoint<i32, i32>, num_of_cells: usize, color: Hsla) -> LayoutRect {
LayoutRect {
point,
num_of_cells,
color,
}
}
fn extend(&self) -> Self {
LayoutRect {
point: self.point,
num_of_cells: self.num_of_cells + 1,
color: self.color,
}
}
fn paint(&self, origin: Point<Pixels>, layout: &LayoutState, cx: &mut WindowContext) {
let position = {
let alac_point = self.point;
point(
(origin.x + alac_point.column as f32 * layout.dimensions.cell_width).floor(),
origin.y + alac_point.line as f32 * layout.dimensions.line_height,
)
};
let size = point(
(layout.dimensions.cell_width * self.num_of_cells as f32).ceil(),
layout.dimensions.line_height,
)
.into();
cx.paint_quad(fill(Bounds::new(position, size), self.color));
}
}
/// The GPUI element that paints the terminal.
/// We need to keep a reference to the view for mouse events, do we need it for any other terminal stuff, or can we move that to connection?
pub struct TerminalElement {
terminal: Model<Terminal>,
workspace: WeakView<Workspace>,
focus: FocusHandle,
focused: bool,
cursor_visible: bool,
can_navigate_to_selected_word: bool,
interactivity: Interactivity,
}
impl InteractiveElement for TerminalElement {
fn interactivity(&mut self) -> &mut Interactivity {
&mut self.interactivity
}
}
impl StatefulInteractiveElement for TerminalElement {}
impl TerminalElement {
pub fn new(
terminal: Model<Terminal>,
workspace: WeakView<Workspace>,
focus: FocusHandle,
focused: bool,
cursor_visible: bool,
can_navigate_to_selected_word: bool,
) -> TerminalElement {
TerminalElement {
terminal,
workspace,
focused,
focus: focus.clone(),
cursor_visible,
can_navigate_to_selected_word,
interactivity: Default::default(),
}
.track_focus(&focus)
.element
}
//Vec<Range<AlacPoint>> -> Clip out the parts of the ranges
fn layout_grid(
grid: &Vec<IndexedCell>,
text_style: &TextStyle,
// terminal_theme: &TerminalStyle,
text_system: &WindowTextSystem,
hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
cx: &WindowContext<'_>,
) -> (Vec<LayoutCell>, Vec<LayoutRect>) {
let theme = cx.theme();
let mut cells = vec![];
let mut rects = vec![];
let mut cur_rect: Option<LayoutRect> = None;
let mut cur_alac_color = None;
let linegroups = grid.into_iter().group_by(|i| i.point.line);
for (line_index, (_, line)) in linegroups.into_iter().enumerate() {
for cell in line {
let mut fg = cell.fg;
let mut bg = cell.bg;
if cell.flags.contains(Flags::INVERSE) {
mem::swap(&mut fg, &mut bg);
}
//Expand background rect range
{
if matches!(bg, Named(NamedColor::Background)) {
//Continue to next cell, resetting variables if necessary
cur_alac_color = None;
if let Some(rect) = cur_rect {
rects.push(rect);
cur_rect = None
}
} else {
match cur_alac_color {
Some(cur_color) => {
if bg == cur_color {
// `cur_rect` can be None if it was moved to the `rects` vec after wrapping around
// from one line to the next. The variables are all set correctly but there is no current
// rect, so we create one if necessary.
cur_rect = cur_rect.map_or_else(
|| {
Some(LayoutRect::new(
AlacPoint::new(
line_index as i32,
cell.point.column.0 as i32,
),
1,
convert_color(&bg, theme),
))
},
|rect| Some(rect.extend()),
);
} else {
cur_alac_color = Some(bg);
if cur_rect.is_some() {
rects.push(cur_rect.take().unwrap());
}
cur_rect = Some(LayoutRect::new(
AlacPoint::new(
line_index as i32,
cell.point.column.0 as i32,
),
1,
convert_color(&bg, theme),
));
}
}
None => {
cur_alac_color = Some(bg);
cur_rect = Some(LayoutRect::new(
AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
1,
convert_color(&bg, &theme),
));
}
}
}
}
//Layout current cell text
{
if !is_blank(&cell) {
let cell_text = cell.c.to_string();
let cell_style =
TerminalElement::cell_style(&cell, fg, theme, text_style, hyperlink);
let layout_cell = text_system
.shape_line(
cell_text.into(),
text_style.font_size.to_pixels(cx.rem_size()),
&[cell_style],
)
.unwrap();
cells.push(LayoutCell::new(
AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
layout_cell,
))
};
}
}
if cur_rect.is_some() {
rects.push(cur_rect.take().unwrap());
}
}
(cells, rects)
}
/// Computes the cursor position and expected block width, may return a zero width if x_for_index returns
/// the same position for sequential indexes. Use em_width instead
fn shape_cursor(
cursor_point: DisplayCursor,
size: TerminalSize,
text_fragment: &ShapedLine,
) -> Option<(Point<Pixels>, Pixels)> {
if cursor_point.line() < size.total_lines() as i32 {
let cursor_width = if text_fragment.width == Pixels::ZERO {
size.cell_width()
} else {
text_fragment.width
};
// Cursor should always surround as much of the text as possible,
// hence when on pixel boundaries round the origin down and the width up
Some((
point(
(cursor_point.col() as f32 * size.cell_width()).floor(),
(cursor_point.line() as f32 * size.line_height()).floor(),
),
cursor_width.ceil(),
))
} else {
None
}
}
/// Converts the Alacritty cell styles to GPUI text styles and background color.
fn cell_style(
indexed: &IndexedCell,
fg: terminal::alacritty_terminal::vte::ansi::Color,
// bg: terminal::alacritty_terminal::ansi::Color,
colors: &Theme,
text_style: &TextStyle,
hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
) -> TextRun {
let flags = indexed.cell.flags;
let mut fg = convert_color(&fg, &colors);
// Ghostty uses (175/255) as the multiplier (~0.69), Alacritty uses 0.66, Kitty
// uses 0.75. We're using 0.7 because it's pretty well in the middle of that.
if flags.intersects(Flags::DIM) {
fg.a *= 0.7;
}
let underline = (flags.intersects(Flags::ALL_UNDERLINES)
|| indexed.cell.hyperlink().is_some())
.then(|| UnderlineStyle {
color: Some(fg),
thickness: Pixels::from(1.0),
wavy: flags.contains(Flags::UNDERCURL),
});
let strikethrough = flags
.intersects(Flags::STRIKEOUT)
.then(|| StrikethroughStyle {
color: Some(fg),
thickness: Pixels::from(1.0),
});
let weight = if flags.intersects(Flags::BOLD) {
FontWeight::BOLD
} else {
FontWeight::NORMAL
};
let style = if flags.intersects(Flags::ITALIC) {
FontStyle::Italic
} else {
FontStyle::Normal
};
let mut result = TextRun {
len: indexed.c.len_utf8(),
color: fg,
background_color: None,
font: Font {
weight,
style,
..text_style.font()
},
underline,
strikethrough,
};
if let Some((style, range)) = hyperlink {
if range.contains(&indexed.point) {
if let Some(underline) = style.underline {
result.underline = Some(underline);
}
if let Some(color) = style.color {
result.color = color;
}
}
}
result
}
fn generic_button_handler<E>(
connection: Model<Terminal>,
origin: Point<Pixels>,
focus_handle: FocusHandle,
f: impl Fn(&mut Terminal, Point<Pixels>, &E, &mut ModelContext<Terminal>),
) -> impl Fn(&E, &mut WindowContext) {
move |event, cx| {
cx.focus(&focus_handle);
connection.update(cx, |terminal, cx| {
f(terminal, origin, event, cx);
cx.notify();
})
}
}
fn register_mouse_listeners(
&mut self,
origin: Point<Pixels>,
mode: TermMode,
hitbox: &Hitbox,
cx: &mut WindowContext,
) {
let focus = self.focus.clone();
let terminal = self.terminal.clone();
self.interactivity.on_mouse_down(MouseButton::Left, {
let terminal = terminal.clone();
let focus = focus.clone();
move |e, cx| {
cx.focus(&focus);
terminal.update(cx, |terminal, cx| {
terminal.mouse_down(&e, origin, cx);
cx.notify();
})
}
});
cx.on_mouse_event({
let focus = self.focus.clone();
let terminal = self.terminal.clone();
let hitbox = hitbox.clone();
move |e: &MouseMoveEvent, phase, cx| {
if phase != DispatchPhase::Bubble || !focus.is_focused(cx) {
return;
}
if e.pressed_button.is_some() && !cx.has_active_drag() {
let hovered = hitbox.is_hovered(cx);
terminal.update(cx, |terminal, cx| {
if terminal.selection_started() {
terminal.mouse_drag(e, origin, hitbox.bounds);
cx.notify();
} else {
if hovered {
terminal.mouse_drag(e, origin, hitbox.bounds);
cx.notify();
}
}
})
}
if hitbox.is_hovered(cx) {
terminal.update(cx, |terminal, cx| {
terminal.mouse_move(&e, origin);
cx.notify();
})
}
}
});
self.interactivity.on_mouse_up(
MouseButton::Left,
TerminalElement::generic_button_handler(
terminal.clone(),
origin,
focus.clone(),
move |terminal, origin, e, cx| {
terminal.mouse_up(&e, origin, cx);
},
),
);
self.interactivity.on_mouse_down(
MouseButton::Middle,
TerminalElement::generic_button_handler(
terminal.clone(),
origin,
focus.clone(),
move |terminal, origin, e, cx| {
terminal.mouse_down(&e, origin, cx);
},
),
);
self.interactivity.on_scroll_wheel({
let terminal = terminal.clone();
move |e, cx| {
terminal.update(cx, |terminal, cx| {
terminal.scroll_wheel(e, origin);
cx.notify();
})
}
});
// Mouse mode handlers:
// All mouse modes need the extra click handlers
if mode.intersects(TermMode::MOUSE_MODE) {
self.interactivity.on_mouse_down(
MouseButton::Right,
TerminalElement::generic_button_handler(
terminal.clone(),
origin,
focus.clone(),
move |terminal, origin, e, cx| {
terminal.mouse_down(&e, origin, cx);
},
),
);
self.interactivity.on_mouse_up(
MouseButton::Right,
TerminalElement::generic_button_handler(
terminal.clone(),
origin,
focus.clone(),
move |terminal, origin, e, cx| {
terminal.mouse_up(&e, origin, cx);
},
),
);
self.interactivity.on_mouse_up(
MouseButton::Middle,
TerminalElement::generic_button_handler(
terminal,
origin,
focus,
move |terminal, origin, e, cx| {
terminal.mouse_up(&e, origin, cx);
},
),
);
}
}
}
impl Element for TerminalElement {
type RequestLayoutState = ();
type PrepaintState = LayoutState;
fn id(&self) -> Option<ElementId> {
self.interactivity.element_id.clone()
}
fn request_layout(
&mut self,
global_id: Option<&GlobalElementId>,
cx: &mut WindowContext,
) -> (LayoutId, Self::RequestLayoutState) {
self.interactivity.occlude_mouse();
let layout_id = self
.interactivity
.request_layout(global_id, cx, |mut style, cx| {
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
let layout_id = cx.request_layout(&style, None);
layout_id
});
(layout_id, ())
}
fn prepaint(
&mut self,
global_id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Self::PrepaintState {
self.interactivity
.prepaint(global_id, bounds, bounds.size, cx, |_, _, hitbox, cx| {
let hitbox = hitbox.unwrap();
let settings = ThemeSettings::get_global(cx).clone();
let buffer_font_size = settings.buffer_font_size(cx);
let terminal_settings = TerminalSettings::get_global(cx);
let font_family = terminal_settings
.font_family
.as_ref()
.map(|string| string.clone().into())
.unwrap_or(settings.buffer_font.family);
let font_features = terminal_settings
.font_features
.clone()
.unwrap_or(settings.buffer_font.features.clone());
let line_height = terminal_settings.line_height.value();
let font_size = terminal_settings.font_size;
let font_size =
font_size.map_or(buffer_font_size, |size| theme::adjusted_font_size(size, cx));
let theme = cx.theme().clone();
let link_style = HighlightStyle {
color: Some(theme.colors().link_text_hover),
font_weight: None,
font_style: None,
background_color: None,
underline: Some(UnderlineStyle {
thickness: px(1.0),
color: Some(theme.colors().link_text_hover),
wavy: false,
}),
strikethrough: None,
fade_out: None,
};
let text_style = TextStyle {
font_family,
font_features,
font_size: font_size.into(),
font_style: FontStyle::Normal,
line_height: line_height.into(),
background_color: None,
white_space: WhiteSpace::Normal,
// These are going to be overridden per-cell
underline: None,
strikethrough: None,
color: theme.colors().text,
font_weight: FontWeight::NORMAL,
};
let text_system = cx.text_system();
let player_color = theme.players().local();
let match_color = theme.colors().search_match_background;
let gutter;
let dimensions = {
let rem_size = cx.rem_size();
let font_pixels = text_style.font_size.to_pixels(rem_size);
let line_height = font_pixels * line_height.to_pixels(rem_size);
let font_id = cx.text_system().resolve_font(&text_style.font());
let cell_width = text_system
.advance(font_id, font_pixels, 'm')
.unwrap()
.width;
gutter = cell_width;
let mut size = bounds.size;
size.width -= gutter;
// https://github.com/zed-industries/zed/issues/2750
// if the terminal is one column wide, rendering 🦀
// causes alacritty to misbehave.
if size.width < cell_width * 2.0 {
size.width = cell_width * 2.0;
}
TerminalSize::new(line_height, cell_width, size)
};
let search_matches = self.terminal.read(cx).matches.clone();
let background_color = theme.colors().terminal_background;
let last_hovered_word = self.terminal.update(cx, |terminal, cx| {
terminal.set_size(dimensions);
terminal.sync(cx);
if self.can_navigate_to_selected_word
&& terminal.can_navigate_to_selected_word()
{
terminal.last_content.last_hovered_word.clone()
} else {
None
}
});
let hyperlink_tooltip = last_hovered_word.clone().map(|hovered_word| {
let offset = bounds.origin + Point::new(gutter, px(0.));
let mut element = div()
.size_full()
.id("terminal-element")
.tooltip(move |cx| Tooltip::text(hovered_word.word.clone(), cx))
.into_any_element();
element.prepaint_as_root(offset, bounds.size.into(), cx);
element
});
let TerminalContent {
cells,
mode,
display_offset,
cursor_char,
selection,
cursor,
..
} = &self.terminal.read(cx).last_content;
// searches, highlights to a single range representations
let mut relative_highlighted_ranges = Vec::new();
for search_match in search_matches {
relative_highlighted_ranges.push((search_match, match_color))
}
if let Some(selection) = selection {
relative_highlighted_ranges
.push((selection.start..=selection.end, player_color.selection));
}
// then have that representation be converted to the appropriate highlight data structure
let (cells, rects) = TerminalElement::layout_grid(
cells,
&text_style,
&cx.text_system(),
last_hovered_word
.as_ref()
.map(|last_hovered_word| (link_style, &last_hovered_word.word_match)),
cx,
);
// Layout cursor. Rectangle is used for IME, so we should lay it out even
// if we don't end up showing it.
let cursor = if let AlacCursorShape::Hidden = cursor.shape {
None
} else {
let cursor_point = DisplayCursor::from(cursor.point, *display_offset);
let cursor_text = {
let str_trxt = cursor_char.to_string();
let len = str_trxt.len();
cx.text_system()
.shape_line(
str_trxt.into(),
text_style.font_size.to_pixels(cx.rem_size()),
&[TextRun {
len,
font: text_style.font(),
color: theme.colors().terminal_background,
background_color: None,
underline: Default::default(),
strikethrough: None,
}],
)
.unwrap()
};
let focused = self.focused;
TerminalElement::shape_cursor(cursor_point, dimensions, &cursor_text).map(
move |(cursor_position, block_width)| {
let (shape, text) = match cursor.shape {
AlacCursorShape::Block if !focused => (CursorShape::Hollow, None),
AlacCursorShape::Block => (CursorShape::Block, Some(cursor_text)),
AlacCursorShape::Underline => (CursorShape::Underscore, None),
AlacCursorShape::Beam => (CursorShape::Bar, None),
AlacCursorShape::HollowBlock => (CursorShape::Hollow, None),
//This case is handled in the if wrapping the whole cursor layout
AlacCursorShape::Hidden => unreachable!(),
};
CursorLayout::new(
cursor_position,
block_width,
dimensions.line_height,
theme.players().local().cursor,
shape,
text,
)
},
)
};
LayoutState {
hitbox,
cells,
cursor,
background_color,
dimensions,
rects,
relative_highlighted_ranges,
mode: *mode,
display_offset: *display_offset,
hyperlink_tooltip,
gutter,
last_hovered_word,
}
})
}
fn paint(
&mut self,
global_id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
layout: &mut Self::PrepaintState,
cx: &mut WindowContext<'_>,
) {
cx.paint_quad(fill(bounds, layout.background_color));
let origin = bounds.origin + Point::new(layout.gutter, px(0.));
let terminal_input_handler = TerminalInputHandler {
terminal: self.terminal.clone(),
cursor_bounds: layout
.cursor
.as_ref()
.map(|cursor| cursor.bounding_rect(origin)),
workspace: self.workspace.clone(),
};
self.register_mouse_listeners(origin, layout.mode, &layout.hitbox, cx);
if self.can_navigate_to_selected_word && layout.last_hovered_word.is_some() {
cx.set_cursor_style(gpui::CursorStyle::PointingHand, &layout.hitbox);
} else {
cx.set_cursor_style(gpui::CursorStyle::IBeam, &layout.hitbox);
}
let cursor = layout.cursor.take();
let hyperlink_tooltip = layout.hyperlink_tooltip.take();
self.interactivity
.paint(global_id, bounds, Some(&layout.hitbox), cx, |_, cx| {
cx.handle_input(&self.focus, terminal_input_handler);
cx.on_key_event({
let this = self.terminal.clone();
move |event: &ModifiersChangedEvent, phase, cx| {
if phase != DispatchPhase::Bubble {
return;
}
let handled =
this.update(cx, |term, _| term.try_modifiers_change(&event.modifiers));
if handled {
cx.refresh();
}
}
});
for rect in &layout.rects {
rect.paint(origin, &layout, cx);
}
for (relative_highlighted_range, color) in layout.relative_highlighted_ranges.iter()
{
if let Some((start_y, highlighted_range_lines)) =
to_highlighted_range_lines(relative_highlighted_range, &layout, origin)
{
let hr = HighlightedRange {
start_y, //Need to change this
line_height: layout.dimensions.line_height,
lines: highlighted_range_lines,
color: *color,
//Copied from editor. TODO: move to theme or something
corner_radius: 0.15 * layout.dimensions.line_height,
};
hr.paint(bounds, cx);
}
}
for cell in &layout.cells {
cell.paint(origin, &layout, bounds, cx);
}
if self.cursor_visible {
if let Some(mut cursor) = cursor {
cursor.paint(origin, cx);
}
}
if let Some(mut element) = hyperlink_tooltip {
element.paint(cx);
}
});
}
}
impl IntoElement for TerminalElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
struct TerminalInputHandler {
terminal: Model<Terminal>,
workspace: WeakView<Workspace>,
cursor_bounds: Option<Bounds<Pixels>>,
}
impl InputHandler for TerminalInputHandler {
fn selected_text_range(&mut self, cx: &mut WindowContext) -> Option<std::ops::Range<usize>> {
if self
.terminal
.read(cx)
.last_content
.mode
.contains(TermMode::ALT_SCREEN)
{
None
} else {
Some(0..0)
}
}
fn marked_text_range(&mut self, _: &mut WindowContext) -> Option<std::ops::Range<usize>> {
None
}
fn text_for_range(
&mut self,
_: std::ops::Range<usize>,
_: &mut WindowContext,
) -> Option<String> {
None
}
fn replace_text_in_range(
&mut self,
_replacement_range: Option<std::ops::Range<usize>>,
text: &str,
cx: &mut WindowContext,
) {
self.terminal.update(cx, |terminal, _| {
terminal.input(text.into());
});
self.workspace
.update(cx, |this, cx| {
let telemetry = this.project().read(cx).client().telemetry().clone();
telemetry.log_edit_event("terminal");
})
.ok();
}
fn replace_and_mark_text_in_range(
&mut self,
_range_utf16: Option<std::ops::Range<usize>>,
_new_text: &str,
_new_selected_range: Option<std::ops::Range<usize>>,
_: &mut WindowContext,
) {
}
fn unmark_text(&mut self, _: &mut WindowContext) {}
fn bounds_for_range(
&mut self,
_range_utf16: std::ops::Range<usize>,
_: &mut WindowContext,
) -> Option<Bounds<Pixels>> {
self.cursor_bounds
}
}
fn is_blank(cell: &IndexedCell) -> bool {
if cell.c != ' ' {
return false;
}
if cell.bg != AnsiColor::Named(NamedColor::Background) {
return false;
}
if cell.hyperlink().is_some() {
return false;
}
if cell
.flags
.intersects(Flags::ALL_UNDERLINES | Flags::INVERSE | Flags::STRIKEOUT)
{
return false;
}
return true;
}
fn to_highlighted_range_lines(
range: &RangeInclusive<AlacPoint>,
layout: &LayoutState,
origin: Point<Pixels>,
) -> Option<(Pixels, Vec<HighlightedRangeLine>)> {
// Step 1. Normalize the points to be viewport relative.
// When display_offset = 1, here's how the grid is arranged:
//-2,0 -2,1...
//--- Viewport top
//-1,0 -1,1...
//--------- Terminal Top
// 0,0 0,1...
// 1,0 1,1...
//--- Viewport Bottom
// 2,0 2,1...
//--------- Terminal Bottom
// Normalize to viewport relative, from terminal relative.
// lines are i32s, which are negative above the top left corner of the terminal
// If the user has scrolled, we use the display_offset to tell us which offset
// of the grid data we should be looking at. But for the rendering step, we don't
// want negatives. We want things relative to the 'viewport' (the area of the grid
// which is currently shown according to the display offset)
let unclamped_start = AlacPoint::new(
range.start().line + layout.display_offset,
range.start().column,
);
let unclamped_end =
AlacPoint::new(range.end().line + layout.display_offset, range.end().column);
// Step 2. Clamp range to viewport, and return None if it doesn't overlap
if unclamped_end.line.0 < 0 || unclamped_start.line.0 > layout.dimensions.num_lines() as i32 {
return None;
}
let clamped_start_line = unclamped_start.line.0.max(0) as usize;
let clamped_end_line = unclamped_end
.line
.0
.min(layout.dimensions.num_lines() as i32) as usize;
//Convert the start of the range to pixels
let start_y = origin.y + clamped_start_line as f32 * layout.dimensions.line_height;
// Step 3. Expand ranges that cross lines into a collection of single-line ranges.
// (also convert to pixels)
let mut highlighted_range_lines = Vec::new();
for line in clamped_start_line..=clamped_end_line {
let mut line_start = 0;
let mut line_end = layout.dimensions.columns();
if line == clamped_start_line {
line_start = unclamped_start.column.0;
}
if line == clamped_end_line {
line_end = unclamped_end.column.0 + 1; // +1 for inclusive
}
highlighted_range_lines.push(HighlightedRangeLine {
start_x: origin.x + line_start as f32 * layout.dimensions.cell_width,
end_x: origin.x + line_end as f32 * layout.dimensions.cell_width,
});
}
Some((start_y, highlighted_range_lines))
}
/// Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent.
fn convert_color(fg: &terminal::alacritty_terminal::vte::ansi::Color, theme: &Theme) -> Hsla {
let colors = theme.colors();
match fg {
// Named and theme defined colors
terminal::alacritty_terminal::vte::ansi::Color::Named(n) => match n {
NamedColor::Black => colors.terminal_ansi_black,
NamedColor::Red => colors.terminal_ansi_red,
NamedColor::Green => colors.terminal_ansi_green,
NamedColor::Yellow => colors.terminal_ansi_yellow,
NamedColor::Blue => colors.terminal_ansi_blue,
NamedColor::Magenta => colors.terminal_ansi_magenta,
NamedColor::Cyan => colors.terminal_ansi_cyan,
NamedColor::White => colors.terminal_ansi_white,
NamedColor::BrightBlack => colors.terminal_ansi_bright_black,
NamedColor::BrightRed => colors.terminal_ansi_bright_red,
NamedColor::BrightGreen => colors.terminal_ansi_bright_green,
NamedColor::BrightYellow => colors.terminal_ansi_bright_yellow,
NamedColor::BrightBlue => colors.terminal_ansi_bright_blue,
NamedColor::BrightMagenta => colors.terminal_ansi_bright_magenta,
NamedColor::BrightCyan => colors.terminal_ansi_bright_cyan,
NamedColor::BrightWhite => colors.terminal_ansi_bright_white,
NamedColor::Foreground => colors.text,
NamedColor::Background => colors.background,
NamedColor::Cursor => theme.players().local().cursor,
NamedColor::DimBlack => colors.terminal_ansi_dim_black,
NamedColor::DimRed => colors.terminal_ansi_dim_red,
NamedColor::DimGreen => colors.terminal_ansi_dim_green,
NamedColor::DimYellow => colors.terminal_ansi_dim_yellow,
NamedColor::DimBlue => colors.terminal_ansi_dim_blue,
NamedColor::DimMagenta => colors.terminal_ansi_dim_magenta,
NamedColor::DimCyan => colors.terminal_ansi_dim_cyan,
NamedColor::DimWhite => colors.terminal_ansi_dim_white,
NamedColor::BrightForeground => colors.terminal_bright_foreground,
NamedColor::DimForeground => colors.terminal_dim_foreground,
},
// 'True' colors
terminal::alacritty_terminal::vte::ansi::Color::Spec(rgb) => {
terminal::rgba_color(rgb.r, rgb.g, rgb.b)
}
// 8 bit, indexed colors
terminal::alacritty_terminal::vte::ansi::Color::Indexed(i) => {
terminal::get_color_at_index(*i as usize, theme)
}
}
}